During Gamescom 2019's opening night, it was revealed that The Witcher 3: Wild Hunt will be released on the Nintendo Switch on 10/15/2019.
Wild Hunt was initially released on consoles and PC in May 2015. Check out the release date trailer below:
I'll admit - I haven't played a Need for Speed since Hot Pursuit in 2010. In my defense, this will be the 24th installment of the series, so I was bound to miss a few.
But good gracious this one looks freaking awesome.
EA has announced an 11/8/2019 release date for Need for Speed Heat. I'm pumped for September and college football - but now I'm equally pumped for November.
Heat will reunite street racing and law enforcement, as the Palm City (fictionalized Miami) Police Department looks to curtail your racing shenanigans. I seriously missed the cop and robber type dynamic. Check out the trailer below for more detail on gameplay, like day-mode and night-mode, as well as a preview of car customization (which you'll be able to do from an app on your phone if you so choose).
Attendees at this year's Gamescom got a chance to see Control's cinematic launch trailer, but for those of us who weren't lucky enough to see the big reveal live we've got it here for you.
If you're like me and you've somehow made it this far without seeing hide nor hair of Control (which, by the way, only needed the first fifteen seconds of the trailer to convince me that I wanted to buy it), here's the DL: you play as Jesse Faden, the new Director of the Federal Bureau of Control who is—appropriately—struggling to regain control of Control. A third-person action-adventure game with sandbox elements, Control's combination of gunplay and supernatural abilities promises a unique experience and a deep world to explore.
To celebrate the game's launch, 505 Games will be hosting a stream on Tuesday, August 27 from 8:00 AM to 4:00 PM PDT in order to raise money for St. Jude Children's Research Hospital. To watch or donate, check out the stream here (and you can even donate before the stream starts on Tuesday!).
Control launches on Tuesday, August 27 for PS4 and Xbox One both physically and digitally, as well as a digital version for PC via the Epic Games store.
I didn't think it would look this good. I mean, yes, Mount & Blade II: Bannerlord has been in the works at least since its announcement in 2012. That was seven years ago, mathematicians. And yes, that's a lifetime in game-development terms. That's at least how long the embattled Star Citizen has been under development, and look at how cynical we've become about that game ever coming out.
But Mount & Blade II has an early access date now, at least: March 2020. So, in six months or so, we'll finally be able to get our hands on this medieval open world war strategy RPG. That's MOWWSRPG, if you will. (I assembled that genre by mashing together its top-five user-defined Steam tags. Let's move on.)
The trailer opens on a cavalry charge down a dusty sand dune. It looks like light Middle Eastern units armed with shields and spears. Hundreds of them. They just keep pouring over the hill. Then it cuts to heavier mounted troops, now glistening with scale mail, traipsing through the woods. Then it goes from open-field warfare to siege warfare on a castle. Catapults, battering rams and, the scourge of any medieval battlefield, archers. Blood is spraying, horses are whinnying, men are screaming—it's beautiful, beautiful mayhem. We're keeping our eyes on this one.
Again, Mount & Blade II: Bannerlord early access is coming to Steam next year in March 2020.
2K Towers made it's debut in WWE 2K19, a mode that debuted in usually seen in fighting games where you have to fight through an arcade style ladder of fights. This mode makes it's return in WWE 2K20 but it's getting some updates.
This year the game will feature a special tower called The "Roman's Reign" tower will shine a spotlight on the career of Roman Reigns. Each match in the tower will be accompanied by a live action introduction from Reigns himself in never before seen footage.
Here are all the matches featured in the Roman's Reign Tower...
WWE 2K20 launches on October 22nd for PS4, Xbox One and PC.
Epic Games Store haters, rejoice. Hades' one-year Epic exclusivity expires in December. That means Supergiant Games' latest action-RPG, a roguelike dungeon crawler, gets a December 10 launch into Steam Early Access. Its Steam page is up and running, letting you add to your wishlist, follow, or ignore as you see fit.
If I remember correctly, Hades began its Epic early access program day-and-date with the opening of the Epic Games Store last year, in December 2018. This was before anyone figured out what they liked or didn't like about Epic Games and how it goes about doing its business. I sincerely hope Supergiant, makers of some of the best action-RPGs of the past eight years (see: Bastion, Transistor, and Pyre), have been able to successfully duck and dodge the most toxic of behaviors from Steam's customers. Consumer protests are all well and good, but I think we're all aware of how some bad actors cross the line in obvious and punishable ways.
Anyway. Hades looks rad. I haven't bought into early access myself yet because I'm of a mind and temperament to appreciate finished games more than works-in-progress. But when I do buy Hades, I will likely buy it from the storefront that gives a larger pay cut to the developers, Supergiant Games.
Again, Hades opens its early access gates to Hell on Steam on December 10.
It's been a cool 3 months since we last checked in with Wasteland 3, the isometric RTS that features "squad-focused roleplaying game that features challenging tactical combat" (per our writer Carter).
The Gamescom trailer focuses on gameplay, hyping up the game's post-apocalyptic setting in a barren Colorado.
This reminds me of Mutant Year Zero: Road to Eden, which I reviewed last year. Hopefully this game's story will run a bit longer than that one.
Wasteland 3 launches in 2020.
Tom Clancy's Rainbow Six: Siege's latest DLC: Operation Ember Rise brings to the fore two new operators in the form of Goyo and Amaru, as well as an update to the Kanal map.
Goyo, from Mexican Special Forces, comes equipped with a Vulcan shield, which can block enemies through doorways. It shares all the characteristics with a regular deployable shield, except it has an incendiary explosion upon complete destruction of the incendiary core or the shield itself. The shield has an equal number of advantages and disadvantages. It can't be detected through EMPs or various Operators digital tech, but it can be destroyed by just about anything.
Goyo's main feature is to punch hard and fast in the early goings. He can leave his shield one place and go hunting in another, and his shield will still be a threat if he is downed.
Amaru is a fast one. Equipped with a Gara hook, which can let her zip to any ledge, and once she's in the building, she can even go through open hatches within. Although Amaru's hook can break wood or windows, a Castle barricade will prevent any idea of that.
Lastly, Kanal has been reworked, adding a linkup between the two buildings, and reshaping the roofs to make maneuvering more risky. Check it out in Ubisoft's video on the DLC, below.
The full contents of Mortal Kombat 11's DLC offerings has finally been revealed. About time since the game was released back in April.
Here are all the characters and their release dates.
Some cool choices here especially Terminator but good lord what is up with those release dates? We have to wait almost a full year for Spawn? Let's hope it's worth the wait.
Sean Murray, the mercurial founder of studio Hello Games, has a new update on the official PlayStation blog. His work-in-progress, procedural space sim No Man's Sky, originally a PS4 console exclusive, is getting a full retail re-release on Sony's console. This new edition will bundle in all the DLC content that has been added to the game over the past 3 years, including the recent Beyond update, which added full VR and a mess of multiplayer improvements, new features and quality of life updates.
This is an interesting way to bring No Man's Sky full circle. Beyond brought the game up to version 2.0 and finally remedied a lot of the remaining issues many players had with the ambitious-yet-flawed space exploration title. I have a feeling that original PS4 copies of the game might get scarce from here on out.
After all, if you pop in a launch edition No Man's Sky disc and turn off your PS4's internet to prevent it from updating the game, you can play the game in all its ignoble 1.0 glory. It's really a fascinating experience to revisit the game as it existed at launch; it feels a lot more like an early alpha, a lonely, vast but comparatively harsh and barren universe. It's also cool to see just how tremendously far No Man's Sky has come since August 2016. Murray and his team may have over-promised back then, but they really went above and beyond on all the free content the game has received since launch, and they're still working on it!
Good on ya, Hello Games. I look forward to more space adventures when No Man's Sky Beyond launches at retail on September 10th.