MVP 06 NCAA Baseball Q
& A with Producer Ben Brinkman
Well, first
it's an NCAA game, not a professional game! Seriously, I don’t know where
to begin. With MVP 06 NCAA Baseball we return the depth and gameplay that
people have loved over the years but have added a bunch of features that we
believe will put this game above all our previous offerings. The biggest new
feature is that we have a new batting system that we’re calling Load and Fire
Batting that I think is going to completely change the way you think about
batting in a baseball game. We have Precision Throw Control, all-new Online
features, a new announcer team, a deep new Dynasty Mode tailored to college
baseball, and a whole lot more.
MVP 06 is
not a "fresh coat of paint" on an outdated an antiquated game or a
re-release with a new mode and a DVD bundled inside. This is MVP
Baseball. I believe the leap we made this year versus MVP05 in
terms of depth and features is on par with the leap we made between MVP03 and
MVP04.
I would
have to say it’s been the challenge of adding the aforementioned features, as
well as trying to help elevate the level of interest in NCAA Baseball. ESPN is committed to supporting NCAA Baseball
on it’s family of networks and we at EA SPORTS are committed to making the best
baseball game on the market, a game we hope can introduce a new audience to
NCAA Baseball and get them hooked like I was after my first trip to Sunken
Diamond to see Stanford play against Cal when I was only 8 years old. I truly believe that all it takes is one game-
just watch one game in person and you too will be hooked. We hope the same is true with MVP06. Just one game is all it will take to make you
forget the signature batting stances and star player faces, and remember it’s
all about the game. I am confident this
is far and away our best version of MVP and hope you all will feel the same
way.
We traveled
down to
We are
excited to have been chosen to roll out the ESPN integration with MVP06. The cornerstone for our ESPN integration is
Online Everywhere. It’s just what it
sounds like, once you log in online for the first time, you are automatically logged
online every time you boot up MVP06 from then on. While you are Online Everywhere you can send
messages through EA Messenger and check out the news from ESPN.com. However I
have to say that I love the ESPN ticker that scrolls across the bottom of the
screen in real time with up to date scores from all different sports in the
front end, in loading screens AND in gameplay! You also get ESPN Sportscenter
radio updates directly from the ESPN Radio studios. These radio updates are pushed to your PS2 or
XBOX every 20 minutes and like the ticker, are always current. In fact they scores on the ticker are often
more accurate than some websites. All of
this is available if you are Online Everywhere and it’s free of charge.
The
announce team in MVP 06 is ESPN’s Mike Patrick and 3-time all-American pitcher
Kyle Peterson. We’ve also incorporated new visual enhancements and changed the
format so it’s much more of a television style presentation.
There are
128 schools from all major NCAA conferences are available in MVP 06 NCAA
Baseball, including teams from the Pac 10, ACC, SEC, Big 10, Big 12, WAC, and
more.
Load and
Fire Batting feels more like batting than anything I personally have ever
experienced in a baseball video game. We
have broken it down to the most basic level: the right stick is your
swing. To “Load†your swing, pull down
on the stick. Pretty simple,
right? To “Fire†your swing you pick up
the pitch (the Hitter’s Eye is still around and very helpful) and push the
stick forward towards it. For example,
if the pitch is right down the middle you pull back and then push the stick
straight forward for optimal contact.
How you push the stick forward is determined by where the pitch is going. Load and Fire Batting is 1-part timing and 1-part
execution. More than anything I think
it’s a lot of fun. Honestly, when we
first prototyped this mechanic we were a bit skeptical, but spending a ton of
time tweaking and tuning it, we believe we have created something that will be
adopted by other baseball games down the road in the same way our pitching
meter has been.
Actually
it’s quite simple to learn, but like hitting is tough to master. Like Load and Fire Batting, Precision Throw
Control is mapped to the Right Stick. The short of it is that you press the
stick towards the base you are throwing to at which point a meter will appear
beneath the thrower. Your goal is to release the stick when the throw meter
fills up. The further you fill it, the more velocity you have on your throw. If
you under fill the meter, your throw will tend to go high (like if you release
a ball too early when you are playing catch) and if you release too late, the
throw will tend to go low (again, like if you hold onto a ball too long while
playing catch). One more thing: when you
are choosing the base to throw to the more accurate you are in moving the stick
over, the more accurate your throw will be with regards to left/right
error. I don’t want to get into too many
specifics but I can tell you that you’ve never had so much control over where
your throws are going to end up.
We at EA
have always prided ourselves on having deep and engaging Dynasty experiences
and MVP06 is no exception. Here are some
brief highlights:
-
Year
Round Recruiting: From day one you begin
stacking your team for years to come. We
also have a really cool way to scope out who you recruit and to whom you offer
scholarships. The more accomplished your
coaching staff is the less guess work there is to signing the next top prospect
or an overrated bench warmer.
-
NCAA
Challenges: Equipment suppliers and alumni approach you throughout the year
with challenges. Should you complete
them you will be rewarded with name brand equipment or facility upgrades to
help woo recruits.
-
Team
Goals: We completely overhauled how these work.
Completing team goals now affects recruiting in many ways, as well as
upgrading your coaching staff.
All told, I
believe this is our deepest and most fun Dynasty Mode yet. I can’t wait to hear what all the hardcore
Dynasty players have to say.
This year’s
Creation Zone is broken down into 3 area; Create Team, Create Player and Custom
Ballpark. Create Team allows you to build your program from scratch and join
and Conference to show your mettle in Dynasty Mode. We’ve also totally overhauled Create Player
featuring face and body morphs that create endless possibilities. Now you use
the right stick similar to Tiger to create face and body adjustments.
We also
have an all-new Create Ballpark, which I am really excited about. I know we had
this feature last year but our handling this year is completely different. We
focused on what matters to gamers- the playing field. You can change the wall
distances and heights, playing surface, amount of foul territory and the setting.
The cool thing about changing the walls is we have loaded 30 predefined
dimensions, OR you can create your own using the analog sticks. You can push and pull different points on the
wall to change the distance and height in order to create almost any type of
ballpark you want! We are very excited
about our Creation Zone and believe it will allow users customization options
never before seen in a baseball video game.
We have a
myriad of graphical enhancements in MVP06.
First we have an all new player model to accurately represent the 18-22
year old NCAA Baseball player. We also
took a different approach to uniforms this year and the result is a much more
life-like fabric treatment. We also have
all new faces, prettier stadiums and have replaced many animations that improve
the overall movement in the game.
One
addition that I think is really cool is that all of the stadiums are lit for
time of day transitions. This means if you choose to start a game at 6pm local
time, the sky will transition from light to dusk to dark all before your eyes.
We have replaced many animations that improve the overall movement of the
game. All told, if you set up MVP06 next
to MVP05 you will see the improvements right off.
In terms of
game engine, MVP 06 has a lot of improvements from its predecessors. For
example; we’ve added imperfect fielders. This means that if a player is running
toward a ball at the wall, he won’t take the same path every time. Instead, he
may have to back-track in order to get the ball or shift to the right or left.
We wanted the fielders to have more humanistic responses to make this game more
authentic
MVP 06 supports
up to 4 players both online and off using Co-op Multiplayer, which means you
can play on the same team as your buddy. This gives you the option to play a
variety of ways: 1p vs CPU, 1p vs 1p, 2p vs 1p, 2p vs 2p or 2p vs CPU.
MVP06 doesn’t have the pro license but it is
the best game we’ve made to date by a long shot. As you can see, we’ve added a bunch of new
features, polished everything to a nice shine and created what I believe to be
the best baseball video game out there. I promise you will get more than your
money’s worth.