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Rule Change 7 brings brand new game mode to Super Monday Night Combat

by: Nathan -
More On: Super Monday Night Combat
Ive just reached the 300 hour mark in Super Monday Night Combat. Yup 300 hours of my life dedicated to this game and you know what? Not a single regret. This game is absolutely amazing. 

Now its Thursday and with that brings a new rule change to SMNC and this week we get a brand new game mode called Turbocross. While the rules of Turbocross remain the same, this game mode is for players who want to play faster, less strategic games. Turrets can be rebuilt, players move faster, and have higher lethality

Finally the game is getting mustaches!  You can now add mustaches to your pros via pieces of flair. 

And of course check out the rest of the updates, bug fixes, nerfs, buffs and more below 

New Rules
Added new game mode: Turbocross
Changed "Mute Players" menu option to "Action Menu"
Added reporting of players to the Action Menu.
Added new visual effect for health regeneration.
When choosing item categories in the store, the camera will now focus on the area of the Pro the item represents.
Flair can now be previewed in the inventory screen.
Reduced the volume of the game ready horn.
Selecting a Pro in the store now updates the item store filter.
Custom games now allow the creator to choose the map.
Added Long Shot Turrets for Turbocross
Added Shave Ice Turrets for Turbocross
Updated turret chooser UI.
Long Shot turrets now have shells that do not collide with the world during their ascent.

Bug Fixes
Fixed store filter drop down from appearing when you return to Pro selection from the cart.
Fixed turrets from targeting enemy shielded turrets.
Fixed being able to open the skill pick menu while using the Annihilator.
Fixed music turning itself back on while looking through taunts.
Fixed turrets being rebuildable when they shouldn't be in Super Crossfire.
Fixed selecting a Pro in the custom class screen from resetting to default.
Fixed navigation bar button text from reading "PLAY NOW" if you held the mouse button down over one for a short time.
Fixed image size for endorsements in the Locker Room.
Fixed small visual overlap in the bundles screen.
Fixed the Annihilator ready message from sometimes showing a player's name under it.
Fixed the "Exit" button from sometimes displaying "Play".

Bundles
New Bundle: The Stache Stash

Flair
Added slot for head flair.
New head flair: My Friend Lars
New head flair: The Plumber
New head flair: Dali
New head flair: Captain Thompson
New head flair: Motorhead

Products
Health Inverter: Life Steal amount: 0.13 -> 0.12

Bullet Gorge Arena
Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Downtown Spunky Arena
New unique hazard: "The Fuzz" - When used, a swarm of Fuzz bots will fly along the to of the middle wall and ring damaging anything they hit. Cost: $500 Recharge: 60 seconds.
Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Gun Mountain
Continued art revisions.
Shelly Cannons now fire only on the closest lane.
Fixed missing overhead cameras.
Fixed collisions on some wall pieces that allowed weapon fire through.
Fixed missing name on damage taken by Shelly.
Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Loco Moco Arena
Turbocross: Setup turrets to be level 3 Lazer Blazers in front, empty nub second, and level 3 RockIts at the Moneyball. Turrets have no shields, can be rebuilt and can be healed.

Assassin
No longer takes any fall damage.

Captain Spark
No longer takes any fall damage.
Voltage Spike: Alt Fire Damage: 45 -> 40

Cheston
Roar: New visual effect.
Fixed headless Cheston when using his Chickey head on the Icemen.

Combat Girl
Combat Healer: Alt Fire heal from drain: 3 -> 6

Gunslinger
Fixed disco ball dropping down during the Action Hero taunt.
Uniform: Valentines Day: Fixed corrupted backpack texture.
Knee Cap: Slow: 0.7/0.5/0.5/0.5 -> 0.75/0.75/0.75/0.75
Knee Cap: Lock Time: 1/0.75/0.5/0.25 -> 1.25/1/0.75/0.5

Leo
Updated the trail effect on Leo's wings.
Fixed mis-mapped poly on Leo's wing.

Sniper
SMG: Damage: 16 -> 18

Wascot
No longer takes any fall damage.