PC Version of Sanctum 2 gets Sandbox Mode

by: Nathan -
More On: Sanctum 2
The PC version of Sanctum 2 gets even more content today as Coffee Stain Studios and Reverb Publishing launch "Sandbox Mode" for Sanctum 2 which allows users to access any unlocked levels and play with the following options. 
  • Endless waves of enemies
  • Customizable resources gained
  • Customizable enemy HP
  • Enables players to turn the tower cap on or off
The console DLC is expected to launch later this year. 

Sanctum 2 is available now for $14.99 on PC, 1200 Microsoft Points on Xbox Live and a seasons pass is also available for $11.99. 

The official patch notes have been posted below and you can check them out on their official website. Also be sure to follow them on Twitter and Facebook

Finally be sure to check out Jeremy Duff and Mike Mahardy's reviews of the game. 

* Added new game-mode: Sandbox mode! Set your own rules on enemy HP, resource gain and disable or enable the tower cap!
* Targeting mode perk removed... Now you can ALWAYS set targeting mode. We also improved the presentation of the perk, it looks a little bit better in the GUI now, and we’re going to improve it in coming patches as well.
* Added pause button in the Pause menu

* Sweet passive now lower health regeneration rate on enemies with 50% to make her more viable on long survival runs/5 FoS runs with regenerating enemies

*Mutators and Fiskeplaske now give more XP when killed.

* Updated client hit feedback, you should now see the damage text of all your pellets for the shotgun

* Focus tower now always tries to hold the same enemy for as long as possible, also prefers enemies with highest MaxHP
* ACP tweaked, it now deals less damage but hits much faster to make it better at killing crowds of small enemies, such as runners, snorkers, walker pups, etc.

* Showing players resources in the party-list ingame
* New localization added: Japanese
* Now the game starts with the language you have steam set to the first time you start it
* Set lifetime on all projectiles so that they die if not hitting anything after a while

* Slow field mine mesh on tower is now properly visible on the tower
* Balista projectiles doesn't slip through tower bases anymore
* Hit effect Secondary fire on sniper should now be more visible
* Mines don't randomly explode on client anymore. Lol sorry about that
* Correct detection for gamepad when shutting down pause-menu (before the glyphs was showing keyboard glyps untill a button was pressed)
* You get correct highlight when aiming on level 3 focus-tower now
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