Today 2K dropped another Ringside Report for WWE 2K26 and today's blog focuses on all of the new gameplay changes this year.
In the trailer we got footage of the new match types the Dumpster Match, I Quit Match, Inferno Match and the Three Stage of Hell match. Some good stuff here as in the I Quit match it appears that either weapon grappling moves or weapon submissions are back again as we see Bron Breakker giving Seth Rollins and armbar through a chair to get him to say "I Quit". My only concern with these new match types is the Dumpster match as it looks like a reskinned Casket match. Now granted yes these two match types are pretty much the same but the Casket and Ambulance match can be unbearable with the button mashing mini game to win. Unfortunately it looks like this may be the case for how to win the Dumpster match as well.
We also got to see the new ragdoll physics engine in action so now when you slam opponents onto weapons or the steel steps they will actually react to this instead of just glitching out like it does in previous games. These physics also extend to ledges as we Becky Lynch throw Natalya off a ledge in the scrapyard and her body just crumples on the ground when she lands. Great stuff. I have a feeling this will make Hell in a Cell matches more exciting.
Next they showed off the new weapons in action including the shopping cart and the thumbtacks. It looks like there is a lot you can do with the shopping cart as you can wheel your opponent around in it, attack them while they are in the cart and dump them out of the cart. We got to see the thumbtacks as well with Trick Williams slamming Ethan Page onto the tacks and the tacks do indeed stick to their body after landing on them. This year they are bringing back a highly requested feature where you can now stack tables on top of each other and during title matches the belt will be on a podium at ringside. Crowd brawling has also been extended to more match types with more moves you can perform inducing multiple people being able to be on the barricade at once.
Presentation is also getting a big overhaul with the addition of more interactive entrances allowing you to set off pyro and taunt during an entrance all with the press of a button. There are also new cutscenes for rivalries when simply playing "Play Now" to where you will get cutscenes with rivals coming to the ring and attacking you during normal matches outside Universe mode. The commentary team is finally being updated as have four announcers including Michael Cole, Corey Graves, Booker T and Wade Barret. It's unclear if we can choose which announcers we want for the match because in the footage they show Michael Cole, Corey Graves and Wade Barret in the booth in another match they show Michael Cole, Wade Barret and Booker T at the booth. There is also a new "broadcast mode" option where the camera cuts will look like you are watching a live WWE production.
A more in depth blog post with all of the additions can be found on their official website.
For me the one thing I am really excited about are the updates to weapons and the rag doll physics. I play a lot of No DQ styles matches and the way the weapons have worked in the past gets really old really quick as there isn't a lot you can do with them. I'm happy with what I have seen so far as it looks like we can now perform more moves with the weapons and with the rag doll physics this is going to match matches like Ladder matches and Hell in a Cell matches a lot more fun.
WWE 2K26 launches on March 13th for the standard edition and March 6th for the King of Kings, Attitude Era and Monday Night Wars editions of the game.
When rumors first started swirling of a co-op Horizon game, my first inclinations were that the Horizon series is ripe for a Monster Hunter-style spin-off. Well, here we are folks, a Monster Hunter-style spin-off called Horizon Hunters Gathering was just announced by Guerrilla Games. No release date was announced but it is in development for PlayStation 5 and PC.
The co-op action game lets up to three players team up to take on various missions and machines from the Horizon universe. These hunts are designed to be challenging and re-playable, with a lot of loot to be gathered for crafting along the way.
So far, Guerrilla has revealed three hunters. Each hunter will have a unique story and lore, as well as distinct playstyles with either melee or ranged weapons and perks. Speaking of story, Horizon Hunters Gathering will include a narrative campaign that will evolve post-launch and is fully canon to the overall Horizon universe.
In terms of game modes, two modes were announced today: Machine Incursion, a wave-based mode culminating in a boss fight; and Cauldron Descent, a multi-stage mission with changing rooms that will take a bit longer to complete.
When you’re not out hunting, you will spend time at Hunters Gathering, a social hub where you can connect with other players, prepare for the next hunt, customize your Hunter, or upgrade your gear.
The best part is that we don’t have to wait terribly long to get a taste of Horizon Hunters gathering, with a closed playtest taking place at the end of February, which you can sign up for here.
Have you ever wondered what you’d get if you mixed Death Stranding with the horse mechanics of Red Dead Redemption 2 and the Mongolian empire? Well, that’s where The Legend of Khiimori comes in – a 13th century Mongolian empire delivery sim that looks right up my alley.
Today, developer Aesir Interactive – the folks behind Police Simulator: Patrol Officers – shared a five-minute developer walkthrough that takes us through the gameplay loop of a Yam system courier. You’ll be delivering cargo and diplomatic messages across Mongolia, earning prestige along the way. Each route must be strategically planned, and you’ll want to pack the proper resources for both you and your horse to survive the untamed wilds.
The location and requirements of the delivery will help you determine which horse is the right one for the job, and you can breed authentic horses based on real-world genetics to have your stable ready for whatever challenges come your way.
Check out the new walkthrough below to prepare for Early Access on March 3rd. The full 1.0 release is planned for consoles in addition to PC, so hopefully we won’t have to wait too long for that.
The folks over at Ripstone Games have announced that its next billiards game, Pure Pool Pro, is ready to launch on February 12th for PlayStation 5 and Steam, with Xbox and Epic Games Store versions still to come this Spring.
Pure Pool Pro will cost $24.99 and promises native 8K visuals on PS5 Pro and capable PCs, or a performance mode with native 4K and 120 frames per second on base PS5, PS5 Pro, and PC. They’re touting this as fully native rendering with no upscaling techniques used, and I have to say, it does look rather crispy in the new features trailer below.
Beyond high fidelity, you can expect a career mode where you challenge 20 unique Pure Pool Pros (see what I did there?) across 8-ball and 9-ball games with hundreds of events. There is also competitive online multiplayer with full cross-play, as well as local multiplayer. And finally, as you progress, you’ll be able to customize your cues, balls, baize designs, and more.
I’ve been looking forward to this one for a while. Just one more week now.

The Weave is magic in the Forgotten Realms. It's the thread and the loom that makes magic happen in this particular Dungeons & Dragons world. Yet the Weave hasn't manifested itself in any meaningful way before. Yes, it's why you can cast spells, in theory, but it's not a gameplay mechanic.
The Spellfire Sorcerer changes that—and this subclass is found in the Forgotten Realms: Heroes of Faerun – Player Expansion. The Weave is finally a physical manifestation of the Weave (a blue radiant flame) in the form of Radiant energy. Spellfire is a power source that heals, burns, shields, and fuels magic. Other sorcerer subclasses have origins in draconic blood, aberrant mutations, wild magic, etc., but Spellfire Sorcery says, Your magic is the Weave itself.
Also, it's the only Sorcerer subclass that is built around spending Sorcery Points as a trigger: Every time you spend a Sorcery Point, you also burst with spellfire. Boost a spell and hand out temp hit points. Boost a spell and ping an enemy. Boost a spell and trigger defensive effects.
"Wield Raw Magic." That's what you do.
Level 3: Spellfire Burst
Level 3: Spellfire Spells. At levels 3, 5, 7, and 9, you gain always-prepared spells like Cure Wounds, Dispel Magic, Fire Shield, and Flame Strike. Healing, disruption, protection, blaster.
Level 6: Absorb Spells. You always have Counterspell prepared. Refuel some Sorcery Points while you're at it.
Level 14: Honed Spellfire. Your Spellfire Burst (from level 3 above) gets bigger and better.
Level 18: Crown of Spellfire
The Spellfire Sorcery Sorcerer might be the most all-rounder spellcasting subclass. Head over to D&D Beyond if you're ready to build your fire Spellfire Sorcerer.
The Spellfire Sorcerer appears in the D&D Forgotten Realms: Heroes of Faerun – Player Expansion.
Oh boy here we go. This is something that had really divided the WWE 2K community when it was first announced and now we have the full details of what will be what is known as the "Ringside Pass" for WWE 2K26.
Instead of a season pass where you just get access to all the DLC as soon as it's released we now will have the DLC wrestlers available via a premium battle pass. Here is how it will work. There will be a free track which has 40 tiers and 60 rewards. By simply playing the game across all game modes you will earn "RXP" which increases you battle pass level. Here is the list of what game modes you can earn RXP in.
Rewards on the free track include VC, My Faction packs, MFP Island banners and more.
There is also a paid premium track. This is how we will be unlocking the DLC wrestlers and we can also earn Create a Superstar parts, Island taunts, Personas and more. Seasons of the Ringside Pass will not expire, so thankfully there will be no FOMO. The other thing that's changing is there will no longer be a Supercharger to unlock all in game unlockables instantly. Instead the Legends, arenas, championship belts that are usually in game to unlock every year will be part of the free track of Season 1.
Here is what will be available via the first seasons Ringside Pass
We also learned the release schedule for the Ringside Passes which is as follows...
Of course it's completely optional but if you don't want to bother with the pass you can buy tier skips for an additional cost.
You can read the full Ringside Report for all the details on their official website.
Now for me I don't mind battle passes but I can see some problems with this. First off the reason why I think this could be great for players is that we are getting more with the DLC than we have gotten before. New arenas, championships, personas, those are things that we have wanted via DLC for a while now. On the other hand, not having access to those things right off the bat, especially if someone wants to use them for their Universe mode is kind of crappy for them.
Really I think what this is gonna come down to as to whether or not this is a cool addition or completely insufferable will be how much time it takes to complete these Ringside Passes. If it's a situation where one level of the pass takes 1000XP and you only earn 5-10XP per match, then yeah we are cooked and this isn't going to go over well. At the very least it seems that earning Persona cards will be much easier than grinding and opening hundreds of card packs in My Faction and we can earn the DLC wrestlers from levels 1-20. I am going into this with an open mind but I can easily see this becoming problematic. We shall see.
WWE 2K26 launches on March 13th for PS5, Series X, Switch 2 and PC. Those who buy the King of Kings, Attitude Era or Monday Night Wars editions will get early access on March 6th.
Well, I’ve certainly got to give developer Build a Rocket Boy credit – they haven’t given up on MindsEye, and don’t plan to anytime soon it appears. Today, the studio announced Update 7 for the third-person sci-fi shooter, which brings further polish and improvements to the much-maligned game.
Build a Rocket Boy says this update serves as a reset for the brand as it races head down into 2026, focusing on smoothing the flow of the campaign, making objectives easier to follow, enhancing AI behavior, and more. They also teased further updates coming this year, including continued improvements, end-game content, enhanced world exploration, and a multiplayer mode.
After releasing seven updates in nearly as many months sinch launch, I believe what they say, and honestly, I’m rooting for them to get this right eventually.
What a headline! For those of you who are still out there playing the excellent Tekken 8 (I still enjoy it), Season 3 has been announced, and instead of waiting, they have released 3 of the 4 character already. And they're all returning, but now I'm a little worried.
This is the first news we have since Harada-San retired. And we're getting Kinimitsu (Late Spring), Bob (Summer) and Roger (the kangaroo, Autumn). There is a 4th character coming Winter, but that is the only character that remained a mystery.
Bandai-Namco also promises a "back to basics" patch, bringing more balancing, gameplay changes, and cosmetics. Ranked mode is getting a full reset, so I'm sure people have things to say about that. Shouldn't take that long to climb back up the ranks. I do hope we get more info for the second anniversary.
Last year Synth Riders released The 80's Mixtape - Side B onto VR platforms which included Queen's "Don't Stop Me Now". Now we have another Queen hit as "We Are the Champions" is available as DLC for $1.99. As a fan of 70s and 80s rock I'll likely be picking this one up at some point in the near future, though I'm also surprised we didn't get "We Will Rock You" since I rarely didn't hear one on the radio without the other right behind. Still, I'll take any Queen song that Synth Riders wants to release.
I will admit that watching the presentation for Tomodachi Life: Living the Dream was weird. At least weird to me. But maybe it's the kind of weird I want. My 5 year old has watched the presentation 3 separate times. Hear me out.
This game, to me, looks a lot like The Sims, and I don't like the Sims. I know it's a pop culture icon, and I know that people love it. It just want for me. I do have the 3DS version of Tomodachi Life, and I think I slept on the concept. I wasn't aware that you can just keep creating people. As you're creating people, you can give them names, nicknames, personality traits, and even pick their favorite color. You can even teach the game how to pronounce your character's names. If you want to create these Miis from scratch, you can, but you can also use a wizard.
Your main job is to keep them happy. To keep them fed. To keep them safe. Check in with them as the island opens up. Watch news briefs. Make them get along. You are essentially an entity. You can make them make conversation with each other. This makes their relationships stronger. They sleep, and go to the beach, and get jobs, and everything. The difference here, is that they actually talk. It gets weird all things considering.
The upcoming iteration turns everything up to 11. The island is now fully customizable. There are many more places to visit. While the core experience here stays the same, they've added more flourish, options, and character slots to create your own custom utopia.
The game released April 16th for both Switch 1, compatible with Switch 2. I think I'm going to have to buy it, and in the mean time, pry the 3DS away from my 5 year old.