Renowned industry developer Havok is lending their physics prowess to the next-gen Sonic, to debut on the PS3 and Xbox 360. Hmm, advanced physics, good, good...now can Sega fix the camera, controls and level design that were broken way back on the Dreamcast in 1999? You'd think they'd have learned a thing or two since then...
Using Havok’s renowned physics engine, SEGA’s iconic Sonic The Hedgehog blazes his way to the 2006 DigitalLife event in New York today.
From the release:
Takayuki Kawagoe, R&D Creative Officer of SEGA Corporation
“For the next generation Sonic The Hedgehog, we wanted blistering speed in a visually rich environment. Havok’s real-time physics engine has enabled us to process the huge amounts of data involved in ensuring that Sonic’s every bounce and battle is both visually interesting and accurate, within the enhanced but still recognisable dream-like world of the game...”