15 years ago the Dublin based middleware company, Havok, saw London Racer, the first game featuring its software hit the market. Since then the physics engine has been used in over 500 video games, including many of the groundbreaking features we take for granted: the gravity gun in Half-Life 2, ragdoll physics of Max Payne, the destructible environments of Battlefield 4. Havok technology has been used in over 50 titles in 2014 alone: Dark Souls II, Far Cry 4, Watch Dogs, Sunset Overdrive, Dragon Age: Inquisition, InFamous: Second Son, and Destiny.
Seeing as that I adore Ireland, the monumental impact Havok has on the industry, and the benefits of being in the middleware business and not suffering the feast or famine dev cycle of a typical game release; I think working at Havok might be my dream job. Unfortunately, I don't think I'm qualified until I sharpen my C programming and I probably need to enroll in a physics course seeing as my last one was just about when Havok got off the ground as a graphics research group from Trinity College. In the meantime, here is a infographic of the first 15 years of Havok. I hope the next 15 are just as kind.