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Team Fortress 2 Love & War Update is live!

by: Jackie -
More On: Team Fortress 2

A few days after unveiling their hilarious 15 minute video, Valve has announced the Love & War update for Team Fortress 2 is now live! If you feel so inclined, you can look at the full list of patch notes below.

Love & War Update

  • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
  • Partner Taunts can now be performed with the opposing team
  • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
  • Taunts are no longer equipped in the Action Slot
  • Pressing the Taunt key in game now brings up the new Taunt Selection menu
  • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt

Mann Co. Store

  • Added 15 new taunts and a taunt bundle
  • Added 5 new weapons and a weapon bundle
  • Added 44 new cosmetics and a cosmetic bundle
  • Added "Taunt" category into the store
  • Added Mann Co. Stockpile Crate Key
  • The "Hats" and "Misc" categories have been merged into "Cosmetics"

Items

  • Added the Mann Co. Stockpile Crate to the droplist
  • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
  • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
  • Updated Mann Co. Crates to display which Unusual Series they can potentially output
  • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
  • Added crafting recipes for newly added weapons
  • Added Killstreak Kits to MvM for newly added weapons
  • Added OzFortress Season 11 tournament medals

Weapon changes and updates

  • With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
  • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
  • The Bushwacka can no longer randomly crit
  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
  • Updated Loch-n-Load reload animation
  • Sentry bullets are now affected by damage falloff outside of sentry scan range
  • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's

Misc Changes

  • Updated the Halloween holiday to automatically be enabled when the server runs an _event map
  • Added a check to prevent achievement announcement spam
  • Converted several weapon models to use the c_models system
  • Updated the localization files
  • Bug Fixes
  • Fixed an exploit where charging Demoman could turn more than allowed
  • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
  • Fixed The Director's Vision taunt not playing both variations for the Pyro
  • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
  • Fixed a bug that would sometimes cause items to unequip themselves
  • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
  • Fixed a regression with the trigger_gravity entity not correctly applying its settings
  • Fixed another exploit where Engineer buildings could build up a large amount of health
  • Fixed a server performance issue related to the item_teamflag entity
  • Fixed the itemtest command
    - Fixed cosmetics shared between multiple classes not rendering correctly
    - Updated the cosmetic item list to sort by name

Map Fixes

  • Updated cp_granary
    - Removed collision from lights and small props protruding from walls
    - Fixed collision on fences
    - Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
    - Fixed players shooting through gaps around forward spawn doors
    - Fixed door protruding through roof on Red's forward spawn
    - Fixed a collision bug that gave players access to the roof above Red's spawn door
    - Prevented players from building inside spawn room doors
    - Adjusted area portals to improve rendering and performance
  • Updated koth_harvest_final
    - Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
    - Small performance increase through prop fade adjustments
    - Players can no longer build inside spawn doors
  • Updated pl_upward
    - Fixed physics debris triggering the payload cart’s finale explosion

If you're more of a TL;DR person because you're lazy, you can go to the official site here.  All I know is Team Fortress 2 always gives me a reason to go back to it.  This time, the reason is freaky mutated bread with razor sharp teeth. Need I say more?