Okay I love it. You make a game. You call it One Strike. And then a couple years later, you make a sequel to that game. I can imagine that there was a whiteboard up somewhere. They'd scribble whatever baffling-but-awesome video game titles they came up with that week. Some got a laugh. Some got boos. But Danilo Barbosa, one of maybe four people that made the game, always knew what the sequel to One Strike would be:
Two Strikes.
One thing that changed in this sequel, is that they hired on a line-drawing artist that is not playing around. From the pen-and-ink main menu to the Chinese watercolor backdrops, Two Strikes is striking in its appearance. It moves like it could use a couple more frames in its animation, but that choppiness only adds to its raw charm.
The backgrounds go from foggy white zen to fiery red death. And the six assassins in hell warring for a chance (a chance at heaven, a chance at rebirth, it doesn't say) are pure black and white images I would've killed to be able to draw on my PeeChee folders in high school. Looks like Quentin Tarantino would've helped greenlight this project.
Two Strikes are one-on-one fights. You get hit once, you're half dead, you get hit twice, you're dead. Boom. High concept. The key to winning? Hit your opponent twice before they hit you twice. I love it.
Two Strikes [official site] says it's hitting early access soon, though I don't see a page set up for it in Steam. Looks like you'll have to drop your email into that official site and click the download button. Simple enough.