Finally confirmed, after years of fans on forums, after years of Ubisoft questionnaires, Assassin's Creed is finally going to Ancient Egypt in Assassin's Creed Origins. You are Bayek, and you'll be witnessing the birth of the Brotherhood of the Assassins.
Key members of the the Assassin's Creed IV: Black Flag team have been working on Assassin's Creed Origins. That's an already fantastic start to how I feel about this reveal, since Black Flag is easily my favorite of the series.
So, when it comes to Ancient Egypt, it's more than ancient pyramids, the team assures us, but it's sure great to see an Assassin sliding down the sides of one of those bad boys.
What caught me off guard, despite the fact that this still looks like an Assassin's Creed video game, through and through, is that they removed the mini map. "You will have to play the game to put some icons in the game, you know?" says Creative Director Jean Guesdon. That feels like a sea change from previous entries in the series, which sometimes felt less like exploring an ancient city and more like connecting dots between treasure chests and feathers.
There's a mo-capped camel. Your weapons aren't magnetized to enemies like before (you'll be swinging at open air if you are hasty). Huge, mythical monsters, too, apparently. Big architecture to climb, big countryside to traverse, big enemies to drop. Looks cool.
No hint, really, toward the more modern-day sci-fi aspects of Assassin's Creed. Nothing outside of the future-looking menus, anyway. It'll be there, though. Assassin's Creed Origins may be an origin story, but it won't forget what put Assassin's Creed on the map.
The full trailer is here. And again, Assassin's Creed Origins is coming October 27 to PC, PlayStation 4, and Xbox One—especially the new Xbox One X (formerly known as Project Scorpio).