THQ Nordic announces their new game Scarf is coming this winter

by: Russell -
More On: Scarf

While temperatures lately have been in the 80s and 90s (or maybe higher depending on where you are), THQ Nordic is already preparing for winter with their upcoming game Scarf. Scarf, slated for a PC release in winter 2018.2019, is a 3D adventure game where the protagonist Hyke must use his scarf to explore and solve puzzles as well as overcome difficult challenges. How? Well it turns out that Hyke's scarf can actually morph into different objects to help him progress. The trailer shows his scarf turning into things such as a pair of wings and a hang glider among other things. We may be several months away, but the trailer looks pretty good and I for one am looking forward to winter.

Putting Scarf around your neck just in time for winter 2018/2019
Vienna, AUSTRIA/Salamanca, SPAIN, August 8th, 2018: Although current temperatures across the globe might indicate otherwise, THQ Nordic knows that winter is coming and announced its new game today: Scarf.
Scarf is slated for a PC release in winter 2018/2019.

Developed by Uprising Studios, based in Salamanca, Spain, this 3D platformer for all ages will feature rich and diverse game environments, a cute protagonist with a fashionable, red scarf, and the feeling of living in very close touch with nature itself.

About Scarf
Scarf is a 3D Adventure game, where protagonist Hyke must use his polymorphic scarf to explore a magical environment, solve mysterious puzzles and overcome difficult challenges. Hyke’s scarf morphs into different objects which will help to progress the adventure. Hyke was born in an unknown place, surrounded by other souls. All of them will start a path through the World with the main goal being to meld with it and become part of nature.
  • A story for all audiences with multiple narrative layers
  • Beautiful scenarios
  • A mysterious polymorphic scarf adapts to each world to give the player different skills and mechanics for each level
  • Immersive narrative and very visual gameplay through a story without text
  • Moments of quiet introspection and exploration juxtaposed by intense situations where skills will be put to test
  • Distinctive game worlds
  • Natural scenarios where the inhabitants will respond differently to your actions
  • A magical world with a unique mythology where the player will visit different locations
  • Expertly crafted atmosphere
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