Sacred 2: Fallen Angel sports unique "Try Before You Buy" option
by:
Randy
-
posted:
11/7/2008 11:22:00 PM
Instead of a watered-down, level- and character-limited demo, Sacred 2: Fallen Angel is taking a different approach: "Try Before You Buy." This way, people that purchase the game for PC can hand out unlimited demos of Sacred 2 to friends. This Try-Before-You-Buy demo has a one-day time limit on its playability. You'll have access to all the classes, all the abilities, all the characters, all of the map (as far as normal gameplay allows) -- just for one day, though. After 24 hours has passed, the player can then decide if they want to purchase the full retail version. In other words, it's a free one-day trial. This is one of the more creative DRM (digital rights management) solutions to emerge in a while.
Sacred 2 launches on PC November 11th, 2008, and on PlayStation 3 and Xbox 360 February 17, 2009.
Sacred 2: Fallen Angel Introduces a Unique New "Try Before You Buy" Option
Innovative option allows consumers to share copies of the game with friends and family
November 7, 2008, Cary, NC - Looking to give consumers the most flexibility with their purchases of the Windows PC version of Sacred 2: Fallen Angel, cdv Software Entertainment USA and Ascaron Entertainment are pleased to announce the inclusion of an innovative "Try Before You Buy" system for their upcoming RPG game.
Using this innovative new feature, downloaded or purchased copies of the full game can be shared with friends and family, with these shared copies acting as full-featured demos for the duration of one calendar day. During the demo period the game is completely unlocked for single-player and LAN multiplayer modes. After the demo install expires the consumer has the option of purchasing the full game online, or simply uninstalling it. This, for example, allows consumers who purchased the full game in stores or via digital distribution channels, to share their game with friends, with those subsequent installs acting as time-limited "try before you buy" versions that allow gamers to enjoy almost all features found in the full game.
"We feel that consumers should have a right to choose, and this innovative system offers the perfect purchasing option for gamers," said Heiko tom Felde, Managing Director of ASCARON. "It's a great system for family and friends, allowing everyone the opportunity to try out the game and play together, then making a purchase decision."
"This innovative digital rights management solution raises the bar on how consumers can sample games before they buy them," added Mario Kroll, Director of Marketing and PR for cdv Software Entertainment USA. "Rather than showcasing only a limited character or content selection, as most traditional demos do, gamers can share and enjoy the full game experience, trying out the features that most appeal to them, and getting a true sense of the full game."
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About cdv Software Entertainment USA
cdv Software Entertainment USA, a wholly owned subsidiary of cdv Software Entertainment AG, is a leading publisher of third-party video games and interactive entertainment with offices in New Jersey and headquarters in Cary, North Carolina. cdv Software Entertainment USA has published critically acclaimed and commercially successful titles including Divine Divinity, Blitzkrieg, American Conquest, Codename: Panzers, City Life, DarkStar One, War Front: Turning Point and the acclaimed Sherlock Holmes: The Awakened. The company will continue to expand its offerings with upcoming titles including the highly anticipated Sacred 2: Fallen Angel. For more information, please visit http://www.cdvus.com.
About Ascaron Entertainment, GmbH
Ascaron Entertainment GmbH is one of the pioneers in the development of computer games. It is also one of the leading developers of computer games in Germany and has been prominent in the sales charts for more than a decade with titles such as Patrician, ANSTOSS, Vermeer, Port Royale, DarkStar One and the original SACRED. Ascaron Entertainment is headquartered in Gütersloh, Germany, and maintains an office in Potsdam, a development studio in Aachen, Germany, as well as an international department in Birmingham (UK). Currently, Ascaron Entertainment markets its products in more than 34 countries