Plenty of video game
character and creature ideas emerge from the brainstorm, but far fewer make it onto the drawing board and
into a demonstrable state. Daniel Dumont, Game Director of
Sacred 2: Fallen Angel, describes in a blog
his idea for a Fog Monster that earned a green light to go into the game. The Fog emerges when the hero enters into the land of Ancaria's marshes, and though the Fog is effectively invincible, the heroes have some alchemical options at their disposal in dealing with the Fog. Vice versa, the Fog is capable of raising the undead.
Hack n' slashing ensues. The Fog is a wacky byproduct of an underground "magical" T-Energy leak. (I'm personally writing it off as swamp gas.) The interesting part comes about depending on whether you're traveling along the Light campaign or the Shadow campaign: Having defeated the Fog Monster, you can patch up the T-Energy leak (if you're with the Light), but that allows the local populace to require less sleep ... and wage prolonged wars against one another. Wacky little catch 22. Or, more boringly -- and I hope they spice this up -- if you're on the Shadow side and just leave the leak alone, you skip your merry way onto
the next picturesque area. This Fog Monster, however, I predict will have a
Lost "Smoke Monster" aesthetic to it.