Well, timing is everything and looks like I missed out twice on Call of Duty: Black Ops 4 updates today. When I posted a bit ago about yesterdays minor update, I had no idea that Treyarch would be releasing a pretty substantial update today, otherwise would have to put it in a single post. However, I didn't so here it is now, hot off the press.
Looks like the focus is on the Zombies, as there are multiple fixes, leveling and updates for those maps, as well an update on what is being worked on for the future.
Also, with the Black Market being released into the wild, Treyarch wanted to give a friendly reminder about their enforcement policy for people that can;t help but be jerks in games. As a refresher, here you go:
- First offense: Player will be temporarily suspended from playing the game online, will have their stats, Emblems, and Paintjobs reset, will have online splitscreen privileges revoked, and will have their Leaderboard entries deleted.
- Extreme or repeat offenses: Player will be permanently suspended from playing the game online, will have their stats, Emblems, and Paintjobs reset, and will be blocked permanently from appearing in Leaderboards.
Play nice out there! Now, onto the patch notes:
Don't be that guy or gal, it makes it so much less fun for everyone else.
Having said that, here is the full update notes directly from the official reddit:
Updates (Global):
- General
- Black Market
- Black Market and Operation: First Strike now live on all platforms.
- Resolved a delay in displaying Black Market reward images in the After Action Report.
- Miscellaneous
- General stability fixes and improvements across Multiplayer, Zombies, and Blackout.
- Zombies
- Gameplay
- Doubled the bleed-out timer on the last zombie per round from 5 to 10 minutes.
- Increased the XP earn rate in solo and 2-player matches.
- Reduced frequency of Hellhounds that spawn on mixed rounds in Blood of the Dead and Classified.
- Elixirs
- Increased maximum unique Elixir usage per round from 3 to 4.
- Decreased cooldown time on Common, Rare, Legendary, and Epic Elixirs.
- Decreased effective time on Aftertaste Elixir.
- Reduced effectiveness of Head Scan Elixir.
- Increased cooldown time on Classic Elixirs to balance increased last zombie bleed-out time.
- Adjusted cooldown for all Elixirs in Rush Mode.
- Corrected the Elixir cooldown reduction effect granted by the Time Slip Perk.
- Challenges
- Resolved an issue preventing players from completing the “Coming Through” Challenge.
- Resolved an issue where the “Up Close” and “Death Slider” Prestigious Challenges would reward the same Calling Card.
- Miscellaneous
- Resolved a crash that occurred when triggering Brain Rot on underwater Zombies.
- Multiplayer
- Miscellaneous
- Resolved an issue where joining a match after a round switch would record a Loss if your team lost the match.
- Create-a-Class
- Resolved an issue preventing the Reactive Camo for the GKS Damascus from properly unlocking.
- Resolved an issue allowing the Access Denied Camo for the Strife to display as brighter than intended.
Updates (PC)
- General
- Improved connection stability during loading screens.
Future updates
- Zombies Nebulium Plasma
- The Zombies team is planning to increase the earn rate for Nebulium Plasma across the board in an upcoming game update. Keep an eye on the patch notes soon!
- Zombies XP Earn Rates
- The earn rate for Zombies XP on Hardened and Realistic difficulties will also be increased in a future update, to help ensure our most intrepid zombie slayers are rewarded for their efforts.
- Splitscreen Pausing in Zombies
- We have heard the whispered prayers of high-round couch co-op players in need of a bathroom break! The ability to pause a local Zombies match in splitscreen is in the works.
- Mastery Camos in Zombies
- As mentioned previously, we’re working on enabling Mastery Camos unlocked in Multiplayer to be applied to weapons in Zombies. Stay tuned.