Tekken 7 is turning one year old soon and to celebrate Bandai Namco is giving away of ton of cosmetic DLC for free. The DLC will be available across all platforms on May 31st.
Here is what is coming on the 31st
Story Mode Costume Set
Female Hairstyle Set
New Japan Pro-Wrestling Set
Hiroshi Tanahashi x Lars costume, health gauge, panel, and plate
Kuma and Panda Set
Metallic Item Set (Silver)
Here it is, the thing that I've been waiting for ever since it was confirmed a week ago. The reveal trailer for Battlefield V.
Wow, see that prosthetic? And the unrealistic, albeit visually appealing customization options?
The reveal is intense and shows off exactly what I want to see for a follow-up to 2016's Battlefield 1. Besides the presentation being stunning (and do remember that it's meant to be that way), it transitions about halfway through the video to gameplay, or at least a representation of what the gameplay will look like.
It's fast, it's big, it's bloody, and the best part (at least to me), it's destructive. We finally see houses being completely demolished, and there's even a bridge that gets destroyed. That's just getting at the Battlefield lover in me, but I appreciate it, as I haven't seen destruction on that scale since Battlefield 4.
Check out this post for some amazing concept art.
Here's the 1.5 hour reveal of the game itself, hosted by Trevor Noah. The reveal part is in the last thirty minutes, and packs a lot of detail on the gameplay, modes and others. One mode, titled Grand Operations, is described as being the successor to Battlefield 1's Operations, but bigger (maybe grander?).
It looks exciting, although if I'm being honest, I don't think that the tone presented in the trailer itself is really all that consistent. I don't want to go breaking a journalistic objectivity, but how can I reconcile all these fancy custom outfits and (dare I say, being as I have thankfully never gone through it) a fetishization of prosthetic limbs? Coming fresh off the heels of Battlefield 1, a game in which the multiplayer supplied the (excellent) tone, what could DICE be going for? Don't get me wrong, I'm all about having fun in these games, and I do miss customization, but we at least had general camouflage patterns in previous Battlefield games.
Personally, I just don't think I can buy a bunch of Rage cosplayers running around on a WWII battlefield. But that's just my opinion. We'll likely see more when E3 comes around.
If you didn't already know, based on its release a couple days ago, Bethesda has released a nice cinematic for its Summerset Isles expansion in Elder Scrolls Online.
From the website's description:
"For the first time in history, the long-closed borders of Summerset are open to foreigners by decree of Queen Ayrenn. But darkness looms over the ancestral home of the High Elves, and whispers stir of Daedric followers organizing in the shadows. Rally your allies, brave champions. Summerset awaits".
So, the edgy, overpowered demons are at it again (for the first time though? Because of the timeline?).
The website, which you can visit here, has plenty of information on the locations around Summerset, including:
Alinor, the Capital.
Cloudrest, home of the Welkynar Gryphon Knights.
Shimmerene, also known as the City of Lights. This is where the player will first arrive.
The Crystal Tower: A sacred monument that "is both a place of research and a mausoleum for the honored dead".
Lillandril: The home of the Mages Guild and the College of Sapiarchs.
Rellenthil: The boppest place on Summerset, found in the heart of the Isle. Home of the arts.
Elder Scrolls Online: Tamriel is now in Early Access on PC and Mac. It will be available for all other systems on June 5th, 2018.
Phoenix Labs' free-to-play monster hunting game Dauntless launches into open beta tomorrow, May 24th. To get folks that haven't experienced the game yet up to speed with a little world building, the development team has released the opening cinematic (which was absent from the closed beta).
We posted a preview of Dauntless earlier this week, so be sure to check that out if you are at all interested in the title. There isn't a whole lot of spoiler material in this video, other than showing the opening armor and revealing that the game does not contain fall damage, so feel free to watch without fear of ruining anything for yourself.
You can sign up for the Dauntless open beta here.
We've got a road map. Kingdom Come: Deliverance [GN score: 9 out of 10], which launched only a few months ago (if you can believe it, in this busy, excellent year of video gaming), lays out the year's DLC plans for the medieval realism RPG. Some of the DLC is free. Dates aren't nailed down yet, but Warhorse Studios says the Hardcore Mode—one of the freebies—should be out by summer; that could be as soon as four weeks away.
Jesus Christ be praised—your journey is not yet over! Rebuild what was destroyed, equip your Cupid's arrow and aid a friend in "delicate" matters, stand your ground on the battlefield, and see things from a whole new perspective. Bohemia awaits you yet again, young Knight!
Here's the general order in which we can expect to see things arriving in 2018 and early 2019:
Time for me to dust off my spurs and sharpen the ol' long sword. I don't see any other RPGs—certainly not a more original RPG—dethroning this one anytime soon for me, personally.
When posting about my early morning play session with Wrongworld the other day, I jokingly made the claim that "Wrongworld is better than sleep". I had no idea how true that statement was.
It turns out that, when put to the test in the evening, I do indeed find that Wrongworld is better than sleep, and I have been paying for it with drooping eyes and incoherent speech for the last couple of mornings.
You see, I typically try to squeeze in a few minutes of gaming time in the evening, during the 20 minutes that my wife spends getting ready for bed. For the last three nights, I have been firing up Wrongworld, the fuzzy-wuzzy bear friend survival game. In my first attempt at the game, I bombed out terribly, dying in the first half hour. It seems that I underestimated the ability of goofy-looking bouncing monsters to do horrific damage to my bear friend. But my second run has been nothing short of spectacular (at least in comparison to my first disaster), and I have been having a hard time pulling myself away from it to go to bed.
Wrongworld is one of those games that does not reveal all of its tricks at once, instead delivering a slow but steady trickle of surprises and delights. I don't want to get into spoiler territory, but the way that things interact in the world are sometimes surprising, and weird, unexpected stuff is continuously cropping up on the horizon. Investigation is imperative.
I have managed to make a nice (but rudimentary) little base for myself in the middle of an open field, so I can easily see the approach of enemies from all sides. But as I have cleared out the nearby resources, I have found that I have to go further and further afield to gather the items I need to continue building, which causes me no small amount of stress. I need to stay close to my precious anvil to feel secure.
But each time I venture out on a hunting/gathering expedition, I see some wild and unexpected thing on the horizon that pulls me a little further from my home to investigate, and the next thing I know, it's 2 AM and I'm wandering in concentric circles, looking for my base and worrying about my carrot crop.
I am so glad that I took the time to check out Wrongworld. It contains the perfect mix of charming graphics, humorous quirk, and intriguing gameplay. At this point, I have a much greater understanding of the game than I did when I wrote my initial post. I had no idea that it would suck me into its weird little world the way that it has. I would highly recommend Wrongworld to anyone looking for something a little off the beaten path.
I know that I can not continue to survive much longer. Supplies are low, and my health is dwindling. My bear friend is not long for life. Though I will continue to try to keep him alive during my session tonight, I know that soon I will have to start anew, with a fresh bear friend and no anvil. But until that happens, I will continue to spend each evening ignoring the siren call of sleep, because Wrongworld is just flat out better.
Wrongworld is currently available on Steam for $14.99.
This shooter/RPG from Toadman Inc. and Sold Out is slated to be a "challenge even the most hardened players," said Sarah Hoeksma, Marketing Director, Sold Out. The game features a hero emerging from an eternal prison in order to save the cosmos from a cataclysmic event.
Immortal: Unchained will be released on PS4, Xbox One and PC on Sept. 7, 2018. Pre-orders are available now and here is the latest trailer:
Mario Tennis Aces is less than a month away from its June 22nd release date, and Nintendo has an event to get fans primed. They're hosting a free pre-launch tournament from June 1st to 3rd. All you have to do is download the software from the eShop onto your Switch, choose one of four playable characters, and then compete in a series of online multiplayer matches. Winning matches unlocks additional characters. The tournament software is available from tomorrow, May 24th, through the start of the tournament on June 1st.
If you want a closer look at Mario Tennis Aces, check out the adventure mode teaser below.
I missed out on the Yakuza games for years but I feel like this is the perfect time to get into them as all of the remaining Yakuza games will be making their way to the PS4.
In the most recent issue of Famitsu, Sega has announced that remastered versions of Yakuza 3, 4 and 5 are going to be released on PS4 in the next 12 months. These remasters will of course include updated visuals and frame rates. Yakuza 0, and Yakuza Kiwami, the remake of the first game, are currently available for the PS4 as is Yakuza 6: The Song of Life. Yakuza Kiwami 2 is coming later this Summer so this move makes complete sense for those who want to experience the entire series and it's nice that the whole series will be available on the PS4.
Yakuza 3 is planned to be released in Japan this Summer, Yakuza 4 in Fall of 2018 and Yakuza 5 in Spring of 2019. It should be noted that only Japanese release dates have been announced, but given the fact that the four games in the series have been released in North America in the last two years, I'm sure we will get these games sooner rather than later.
Detroit: Become Human released an MTV Cribs edition of sorts. The video is a prelude to the events in game, and goes walking and talking through Mr. Kamski's manufacturing plant. It shows a news network conducting an interview with the jeans-and-hoodie-wearing richest man alive that put an android in every home.
Kamski states that his intention with CyberLife androids is to remove the most menial tasks from humans' everyday lives so that those same humans have more time to live their lives. We see CyberLife factory workers wrapped up in clean-room suits (don't breathe on the merchandise!) as androids, packaged like person-sized Barbie dolls, are transported down a hall on wheeled hoverboards. Kamski shows how the androids are made, using machines to manufacture machines. Kamski's interaction with a fresh-off-the-factory-line android is, as you would expect, very much like an interaction between Handlers and Actives in Joss Whedon's Dollhouse. It's customer-service friendly and perfectly vacant.
But androids haven't just taken over the laundry and the dish washing. In Detroit: Become Human, androids represent 80 percent of all university professors, and 63 percent of all medical staff. "Tomorrow," Kamski says, "they'll replace our soldiers and, maybe, our leaders." And that's the stuff getting the humans all fired up at the beginning of Become Human. The androids haven't just replaced humans in the jobs nobody wants. They've replaced humans in many of the most prestigious and highest-paying jobs in the country. Even the military, where the cost of human life is one of the only things that keep the cost of war in perspective, is to be replaced by an android that, with the flip of a switch, doesn't have to experience the horrors of war. But that part hasn't happened yet. What has happened is that unemployment is now at 28 percent. That's higher than the unemployment rate in the US during the Great Depression.
Kamski, however, likens such skyrocketing unemployment rates to when the steam engine was invented. The steam engine caused high unemployment. But no one today would want to turn back the clock on such progress. And progress, Kamski says, is inevitable. But for a guy that's seemingly thought of everything, there's one thing he thought would never happen: that the machines would ever become more than machines.
And thus we lay our scene.
Detroit: Become Human launches on PS4 this Friday, May 25. Our review will be up the day before.