This news comes a day late and a dollar short, considering our review went up this morning—already delayed two weeks after launch. But Control is getting patched up on PS4 as we speak.
I couldn't be happier, actually. I just wish these fixes could've headed off the full point I (very unwillingly) shaved off Control's score [8.5 out of 10] due to the technical issues dragging it down the full length of my playthrough. Control is an A+ game held back by the need for more polish.
Otherwise, starting today, PS4 owners—particularly baseline PS4 owners like myself—will see performance, UI, progression, and sound fixes patched in. While this patch was aimed more at PS4s, improved stability also comes to Xbox and PC.
In Control, you play Jesse Faden, inexplicably the new director of the Federal Bureau of Control, on a mission to find her missing brother, but having to deal with an interdimensional emergency wreaking havoc on FBC Headquarters right now. It's a wild ride. One worth taking, especially now that hotfixes are here on PS4, with more fixes coming to Xbox and PC as well in the near future.
Hit More below for full patch notes, or see them on Control's official blog.
By Antonela Pounder
on September 10, 2019
Hi everyone! We’re thrilled to announce that the latest update for Control is OUT NOW on PlayStation 4. Since launch, Remedy have been listening to community feedback and working flat out behind the scenes on Control.
To our Xbox One and PC players, DO NOT PANIC! This update is heading your way very soon.
As many of you will know, bug fixing and submission times vary across each platform, which is why we’re not out on all formats yet! All being well, we won’t keep you waiting very long. Stay tuned to our social media channels for more info.
In the meantime, take a look at what you can expect as part of our latest update…
General
– Bug and crash fixes to missions, combat and overall game play
– Fixed multiple issues with the PC launcher related to DX11/DX12 crashes
Performance
– Improved title stability on all platforms
– Improved general frame-rate performance through optimisations made to multiple systems and content
UI
– Improved map loading times (map will no longer tease information)
– Motion Blur On/Off toggle added to Options menu
– Film Grain On/Off toggle added to Options menu
– Fixed incorrect UI behaviour on ultra-wide monitors (PC)
– Fixed multiple issues when incorrect subtitles are shown for multiple languages
– Fixed issue when the game centers the aim on Jesse’s head
– Fixed multiple UI related issues
Progression
– Fixed an issue when player could not acquire ‘Pierce Charging Efficiency’ and ‘Spin Grouping Efficiency’ upgrade
– Fixed issue when Crafting Charge and personal Mods would not give the Weapon/Mod but take the materials (Sorry. The Board was greedy)
– Fixed issue that prevented players activating the Pierce weapon form upgrade
– Fixed issue when Jesse is unable to cleanse the ‘Transit Corridor South’ Control point upon returning from Prime Candidate Program area in the mission The Face of the Enemy
– Fixed an issue when Heptonstall would not spawn during certain story missions in the “Old Friends” side-mission (still looking for his buddy Remus)
– Fixed issue when Hiss Barrier remains in the Directorial Override mission’s Control Room if the player dies during the binding cut scene
Sound
– Fixed issue when certain licensed music tracks play after enabling the ‘Mute Copyrighted Tracks’ option
– Fixed and issue when audio is out of sync in the Dr Darling videos (PS4)
Misc
– Fixed issue with the Charge weapon forms erroneous blast radius causing (way) too much visual damage to the environments
– Fixed an issue where game would stall when completing a story mission and unlocking a trophy (PS4)
Once again, we want to thank our brilliant players for their amazing support. We can’t wait to tell you more about what we’re up to behind the scenes. In the meantime, have a great week and we’ll speak to you soon.