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Pyre lights itself on fire this July

by: Randy -
More On: Bastion Transistor Pyre

We've had Pyre on our radar for a year now, and we finally have a launch date: July 25. That's less than two months away. 

Supergiant Games made both Bastion [GN score: 9 out of 10] and Transistor [GN score: 9 out of 10]. If you couldn't tell from those scores, Supergiant is a mine filled with A-level indie nuggets. Well, this will be their third game since their founding in 2009, so they know how to take their time, too. So far, however, they're two for two.

About Pyre, Supergiant says:

Pyre has been in development for about three years. We can now safely say that it's the biggest game we've ever created, offering substantially more ways to play and more characters to meet than either Bastion or Transistor before it. With each new game we've made, we've endeavored to push ourselves out of our creative comfort zone to make something that felt fresh to us...

Again, Pyre launches July 25, and it'll be on PC and PlayStation 4. Fighting for my freedom in this party-based RPG of mystical, intergalactic games has never looked so good.

Pyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory.

A New World from the Creators of Bastion and Transistor: Search the stars for the celestial landmarks and make your way across the Downside as you get to know a colorful cast of characters struggling to earn back their freedom.

Battle against adversaries in high-stakes, action-packed confrontations. Each victory (or defeat!) brings your exiles closer to enlightenment, as they gain access to new abilities.

Decide who returns to glory, and who remains in exile to the end of their days.

Introducing Versus Mode: On top of the single-player campaign, Pyre features a two-player head-to-head Versus Mode, where you can challenge a friend in one of the game's fast-paced ritual showdowns.

Which characters you bring into the field, along with the variety of unique environments, make it so no two Rites play out the same way.