Developer Caged Element Inc. has announced that GRIP: Combat Racing has received a massive update today with the highly-relevant title of Big Ass Update. Noteworthy features of the update include overhauled online lobby and matchmaking systems and rebalanced AI and catch-up system. Further highlights include:
- Lobby overhauled with new simplified voting mechanics and count down timer
- Catch-up assistance has been rebalanced and can be toggled during the game’s campaign
- AI bots now drive more competitively even when catch-up assistance is turned off
- AI bot vehicles are now selected to be comparable to the player’s vehicle
- Bug fix for AI bot catch-up in MP games
- Resolved issue when displaying split-screen results
- “View to a kill” battle arena is now rebalanced and redesigned
- “Magmatic Core” battle arena now has speed-pads and has been redesigned to prevent insta-death
- Improvements to various tracks’ collisions and performance
- Fixed issues around vehicle customisation
- Improved stability for split-screen tournaments
- Fixed bug preventing players 3 and 4 selecting vehicles in split-screen
- Resolved issue where achievements were incorrectly unlocked when spectating a MP game
- Improved calculations for leaderboard statistics
- Improved how the player’s overall average speed and position are calculated
- Electrical sounds volume is now set correctly
- Improved missile targeting when the target is manoeuvring hard
- Improved missile guidance – missiles now avoid the floor much more often when launching
- Vehicles are now allocated correctly to human players in split-screen events or tournaments
The complete list of changes can be found on the game's blog. GRIP: Combat Racing is available now on Xbox One, PlayStation 4, and PC.