Anyone that has watched the show Deadliest Catch knows it isn’t all fun and games. Actually, there is very little fun and games, sans the Time Bandit crew on their way to and from port. However, in today’s Deadliest Catch: Sea of Chaos developer diary, Crave Games Sr. Producer Ryan Rucinski give us a once over on some of the more tedious tasks at sea including sorting crab, offloading the catch into the brailer and patching repairs on the boat in a pinch. All of these tasks are much needed improvements over the process in the original game (where no player interaction was used) and offer incentives to do a good job. Check out the diary below and let us know what you think…