Yesterday at Gamescom, NVIDIA unloaded on the world their GeForce RTX 20 line of cards and what it can do to make gaming better. The one hour and forty-five minute presentation showed off the impressive features of the card, none bigger than the ray tracing capabilities.
A few of my friends were asking before the last part of the presentation, how will this look in games? Well, needless to say, pretty freaking awesome. NVIDIA showed off games like Shadow of the Tomb Raider, Metro Exodus, and Battlefield V and how RTX will enhance the graphics of the game.
They did flash a screen of which games will be implementing ray tracing into their title, but NVIDIA was nice enough to put together a list specifically the games that are coming with ray tracing capabilities.
You got some pretty big titles in place ready to take advantage of the new card, but I'd also love to see some older titles get the love. Let's hope some developers decide to go back to add this to their past titles. Games like Fallout 4, Forza Horizon 3, and The Witcher 3 would look really incredible with RTX.
NVIDIA's Turing architecture also allows for deep neural network processing with the Tensor Cores and RTX has a new super-sampling feature called Deep Learning Super-Sampling or DLSS for short. Here we get some older titles as well as upcoming ones that will take advantage of this new super-sampling technology including:
So the new RTX 20 series cards coming out in 19 days will have some older games that will take advantage of its new architecture and some great upcoming games to show off its ray tracing capabilities.
If you still don't believe that the RTX 20 line will make games look a ton better with ray tracing, check out the videos NVIDIA did to highlight just how much better the games look with ray tracing. Remember, this is real time. That's seriously insane.
Gamescom -- Following the introduction of the first NVIDIA Turing™ architecture-based GeForce RTX™ gaming GPUs, NVIDIA today announced that a barrage of blockbuster games — led by Battlefield™ V and Shadow of the Tomb Raider — are being developed on the NVIDIA RTX™ platform, enabling real-time ray tracing and all-new AI capabilities in games.
NVIDIA RTX has quickly emerged as the industry-standard game development platform for adding real-time ray tracing to games. The Turing architecture’s new RT Cores enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions and global illumination.
“The NVIDIA RTX platform and GeForce RTX 20-series GPUs bring real-time ray tracing to games 10 years sooner than anyone could have ever imagined,” said Tony Tamasi, senior vice president of Content and Technology at NVIDIA. “Thanks to the AI and hardware light-ray acceleration built into GeForce RTX GPUs, games using these futuristic features are right around the corner.”
NVIDIA RTX comes with a strong set of tools that game developers are using to add ray-tracing and AI effects, including hardware and software that enable advanced programmable shaders, ray tracing and deep learning. The NVIDIA RTX platform benefits from support in Microsoft’s new DirectX Raytracing (DXR) API, games adopting it in development for Windows and Vulkan APIs, and hardware acceleration integrated into NVIDIA’s Turing architecture.
“GeForce RTX and NVIDIA’s Turing architecture provide an astonishingly powerful new foundation for game development by combining ray tracing acceleration, artificial intelligence hardware, and programmable shading in one GPU for the first time ever,” said Tim Sweeney, CEO of Epic Games.
Broad Game Adoption of Real-Time Ray Tracing
Games that will feature real-time ray tracing include the following, with more to come:
Powered by Turing’s Tensor Cores, which perform lightning-fast deep neural network processing, GeForce RTX GPUs also support Deep Learning Super-Sampling (DLSS), a technology that applies deep learning and AI to rendering techniques, resulting in crisp, smooth edges on rendered objects in games.
Broad Game Adoption of DLSS
Games that will use DLSS include the following, with more to come:
Support from Industry’s Top Developers
Many of the gaming industry’s most important companies have expressed support for the NVIDIA RTX platform, in addition to developers of professional rendering applications, such as Adobe, Autodesk and Pixar. Among those voicing support include: