In my review, I had quite a bit of feedback for MMPR: Rita's Rewind. I said the rangers moved too slow, the AI lacked the "I", and sometimes when you use the invincibility dodge, you're not invincible. I wasn't the only one who showered Digital Eclipse with feedback, and it seems like our voices were heard.
Announced late last night, they pushed a patch to the Steam and Playstation versions. The Xbox and Switch versions will receive the update soon. In addition to all rangers are now faster, they can also dodge with no cooldown. However, the dodge only grants invulnerability at start up, unless you're in easy mode. Here they are. Easier copied here than those clowns Bulk and Skull annoying people at a juice bar with a fart machine. Now push down the lever on that toaster, because by the time you're done reading this, your pop-tarts will be ready.
Brawler Gameplay
- All Rangers now move faster (walk and dash speeds)
- Ranger grab and grab attack speed increased
- Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
- In Easy mode, the Dodge move is always invulnerable
- Ranger can chain Rising Strike from many more states
- Rangers can Dodge while holding an enemy to let go
- Ranger Special is boosted slightly by successful Dodge
- Vertical attack collision for Time Disruptors is wider, making them easier to hit
- Time Disruptors are easier to destroy in Easy mode
- Food pick-ups are more spread out when spawning from containers
- In Hard mode, enemies now have the same health as Normal but do twice the damage
- The Speed Run clock is no longer affected by Time Disruptors
- Players can swap to any other NPC Ranger in the Juice Bar
- Localized juice bar dialog for the arcade machines is now correct
Zord & Megazord Gameplay
- All machine gun fire (bunkers, turrets and flying ships) now does less damage
- Gravity is reduced when jumping to make pits easier to clear
- Falling in a pit won't take away a life
- Some pits now have additional ledges for landing
- When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
- Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
- Megazord boss health has been reduced and damage dealt to bosses has been balanced
- Health power-ups now spawn during Zord boss battles
- Eye Guy's eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
- At higher difficulty levels, health coin benefits scale downward
Online
- If both online players have unlocked Green Ranger, they have the option of starting their game from any level
- Please note that all online players have the latest update for the game to engage in successful matchmaking
General
- The indicator for skipping the intro video has been improved.
- Stability and performance improvements overall
- PS5: Fixed some crash bugs
PS5: Fixed an save-file issue where players couldn't start a new playthrough after completing the game.
Digital Eclipse has promised more fixes in the future, and hasn't forgotten about the 6 player online feature, which will change the game immensely. I won't change my grade, but I will do a playthrough again, once all is said and done. Good work!