Web-based gaming media group to power new WCG spectator application

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The World Cyber Games (WCG) USA partnered with eSportsTV to webcast the 2007 WCG U.S. Open -- which is taking place right now through tomorrow.  Go to wcg.esportstv.com to tune into the events; in addition, this is the first time ever in e-sports where fans can receive free live updates via their cell phones by texting "esports" to 88202.

World Cyber Games USA selects Game Broadcasting Live's eSportsTV to webcast the 2007 WCG U.S. Open.

Web-based gaming media group to power new WCG spectator application.

NEW YORK, NY, June 1st, 2007 - Videogame fans around the world can cheer on an assortment of their favorite elite gamers during the heated competition expected at the World Cyber Games U.S. Open, thanks to a partnership with eSportsTV (www.esportstv.com). The WCG U.S. Open is the kickoff event for the WCG USA 2007 Championship season which will be held June 2nd and 3rd at the Samsung Experience in New York City.

eSportsTV.com will provide comprehensive video coverage for the WCG U.S. Open. Marquee WCG matches and their respective finals will be match-casted by eSportsTV`s premiere on-air personalities, and will be made available via eSportsTV’s “Hour on the Hour” Live updates. Also included with the Live updates will be eSportsTV’s “Match Breakdown” where top-ranked competitors provide in-depth analysis of their matches. In addition to event coverage, eSportsTV’s new WCG spectator application will allow spectators around the world to stay up to date and interact with coverage from the event. Viewers can tune into the competition beginning at Noon EST on Saturday, June 2nd, at http://wcg.esportstv.com.  And for the first time ever in e-sports, fans can receive free live updates via their cell phones by texting "esports" to 88202.

“The World Cyber Games USA is pleased to announce its partnership with eSportsTV and we hope e-Sports fans take full advantage of this cutting-edge technology.” said Michael Arzt senior vice president and general manager of International Cyber Marketing USA. “Capturing the passion of the WCG players and the events and delivering it to the gaming communities and beyond continues to be a major priority for the WCG.”

The WCG U.S. Open is the first opportunity this year for the country’s very best gamers to pick up where they left off and begin their quest for 2007 championship glory at the WCG USA and WCG 2007 Grand Finals at Qwest Field in Seattle. Titles being played at the U.S. Open include: Starcraft®: Brood WarTM (PC), Half-Life®: Counter-Strike™ (PC), Command & Conquer 3 Tiberium WarsTM (PC), Age of Empires® III: The WarChiefs (PC), FIFA Soccer 07 (PC), Need For Speed™ Carbon (PC), Gears of War® (Xbox 360), Dead or Alive® 4 (Xbox 360), and Project Gotham Racing® 3 (Xbox 360). In addition, gamers are invited to test their skills at Tony Hawk’s Project 8 (Xbox 360) in a special walk-up competition going on all weekend for a chance to win a wild-card spot at the WCG USA National Final in September.
The World Cyber Games (www.worldcybergames.com) is the premier blue chip global video game tournament and culture festival.  First founded in 2000 to promote global harmony through e-sports, the WCG has grown steadily ever since. Behind the slogan "Beyond the Game" and with contestants from more than 70 countries expected to participate in this year's event, the World Cyber Games has developed into a true global phenomenon with arguably the largest prize amount at stake. The World Cyber Games prides itself on leading the "Digital Entertainment Culture."

ABOUT eSports TV
Founded in 2001 by Jordan Edelson, eSports TV, a subsidiary of Game Broadcasting Live LLC, is a multi-platform portal which delivers streaming and on-demand videogame content to viewers on the Internet and on television. By harnessing proprietary video streaming technology, eSportsTV is able to provide live video coverage of today`s most popular eSports matches to a worldwide audience. In addition, eSportsTV produces televised shows and programming across several television networks worldwide as well as serving as a news outlet for the latest developments in the exciting and fast-growing world of eSports. With an audience composed of several million viewers, eSportsTV is recognized as the source for eSports coverage. For more information, visit www.esportstv.com .
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