Ghost Recon: Wildlands continues year two with Special Operation 2 update

by: Zach - - 0 Comments

Ghost Recon: Wildlands will be continuing their promise of year 2 content with their Special Operations 2 update on July 24th. The new release comes jam-packed with new content for a variety of different experiences. The first Special Operation had a Splinter Cell theme, bringing Sam Fisher out of the woodwork and offering a variety of customization items and stealth missions. 

The Special Operations 2 update will bring with it a whole new theme, although it seems Ubisoft Paris has opted to keep the theme under wraps for the time being. That being said, there's still plenty of content they have brought to light. The first and probably most anticipated addition is Ghost Mode. In Ghost Mode, you can create a 'hardcore' style character to play with. You can only carry one primary weapon, your guns will lose what's in the clip when you reload, and friendly fire will be turned on. Last and certainly not least, death is permanent, so taking a fall will force you to make an entirely new character.

In addition to Ghost Mode, the Ghost War PvP mode will be getting some changes. There are two new maps coming to the game, including a snow map. There's now a victory screen at the end of Ghost War matches, as well as an observer mode to allow spectating of games. Lastly, Ghost War will feature new daily challenges and a revamp of the Prestige economy, so players will be able to earn Prestige Credits to buy new Ghost War classes and customization options.

Personally, I'm really looking forward to Ghost Mode. That hardcore style of play feels like a great match for Ghost Recon, and it should be a ton of fun (and a little frustrating) to drop in and play a permadeath mode. I haven't spent much time with Ghost War, but it definitely seems interesting enough to check out. Plus, the addition of an observer mode might be an indication that Ghost War could be developing a more competitive agenda.

Overall, this is a solid looking update, even before the theme has been revealed. It definitely stays in line with Ubisoft's recent commitment to improving their existing games rather than abandoning them when they under perform. Based on the trailer, there could be even more coming that may be revealed in the next few days, so keep your eyes open if you're interested in what's to come.

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Enter the Gungeon drops a big expansion and a big sale today

by: Zach - - 0 Comments

Enter the Gungeon released a new expansion today, called Advanced Gungeons & Draguns. The expansion adds a bunch of new content, outlined by DodgeRoll Games in the tweet below:

As if the expansion wasn't enough, the game is 50% off on all platforms (about $7.50) for a limited time. If you've been eyeballing the game at any point, now would be a great time to pick it up.

For any who haven't heard of Enter the Gungeon, it's a bullet hell dungeon crawler with some rogue-like elements. Unsurprisingly, there are a lot of guns in this game, and players will navigate the Gungeon in hopes of finding all the different guns the game has to offer. If you're into dungeon crawlers, bullet hells, pixel graphics, ridiculously awesome guns, or dodge rolling, this could be the game for you.

Snakebyte announces the aptly named Tough:Case for Nintendo Switch

by: Zach - - 0 Comments

Snakebyte, a creator of gaming hardware and accessories, have announced a new case for the Nintendo Switch. The case, called the Tough:Case, is designed to to surround the Switch tablet as well as the attached joy-cons. As you may have guessed from it's name, the Tough:Case's primary purpose is to protect the Switch from any unfortunate incidents it may encounter while you're out and about.

The case's design uses a rubber shell as the base, with the back being covered by a scratch-resistant polycarbonate cover. Despite the strength it provides, the case is light enough to not prove unwieldy for those trying to play on the go.

From the images, this case definitely looks like it provides good support to the Switch, and the components seem light enough to avoid being too invasive. Plus, I like the way the case wraps around the joy-cons, providing good support and helping hold the sometimes flimsy joy-cons in place. One potential concern to keep an eye out for is that the case will have to be removed to dock the Switch, so players who dock their Switch often will have to be prepared for this, or buy an adapter to allow them to dock their switch from an external hub.

The Tough:Case is expected to ship this August, and will be available in two colors: Strawberry Pink and Black. 

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HyperX teams up with AbleGamers to provide gaming equipment to Children's Hospital in New Orleans

by: Zach - - 0 Comments

HyperX, an industry leader in gaming peripherals and accessories, have teamed up with the AbleGamers Charity to provide $10,000 of gaming equipment and training to the Children's Hospital in New Orleans, Louisiana.

The AbleGamers Charity is a charitable organization focused on bringing the joy of video games to everyone. They work to improve the lives of gamers with disabilities by providing them the opportunity to enjoy video games as well as integrating them into the their treatment plans.

This donation is part of AbleGamers monthly Expansion Pass program, which seeks to provide a customized package of accessibility-related gaming supplies to facilities with special needs patients. This is the 6th Expansion Pass AbleGamers has delivered, totaling over $100,000 in equipment donated.

This particular expansion pass included donations from HyperX, Microsoft, and Humble Bundle. The donations should allow hundreds of patients with disabilities to find joy in video games and improve their treatment plans. If you'd like to learn more about the AbleGamers Charity, you can find them here.

Titan Quest's server issues increase

by: Kevin - - 0 Comments

While it seems that THQ are doing their best to get Ragnarok to Titan Quest (though there is nothing about release date aside from some new un-purchasable weapons in game) they seem to be having server issues with regard to muliplayer. My brother and I are trying to finish the second way through and cannot do so because of being booted every time we face Hades. We have come close a couple of times, but it seems that as the action increases, so does the boot potential. As of now, we are stuck having to try every couple of days and wonder if the ride is over. As decade long fans, we are both disappointed at some of the quality in the porting, but this is overwhelmingly bad. We hope to see an update soon that brings salvation to the issue... and Ragnarok.

Gaming Nexus Twitch: onWingsofWind playing The Sims 4

by: John - - 0 Comments

onWingsofWind is at it again with The Sims 4 right now. It's one of her favorite games so you can expect a lot of entertainment here. Watch the continuing adventures of Goth Girl as one of the more interesting police officers around. See if she has what it takes to solve crimes or will she just mooch off the crime scenes she visits.

Chaos abounds in this zombie filled trailer for Black Ops 4

by: John - - 0 Comments

The story for Call of Duty: Black Ops 4's zombie mode has Scarlett and her band of friends looking for her father. The journey will take the four through various locations and periods in time. The zombie mode has been one of the more popular features of the Black Ops series so I know a lot of folks are looking forward to this one.

More information about the zombie mode will be revealed at Activision's ComiCon panel, which takes place Thursday, June 19th at 1PM PST. If you're there, you can head to room #6BFC to see it in person where Jason Blundell and Craig Houston will be talking about it.

October 12th is the day Call of Duty: Black Ops 4 hits the store shelves for PC, Xbox One, and PlayStation 4.

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Dauntless hits 2,000,000 player milestone, announces major update

by: Eric - - 0 Comments

Since launching into Open Beta in May 2018, monster-hunting MMO Dauntless has blazed quite a trail through the gaming landscape. Now, in celebration of hitting the two million player mark, Phoenix Labs has announced the pending release of a major new update that is sure to shake things up with the game's dedicated (and vocal) fanbase.

The Coming Storm, scheduled to be released on August 9th, will make some major changes to the Dauntless world, bringing new characters, new quests, and new gear (including a ranged weapon!)

According to the press release, “The Coming Storm begins when an Ostian Dreadnaught, bristling with industrial might and an indignant crew, crashes into Ramsgate, the central hub in Dauntless, reshaping the sprawling city and introducing players to a variety of new NPCs, stories, and quests. A new Behemoth, Koshai, the Sovereign of Thorns, stirs beyond the horizon. Members of the Ostian faction also bring with them new technology. Players will be able to craft and wield new gear and weaponry to take on the Behemoth threat - including a explosive new grenades and the first truly ranged weapon: the Ostian Repeaters.”

That is a ton of new content. The press release goes on to explain that the addition of the new Behemoth will throw off the Dauntless ecosystem, resulting in changed behaviors for existing Behemoths. That ought to keep everyone on their toes.

“The Dauntless community is one of the most vocal and passionate groups of people in gaming, and they’ve helped us shape Dauntless into what it is today, and what it will become in the future,” said Jesse Houston, CEO and co-founder of Phoenix Labs. “With The Coming Storm we’re putting community feedback into action , debuting the first fully ranged weapon, and players will see a decidedly new and fresh Dauntless experience on August 9.”

Players that have yet to try Dauntless can sign up here. If you haven’t tried it, Dauntless is worth a look. The game is already pretty big, and it is clear that the dev team is continuing to work on and develop the game further. Looks like Dauntless is here to stay.


Eagle Dynamics announces Modern Air Combat, confuses DCS owners

by: Dave - - 0 Comments

Imagine that you have been a loyal consumer/player of Digital Combat Solutions (DCS) World, staying true to the purveyor of the absolute best military air combat simulator through three maps and a lot of relatively expensive ($79.99 and below) DLC airplanes to go with them. You have a goodly amount of lucre invested, in other words. Now imagine your confusion when Modern Air Combat is announced and that it will include no less than 14 of those very same airplanes. While no price has been announced, you're pretty sure that it's going to be less than the hundreds of dollars you had to part with to get to the same place. 

I need not imagine that scenario. I am living it. Not surprisingly, my first reaction was, well, not something I can share here. A little more research indicated that perhaps it's not as unfair (strong word, that; perhaps "irritating" would be better) to veteran players as it first appears. Looking through the list of planes to be included, it appears that most of them are being plucked from Flaming Cliffs 3, which is essentially the kid's version of DCS world. The biggest distinction is one of complexity; Flaming Cliffs airplanes are fairly simplistic, while DCS World planes are typically study-level models. Of the five models that are based on DCS World models, there is only one that isn't showing its age; the other four consistently go on sale for 50% off. Also regarding those five models, it appears that they will be "dumbed-down" to Flaming Cliffs level.

Frankly, that appeals to me in a way. Many of the current DCS World planes are so complicated that I tend to be able to be proficient in one of them a time (currently this would be the AV-8B Harrier). Some, such as the A-10C, are so complicated that I can only figure out how to fire the gun and randomly drop unguided bombs. I would enjoy a little less complexity at times, as long as it didn't remove the plethora of clickable cockpit controls. Much of the simplification will be around cockpit systems controls, but a goodly portion will also have to do with the controllability of the aircraft in flight. Many of the planes included can be a real handful even for an experienced pilot armed with high a quality HOTAS and rudder controls, which would render them unflyable for a beginner using just a cheap joystick and nothing else. Reportedly, the MAC planes will be so easy to fly that it can be done with nothing more than keyboard and mouse. I find that hard to believe, but there it is. I would go so far as to say that it might be possible to fly them that way, but probably not to be able to fly them well.

Digital Dynamics also goes to pains to point out that the terrain/battlefields will remain as rich and complex as DCS World, but are likely to be geographically smaller. Simplified airplane controls do NOT mean that the combat environment will also be easy. It will not be.

Neither pricing or a firm release date have been set, but they have stated that we can expect to see it in the fall of this year.

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No Man's Sky Next trailer is nostalgic for the original teaser

by: Sean Colleli - - 0 Comments

Hello Games has dropped a brief trailer for their upcoming No Man's Sky Next update, the fourth in a series of free content patches for the game that originally released in 2016. This trailer shows off a lot of the multiplayer co-op and a few new surprises, but is devoid of exposition and in that regard is heavily reminiscent of the game's original teaser trailer. It all looks pretty promising.

When No Man's Sky dropped in 2016, it could charitably be called an early alpha as it was missing a ton of promised features and riddled with bugs and crashes. Hello Games has done a lot to flesh out the experience with free patches ever since and the game is in a far more complete shape now, but I personally find that it all still feels rather awkward, and the gameplay inevitably degenerates into a cludgy grind like so many other survival sandboxes. Here's hoping that when Next arrives on July 24th, it not only brings the long-awaited multiplayer, but also many quality-of-life upgrades so that No Man's Sky becomes the entry-level space exploration sim the fanbase always wanted it to be.