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Digital Foundry examines The Witcher 3 patch 3.6 on Switch

by: Sean Colleli -
More On: The Witcher 3: Wild Hunt

I thought that The Witcher 3: Wild Hunt on Nintendo Switch was an overall fantastic experience (GN score 9.5), stymied by the occasional technical hiccup. Now developer Saber Interactive have polished up the game with version 3.6. Digital Foundry have done their typical exhaustive dive into the patch and the results are pretty excellent.

Basically version 3.6 adds a whole lot of visual customization options for sharpening, anti-aliasing, foliage and draw distance so you can tailor your Witcher 3 experience exactly the way you want on Switch. Witcher 3 is an incredibly demanding game for the Switch's Tegra X1 architecture, so having the ability to tone down foliage and AA a bit for a few extra frames is welcome.

The biggest addition however is save syncing with a PC  version of the game. Initially Witcher 3 let you "simulate" a completed Witcher 2 save, but now you can cloud sync with a PC save file on Steam or GOG any time you want. This basically lets you play the game maxed out on your PC Gaming Master Rig at home, sync the save to Switch and pick up exactly where you left off on the go.

This is a game changer, and it makes me wish even more for a Witcher trilogy on Switch. Porting Witcher 2 wouldn't be that tough, but the original Witcher was purpose-built for PC and has never seen a console port. Third party partner Widescreen Games was working on a port for PS3 and Xbox 360 back in 2008, but CD Projekt was disappointed with their work and cancelled the port.

I'd love to see Saber Interactive take a crack at a Witcher trilogy on Switch--they are clearly a very talented studio--but for now It's just great that they're supporting their port of Witcher 3 so well. Check out the video below for the full details.