The next installment of Call of Duty: Black Ops 4's undead survival series is upon us. Treyarch has released the official trailer for 'Ancient Evil', which is situated in an ominous rendition of Delphi, Greece. Our heroes (Bruno, Diego, Scarlett, and Shaw) return to close out the Chaos storyline.
Black Op's 4's latest zombie map appears to be quite expansive, embracing the sprawling architecture of ancient Greece. Per the trailer, players will have access to a host of unique weapons designed to take down hordes of zombies. Further, Ancient Evil introduces new breeds of zombie opponents (Goro was apparently a Spartan zombie king in his heyday), which means new strategies and methods of survival.
Call of Duty: Black Ops 4's latest zombie mode will be available on PlayStation 4 on 3/26/2019 and Xbox One/PC on 4/2/2019.
At the recent Epic keynote at the Game Developer Conference in San Francisco, Funcom and the developers at The Bearded Ladies announced the upcoming release of Mutant Year Zero: Road to Eden for Nintendo Switch. Not only that, but the Switch version will come with an expansion DLC that will also be available for purchase on PC, Xbox One, and PlayStation 4, so there's no worrying about console exclusivity with that. Right on the heels of that will come a Deluxe Edition, releasing for all consoles simultaneously, which bundles the base game and the expansion DLC. The date to mark on your calendars here is June 25, 2019 for all aforementioned releases, base and DLC alike.
Mutant Year Zero: Road to Eden combines tactical, turn-based combat with real-time stealth and exploration of a post-human Earth. The game has received several “Best of Show” awards at both E3 and Gamescom. If that strikes your fancy, or if you're ready to get your hands on this version of the game with no convincing needed (it's been out for a while, after all), you can check out the Switch announcement trailer below.
NetherRealm Studios held a panel earlier today at C2E3 and had some new reveals for Mortal Kombat 11. The first reveal was that Noob Saibot, the original Sub-Zero, Bi-Han, is making his return and he looks so good. Out of all the characters they have revealed so far, I think Noob may be the first one I try out when the full game is released.
The biggest news however was the reveal for the Krypt which takes place on Shang Tsung's Island. The trailer begins with a traveler entering a temple only to be greeted by Shang Tsung himself and he will be the first DLC character for the game. The best part is that Shang Tsung is being played by Cary-Hiroyuki Tagawa, the same man who played Shang Tsung in the 1995 movie.
I just hope we get the classic "YOUR SOUL IS MINE!" as a Fatality.
The beta for Mortal Kombat 11 will launch this coming Wednesday for those who pre-ordered the game.
Mortal Kombat 11 launches on April 23rd for PS4, Xbox One, PC and Nintendo Switch.
Nintendo and Sony stocks took a hit following Google's unveiling of Stadia, its game streaming platform—but one analyst says the markets are overreacting to the news. An L.A. startup wants to break up the SAT and ACT monopoly with a game they say accurately gauges critical thinking. And Engadget acknowledges that AIs are better gamers than us, but that's okay.
So, what are you playing?
I recently started playing 911 Operator, a simulation game released in early 2017, which allows you to take on the role of a 911 operator. In the game, you are responsible for answering emergency calls and dispatching emergency services. There is an interesting career mode where you progress through multiple cities, encountering an earthquake and a bomber along the way. Additionally, there is a freeplay mode with which you can download a map of any city! It is very fun to dispatch services to locations you actually know in the real world. A sequel, 112 Operator, is being released in early 2020.
Guess who’s still on a Breath of the Wild kick? This girl! Guess who’s still ignoring the boxes in her new place, stragglers yet to be unpacked from the recent move? This girl! At this point, I have nothing left to do in the game rather than find every location and Korok (already beaten it, already done all the quests, already finished the DLC, already listened to the soundtrack a thousand times) but it’s a spot of calm familiarity in the chaos of moving. Sometimes you just need to put on a stupid Korok mask and wander Hyrule looking for the little buggers.
Apparently, though, the video game isn’t enough for me, so I’ve started messing around with real-life prop creation. I was ambitious with my first choice (recently finished creating a light-up Sheikah Slate—it’s rough as all get out, but for Baby’s First Prop I’m proud of it) but I’m going to mellow out a bit for my next project. If you guessed that it would also be from Breath of the Wild, you’re right. Please send positive vibes to my poor fiancee, who has to deal with hearing the soundtrack over and over again from both the Switch (when I’m playing) and the front room (when I’m crafting).
I definitely know what I wish I was playing: Sekiro: Shadows Die Twice. Having played the notoriously hard Bloodborne I am quietly praying for an 'easy' setting whilst watching the tantalizing gameplay footage appearing on YouTube. What I've actually been playing won't be as exciting to many seeing as it had a 2015 release date however I have been very excited to play it (especially as I caught a PlayStation store sale and paid less than £8 for it): The Witcher 3: Wild Hunt. I'm definitely enjoying this engrossing game however I do wish Geralt was a bit easier to control. He seems to always be in a rush to get everywhere which can make simple things like turning in the right direction to loot a fallen enemy somewhat trickier than it need be. Still, having spent £8 to play this game I don't think I have the right to complain really. Having bought my PlayStation 4 at the end of last year I've had quite a few happy buying experiences such as this. It was the first time I bought a console so late in its life cycle but needless to say I am very happy I did so. In fact, my PlayStation 4 was a first for me in more than one way: it was the first time I bought a console outside of the Nintendo family. I had some reservations however not only did I instantly fall in love with many of its exclusives but having bought it so late in its cycle I was able to buy many of those same exclusives for a fraction of their original prices too. And in terms of the near future, 2019 is shaping up to be an exciting year for both the Switch and the PlayStation 4. Sekiro is almost upon us, Cyberpunk 2077 looks beyond cool and I'm always front and center for any Zelda releases be they brand new or remakes.
Have you ever heard the expression that you should never judge a person before walking a mile in their shoes? I guess I was like that with the despots, dictators, and all forms of malignant, power-hungry bad guys I've had to deal with in games for all of these years. Have I ever killed any of them? Yes, but they were all bad! (to borrow a phrase from The Arnold) At the time, I am sure that whacking them felt like, and was, the right and honorable thing to do, but now I'm not so sure. Granted, I have yet to walk a full metaphorical mile (or 'FMM' for the TLA lovin' crowd) in the role of Supreme Ruler, but the 100 yards or so that I have done are beginning to change my mind about the pressures and challenges of being the Grand Poobah. It all began when I landed on the pristine beach of Tropico 6. It's early days yet, and the lifestyle is still Easy Mode, but I am already finding the boss job to be mostly just dealing with an endless flood of people wanting/demanding things, half a dozen different cliques/tribes/Olympic Bingo teams that only care about their particular wants/needs, and arrogant imperial nattering functionaries with vastly inflated opinions of their power over me and my loyal citizens/subjects. I just hope I unlock the 'Assassinate' perk soon - I'm keeping a list.
One the console, I have come to grips with The Golf Club 2. Just one short week ago I was observing/whining about the almost comical difficulties with approach shots and putting, both of which are extremely difficult because of the glass-smooth greens and exaggerated topology around the greens. As an aside, I must note that I use TGC2 in the same way I use a racing title: I play a few rounds on a simulated real world golf course that is hosting a tournament over the weekend in the same way I drive some laps at whatever track Formula 1 will be racing at. It has been TPC Sawgrass for a couple of weeks, and it has been an adventure in various flavors of impotent rage. I thought for sure that it all must be deliberately savage physics intended to make it seem more real. Well, after watching Pro after Pro after Pro deal with exactly the same issues and miss every bit as many short putts was an epiphany: the game is spot on! Sawgrass in real life is every bit the obnoxious little punk the virtual version is!
After a few weeks of soaring above Bastion and watching loading screens my time with Anthem is over for a bit. There is some BioWare magic in the game but it's buried under technical issues and odd gameplay decisions.
The flying mechanics are great but why add a heat mechanic to limit flying? As a MechWarrior Online veteran I'm used to mitigating heat but it just feels out of place in Anthem. You've designed an amazingly world that has lots of vertical space to explore—why force odd mechanics into how people can explore it? There are some decent moments in the game but they are ruined by long loading sequences and as the game transitions from game mode to a cut scene and back. Hopefully the sales of the game give BioWare the runway they to a place where it needs to be but that's going to take a few months to do.
To fill the space I've started on The Division 2. I'm still getting past where I was in the beta but you can tell that Ubi listened to the feedback from the beta. The odd audio issues I had in the beta have been vanquished and everything has a good "feel" to it. The only negative I've seen so far is that the enemy AI ranges from "Let's go play in traffic" to SHODAN. Hopefully this evens out a bit as you progress past the early stages of the game but otherwise I'm having a lot of fun so far.
My on-again, off-again relationship with EVE Online is, well, on again. At some point almost every year I manage to get it downloaded. Sometimes I'm in for a few months. Sometimes I'm in for only a few hours. Then I'm out. That's what my last 13 years with this MMO spaceship spreadsheet has looked like. Both of us seem happy enough on the outside to keep this abusive relationship going. Stockholm syndrome, etc.
Stardew Valley on my phone has been pretty neat. Farming on my phone is where I've always wanted to be farming. Look at me, I'm on my phone right now, here at work, watering a row of parsnips. Working through lunch? No problem. This is also me trying to fish a.k.a. relax, even though I can't seem to catch anything on this touchscreen. I'm also going to throw that broken CD into the dumpster sitting next to my house so Pelican Town's shop owner, Pierre, can visit during the night, grab them for resale, and leave me some cash. That's...actually a totally normal thing that happens in Stardew Valley.
And I see you, Dawn of Man. I was scared to death that you were going to freeze me out during my first winter, or deplete my food stocks before spring, or have mountain lions wipe out my tribe in the summer. But you didn't do any of those things. So now I'm sadly less interested in playing you at the moment. Who knew that life in the Paleolithic would be...too easy?
I’m still picking through Assassin’s Creed Odyssey, employing a deliberate approach and taking in every detail and side quest. By the time I’m through, I’ll have put a scary amount of hours into it.
I’ve also been meaning to try out Civ’s Gathering Storm update. From what I’ve read, it’s incorporating some cool new concepts and bringing back a World Congress, which I enjoyed. I’ve gotta mentally prepare before diving in, nine new civs...that’s a lot of exploring to do. Just one more turn...
For fans of Frontier Development, their forums are one of the best places to get info quickly and stay up on the trends of their games. The company also uses it as a way to direct official communications out in addition to Twitter another social media platforms. However, starting on Monday, March 25th, those forums will be gong dark for ~72 hours while the company does a complete makeover.
The forums impacted the most will be for Elite Dangerous, Planet Coaster and Jurassic World Evolution, which will have multiple sub-forums removed and merged. You can read up on the plans here, but check after the jump to see the specific forums and sub-forums that are getting adjusted and get used the the splash screens below next week.
Looks like Paradox Interactive finally did a thing and announced a long-anticipated sequel with Vampire: The Masquerade - Bloodlines 2 at GDC after several weeks of teasing the announcement. We reviewed the original game way back in 2004 and enjoyed it, although it had some issues with bugs that held it back from being great. Having said that, here is the cinematic trailer release for the game:
What we know so far is that the game will take place in Seattle and will follow the character working their way through the Mass Embrace and trying to choose a side in the factional war and blood trade. For those that enjoyed the original game, you will be pleased to know that Brian Mitsoda, the creative mind behind the original, is the lead writer for the sequel.
In addition to dropping the announcement trailer, Paradox also put out a video of the announcement keynote covering the game.
Vampire: The Masquerade - Bloodlines 2 is expected to be ready sometime in Q1 2020 on PlayStation, Xbox and PC. To find out more about the game or to pre-order or see the exclusives, head over to the official page.
As Sea of Thieves reaches its One-year anniversary, the folks at Rare have been planning a big celebration and have dropped a couple of videos to explain the big news. First up is the official trailer for the Anniversary Update for the game, which will be available on April 30th:
As the trailer teases, there will be several significant updates to the game including adding in a competitive mode known as The Arena, a new storyline in Tall Tales - Shores of Gold, Trading Company that deals in hunting and fishing called the The Hunter's Call and a slew of new features and game improvements. All of which are outlines below and on the official site:
A New Golden Age Begins
Marking a year of unbridled pirate adventure, Sea of Thieves presents the Anniversary Update: an expanded and enriched experience that builds on last year’s maiden voyage in a whole range of game-changing ways. The Anniversary Update brings you more ways to embrace the pirate life than ever before, including a host of new gameplay features and two major additions in the form of The Arena and Tall Tales - Shores of Gold. Follow immersive new quests, fish and cook for your crew and engage in thrilling contests of skill! Both Sea of Thieves and its legendary community are growing – now’s the perfect time to set sail.
Glory Awaits in The Arena
The Arena allows you to get straight to the heart of the action in the new competitive mode. Pit your ship and your crew against others in a distinct game mode which will continue to grow in parallel to the Sea of Thieves adventure experience. Trust in your crew and prove your prowess in a purely competitive setting. After a vicious battle, share a grog with your rivals in the Glorious Sea Dog tavern, home to a new Trading Company led by the heroes of the Sea of Thieves comic series!
A Grand Adventure to the Shores of Gold
Tall Tales - Shores of Gold introduces a new epic storyline to the world of Sea of Thieves, delving deeper into the lore of our favourite pirate paradise. Follow a series of narrative adventures surrounding existing and all-new characters, taking you to undiscovered places and revealing surprising new gameplay features. Fans of the expanded game universe will recognise some of the iconic characters and locations in Shores of Gold, yet this is only the beginning of a series of Tall Tales that will allow players to immerse themselves in the legends of Sea of Thieves.
Hear The Hunter’s Call
The Hunter’s Call is an all-new type of Trading Company that brings long-awaited fishing and cooking capabilities to the Sea of Thieves! Led by the returning wanderer Merrick, The Hunter’s Call offers gold and cosmetic rewards, as well as another path to Pirate Legend in exchange for your best prizes and food. Master the art of fishing from shore and from ship, hunt animals and monsters for their meat and cook up delicious (or occasionally poisonous) food.
The Anniversary Update also brings along various world improvements to enhance the core experience. Expanded ship damage means that your beloved vessel can suffer a broken mast, capstan or even wheel, meaning that sailing and escaping battle could get very tricky indeed. Meanwhile, the arrival of the harpoon means that treasure can be nabbed by a skilled enemy and ships can make some surprising manoeuvres. Don’t get comfortable on land either! New and terrifying foes arrive in Shores of Gold – figures arising from legend, packing deadly surprises. Even simple exploration comes with additional risk thanks to traps that must be carefully navigated to avoid disaster. The Sea of Thieves can be a perilous place for the unwary…
In addition, Joe Neate, Executive Produce, is back with his weekly developer update. Joe talks about the gifts that are being provided to players that started being distributed as of March 20th. For anyone that played in year one, they will be given Captain Bones Original Pirate Cutlass (will appear in your weapons chest), those that achieved Pirate Legend prior to March 20th at 10:00 a.m. GMT, you will be getting a range of new Golden Legendary cosmetic items (watch the video starting at the :50 mark to hear the list). The update will also be introducing new mercenary voyages, including a gilded mercenary voyage just for pirate legends. Joe also spends the majority of the video talking about the Anniversary Update, so to get the inside scoop take a watch.
The beta for Mortal Kombat 11 will begin soon and NetherRealm Studios has released a new trailer showing off what will be coming when the beta goes live next week. The beta will go live on Wednesday, March 27th for those who pre-ordered the game. In the beta you will have access to five fighters including...
The beta will also include a Klassic Tower from the Towers of Time single player mode and customization options through the custom variation system will be available as well.
IO Interactive have announced that Hitman 2 will be getting its latest DLC drop, the Hantu Port Sniper Assassin Map, on March 26th. The standalone co-op map takes place in a shipping container yard on the island of Singapore. The Heavenly Guard criminal organization has captured a VIP and his wife; three of the gang's lieutenants serve as the map's primary targets, which you can dispatch either directly with your specialized sniper rifle, or through a variety of creative environmental means. Players can tackle the mission solo as Agent 47, or in co-op as the partner operatives Stone and Knight. You can buy this pack separately, but it is also included in the Hitman 2 season pass. Check out the trailer below for a brief overview.
The folks at Epic have changed over the every-two-week freebie today with the new game being the story-driven mystery thriller Oxenfree. This little gem tested well with our folks here at GamingNexus (PS4 Review, Xbox One Review), so it should be a no-brainer to pick it up fro free on PC between now and April 4th.