It seems as though Jurassic World Evolution is getting more of a story than I thought. While we previously reported that Jeff Goldblum was on board to offer guidance/dire warnings to players as they attempted to construct their own parks, it has now been revealed that Bryce Dallas Howard (the blind woman from The Village) and BD Wong (spent years on Law & Order: SVU) will be joining the cast. This implies that there will be more to the story than just “building a park with Jeff Goldblum sniping at your choices”.
Jurassic World Evolution is a park builder, though one that takes place in one of the most desirable park-building universes possible. According to the press release: “Jurassic World Evolution places players in control of operations on the legendary island of Isla Nublar and the surrounding islands of the Muertes Archipelago. Players will build their own Jurassic World as they bioengineer new dinosaur breeds and construct attractions, containment and research facilities. Every choice leads to a different path and spectacular challenges arise when ‘life finds a way.’” Containment facilities? Ha! I scoff at your containment facilities.
I am really looking forward to Jurassic World Evolution. The real challenge for me is going to be actually attempting to make a viable park, instead of just repeatedly setting things up for failure. I am excited to see how the various dinosaurs interact with each other. If I want to make an evil Jurassic Park, will the game stop me? Can I put Velociraptors in the aviary dome with the Pteranodons, and then run tour guests through it in convertible jeeps? And if not, WHY NOT? It’s my park, and I’ll feed the Pteranodons any way I wish, thank you very much.
Do you think that the game will let us feed Bryce Dallas Howard and BD Wong to a T-Rex? Just asking.
Jurassic World Evolution will launch digital-first June 12, 2018 for PC, PlayStation 4 and Xbox One, just in time to catch a ride on the hype train that is sure to accompany the release of Jurassic World: Fallen Kingdom on June 22. A physical release will be available in stores July 3, 2018.
Funcom always arrives a little late to the party with Conan—whichever party it happens to be. Age of Conan was an MMORPG, introduced in 2008 during the rise of survival games. And now Conan Exiles, a survival game, is being introduced in 2018 during the rise of the battle royale. I have no doubt that in 10 years, once PUBG and Fortnite have been in full decline for several years, Funcom will finally bring something like a Conan Royale out of early access.
Don't get me wrong: I love survival and I even like crafting, to an extent. I'll always have one or two of those types of games installed in my rig. But Conan Exiles is up against mainstays like Rust and 7 Days to Die. New survival sandboxes aren't launching every other week like they were five years ago. Regardless, Conan Exiles is ready to go for a May 8 launch. It's even trending up on Steam charts. Personally, I dig the Conan aesthetic. It's sexy, it's dirty, it's an amalgamation of a million mythologies. I'm cool with all that. Even if the experience, expectedly, was a bit iffy as it set sail on early access waters over a year ago.
This video tours through the different biomes you'll be surviving and RPG'ing in. There's dessert, river valleys, tundra, lava, swamps, and dungeons. If you are in the mood for a good-looking PvPvE survival experience, you could do worse than Conan Exiles.
Rick and Morty: Virtual Rick-ality releases today, and in a bit of a surprise, has been given a physical release. Most PS VR games these days are primarily digital affairs, but occasionally a higher-end title slips into brick and mortar stores.
The game retails for $29.99, with a limited Collector’s Edition available for $49.99. The Collector’s Edition features a copy of the game, a “Weaponized Rick” Funko Pop figure (with one in six featuring a variant) and a double-sided poster featuring Rick and Morty comic book cover art (if you have never checked out the comic, you really should).
When Rick and Morty released on 04-20-2017, our own John Yan reviewed the game and enjoyed it quite a bit. I am excited that the game is now releasing on PS VR, so we non-PC-gamer PS VR-types have a chance to check it out.
Some of the key features listed include:
It’s not bad that I want to pay an extra 20 bucks for a Funko Pop figure, right? Like, that’s cool? We’re all on the same page here, that this is a thing that we think is normal? I’m just going to assume that we all agreed that we’re cool with that.
Rick and Morty: Virtual Rick-ality is also available digitally on the PlayStation Store for $29.99.
Quantic Dream released a demo for its new android adventure title Detroit: Become Human onto the PlayStation Store today, and it is a very cool little slice of the game.
Players take the role of Conner, a police android tasked with negotiating a delicate hostage situation. Arriving at the crime scene, you can wander around searching for clues and information, or you can just barrel ahead straight into the negotiation, trusting your wits to resolve things peacefully.
I played Heavy Rain, one of Quantic Dream’s previous titles, and it is clear that Detroit shares some DNA with that earlier title in the way that players interact with the environment and gather information. Detroit: Become Human, however, seems to be much slicker, with a fun and polished UI, and a lot of little clicks and beeps that contribute to the futuristic look and feel of the game.
Quantic Dream’s games are surprising effective, offering visceral (and often unexpected) sensations to the player. I played through the brief scenario in the demo three times. Each time I determined that I was going to let the hostage die. And each time, I acted at the last second to save the hostage. I just couldn’t stand idly by and let a child be killed, virtual or no.
If the goal of the demo is to show how many different ways the storyline can branch depending on player decisions, then that mission has been accomplished. After each run, the demo offers a flow chart to show the decisions you have made, and a button to press to compare your choices with those made by “the rest of the world”. Pretty neat gimmick, in that it shows how many endings are possible, and prompts you to take another run at things to see if you can get different endings.
While the demo offers just the smallest taste of the overall game, it did serve to peak my interest in Detroit, and remind me of how much I enjoyed Heavy Rain. I have been officially seduced by this short experience and am now deeply curious to experience the full game upon release.
Detroit: Become Human releases on May 25, 2018, exclusively on PlayStation 4.
Rebellion announced today that their co-op action adventure title Strange Brigade will be releasing worldwide on August 28. The name “Strange Brigade” caught my interest, and then the trailer knocked my socks off. The sense of fun that this trailer communicates just slapped a big dumb smile all over my big dumb face.
Based on 1930’s action/horror films, Strange Brigade follows four heroes into uncharted territories of Egypt, where they must work together to overcome puzzles, traps, and hordes of monsters. According to the press release: “the Witch Queen Seteki commands an army of mummified monstrosities hell-bent on terror, and only one band of brave adventurers has the gusto to sock ancient evil back into its sarcophagus!” That all sounds good. I have gusto. I like socking things.
Strange Brigade is available for pre-order starting today. “All pre-orders will include the Secret Service Weapons Pack, including the butter-smooth Wilkers & White P19 pistol, the piercingly precise Stoudenmire 960 submachine gun, and the punch-packing, one-of-a-kind Gehrig-Delgane S1 rifle.”
Enthusiasts can also pre-order either the Deluxe Version (which includes the above, plus a Season Pass), or the Collector’s Edition, which includes the following:
It is important to note that while four players can play together, Strange Brigade could technically be played single player, or with two or three players. No word yet on how that would work, or whether difficulty will scale in accordance to the number of players. Stay tuned to Gaming Nexus, and we’ll bring you the news as it hits.
Strange Brigade will be available on PlayStation 4, Xbox One and PC.
We finally have a release date for the Switch version of Wolfenstein II: The New Colossus. On Friday June 29th you'll be able to shoot, stab and strangle Nazis from the comfort of just about anywhere. Our own Nicholas Leon enjoyed the game on PS4 last October (GN score: 8.8) but I've heard mixed things from some other friends. Supposedly the story is a bit too hamfisted and the controls are not really optimized for a controller; I've heard some sequences are gamepad-through-flatscreen frustrating on a console but are comparatively a breeze with a keyboard and mouse. I experienced something similar with Doom on Switch--I was a demon-murdering machine on PC but the same experience felt a bit stiff with Joy-Cons or Pro Controller.
I guess I'll see come June 29th. For now, here's a quick trailer. It looks like developer Panic Button have worked the same black magic they did with Doom to get Wolfenstein II looking pretty on the modest Switch hardware.
Pandora has been a music streaming and music recommendation program running on Windows, iOS, and Android and now it is coming to XBox One. Have a game that need some music oomph? Play your favorite songs behind your best games and never worry about blaze' wav files that get annoying after 5 minutes again. Some of what to expect:
In addition to its partnership with Xbox One, Pandora is available on over 2,000 connected devices spanning TVs, game consoles, streaming players and more.
Friday the 13th: The Game has gone without updates for quite some time, but the reasoning for that is because the devs have been working on updating the engine for the game. Updating the engine will allow them to add dedicated servers on the console versions as well as allowing for better game performance and will fix some long standing issues. Today, the devs gave us the first look at some work in progress gameplay of the new engine on PS4, Xbox one and PC.
Another post by the devs on the Reddit page gives us an update on content which is "done" including Single Player Challenges, Jason weapon swapping, changing keybindings, the altered Jason grab, the new counselor Victoria Sterling, Legendary Perks, the salt mines, AI Improvements and the Part 7 Jason rework and will be part of the next update.
No word yet on when the big update will drop but the devs said that they will absolutely let us know the exact date ahead of time because this is the biggest milestone for the game so far.
BattleTech launches tomorrow, April 24. It's finally time to hit the year 2765 in a turn-based gridlocked format. It's a veritable Game of Thrones played out with mechanized combat. Powerful royal houses sign declarations of war with drop ships and perforate their nation's borders and enemies with long-range missiles and rail gun fire.
Also, just a quick word about the artwork in this intro cinematic: it's beautiful. You can have your polygonal renaissance. I'm with the teams making concept art come to life. And that's what this is. You've seen it before in other things. Paradox publishes entire games that work miracles with a few grognard spreadsheets tied to a stack of 2D artwork, and I couldn't be happier when I see it in action.
The actual gameplay runs fully rendered gameplay pieces on an isometric battlefield. But I still have to appreciate gorgeous artwork like this, with thick, chunky brushstrokes telling the story.
Again, BattleTech is out April 24 on PC. We're working on the review as we speak. But we're not going to just cough it up. We're going to do it right and put in the time to assemble a solid review. Watch this space in the coming week.
There is a deceptive janky charm to Shoppe Keep, under which lies a deep and entrancing game. I got the original title in a Humble Bundle about a year ago, and spent several entertaining afternoons fiddling around with it, gathering goods and adjusting prices in my endless pursuit of profit.
For the uninitiated, Shoppe Keep puts players in charge of a goods shop the sort of which can be found in most standard RPG towns. Players must order goods, fend off thieves, set prices, gather resources, etc. There is never a shortage of things to do.
It would seem that a sequel has been in development, and it is now ready to drop into Steam Early Access with two editions. The standard edition of Shoppe Keep 2 will retail for $12.99. The deluxe edition, which includes the game, an PDF artbook, and the original soundtrack, will run you $17.92 (I’m guessing they fiddled with the price until they sound the sweet spot).
If you are concerned that simply running a shop might not keep you entertained, take a gander at this list of features:
Props to developer Strangefire for using the term “sweet loot”. Extra points have been duly awarded. Shoppe Keep 2 releases into Early Access on April 26.