Piracy's pretty rampant on the PC scene and there's been numerous attempts to solve this problem. The next step seems to be server authentication for single player games. Both
Mass Effect and
Spore are going to use
SecuRom requiring the game to validate their CD-Key every 10 days. If you don't then the game won't run. What I want to know is what prevents someone from writing a proxy server once the authentication method is hacked (And believe me it will.) thus nullifying this process since they can then just create a patch to redirect the authentication location to another server? It's certainly been done before and I'm betting this try at copy protection's going to cause more harm than good. Look at what happened with
BioShock and how they had to
adjust their copy protection scheme for the PC. The one nice thing to come out of this is you won't have to have the DVD in the drive when you play the game. You can check out more in
this thread on the Mass Effect Community board.