Star Theory has taken the wraps off Kerbal Space Program 2. Its development has been kept on the down-low, even from developers' family members (especially from developers' family members) for years. But those little green spacemen now have a 2020 launch window.
I can't tell you why I've never pulled the trigger on a Kerbal Space Program purchase. I've always liked the realistic NASA aesthetic. I've always liked its not-as-annoyingly Rabbid-like protagonists, the Kerbals themselves. And it literally puts into perspective the expression "It ain't rocket science." Because it is rocket science. Maybe that's what's scared me off. I guess a realistic orbital physics engine, which would teach me about things like "Hohmann transfer orbits" and "bi-elliptic transfer orbits," is still intimidating, no matter how fun you make it. Old dog, new tricks, yadda yadda.
But this announcement trailer for KSP 2 is wonderful. It's more cinematic than gameplay. The views are aspirational and planetary in size. It gives a dead, dusty moon surface a world of possibilities. And trust me, the "Outro" soundtrack by M83 is such an inspired choice that it nearly brings a tear to the eye.
With the original Kerbal Space Program having become one of the most beloved games of all time and now bigger than ever, Kerbal Space Program 2 has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. Build a space program, construct powerful spacecraft, design resource-gathering colonies, and much more to uncover the secrets of the galaxy. A plethora of exciting new features will captivate veteran and returning players, as well as usher in a whole new wave of Kerbonauts to the ingenious and comedic world that has entertained millions of players.
In space, light and shadow are nearly everything. Landing gear on a powdery touchdown is safety. And an Earth-rise over the rim of the Moon's craters is impossible to ignore. KSP 2 isn't just about exiting Earth's orbit. It goes beyond, to the outer planets of our own solar system. With space stations and planetary colonies, not just the vehicles bridging the two. And there's also the mayhem that comes along with your fantastically failing creations. Kerbal wouldn't be nearly as interesting without its scared-to-death main characters and house-of-cards constructions.
KSP 2 is coming in 2020. It might finally make me buy KSP 1.