Let's take a moment to mourn what Ghost Recon used to be

by: Nicholas -
More On: Tom Clancy's Ghost Recon Breakpoint

Tom Clancy's Ghost Recon Breakpoint came out October 4th, two years after the previous entry: Wildlands.

The game used to be a tactical shooter which saw players direct elite special operatives in covert missions around the world, with robust single-player campaigns, and a some multiplayer options.  

That all changed with Wildlands, which saw the game move to an open-world environment and tackle missions with multiplayer-focused gameplay. When that came about, the transition into a live game became official for the franchise, but that didn't necessarily make it better.

Now, Breakpoint is out, and it's looking even worse for the franchise. But looking at aggregated game scores and judging a game's worth based on that is one thing, and actually seeing the game in action is another. 

That's where Crowbcat comes in. In honor of Breakpoint, they've put out a video comparing the contemporary release to its predecessors, all to the tune of a so-bad-it's-good cover of Hurt by Johnny Cash. 

Showing disappointing E3 presentations in which publishing heads smugly brag about how the game will always be live, or the various glitches and stale gameplay that plague player experiences, it's a bittersweet look at how far the game has fallen.