Free Pro Rotation: Cheston, Karl, Sniper, Support, Tank, Wascot
GG: Hey Chip what do ya know? Chip: I know Rule Changes: 16
B&B week at
Super MNC. Balance and Bug Fixing. Thanks for all the feedback in person, in emails, on the forums, and various other places, some unbeknownst to our government. We took great aim at a lot of the products, improving some and reducing some. This is intended to make the choices in your product set a little more interesting.
It's still summer time! Check out our new line of "Spunky Guzzler" uniform heads and chew it down without a frown!
As always, feel free to leave us feedback at
http://www.uberent.com/forums! If you have issues please email support@uberent.com.
New Rules
Added and removed certain new and certain outdated ProTips.
Increased the difficulty of standing on walls you should not be able to stand on.
Bug Fixes
Fixed crash related to Turbocross matches.
Fixed some instances of bots no longer moving or reacting when they are stunned and then grappled.
Fixed air control giving more speed to Pros than it should.
Fixed category selection in the store when going there from the button to buy keys in the locker room.
Bundles
New Bundle: Spunky Guzzlers.
Flair
Growing Years: Removed from store, set to Classic
Gong Rescue: Removed from store, set to Classic
Perfect Wonder: Removed from store, set to Classic
McCharles Of Power: Removed from store, set to Classic
Solid Silver: Removed from store, set to Classic
B-Unit: Removed from store, set to Classic
Vice Bros: Removed from store, set to Classic
Duck Handles: Removed from store, set to Classic
Products
Bot Buster: Fixed incorrect description.
Cold Roll: Now affects enemies around the target that died, not the player with Cold Roll.
At'em Bomb: Detonation Time: 2.5 -> 2
Blaze of Glory: Detonation Time: 2.5 -> 2
Blaze of Glory: Radius: 512 -> 768
Slow Death: Detonation Time: 2.5 -> 2
Slow Death: Radius: 512 -> 768
Parting Gift: Detonation Time: 2.5 -> 2
Parting Gift: Radius: 1024 -> 2048
Death Wave: Detonation Time: 2.5 -> 2
Death Wave: Radius: 512 -> 768
After Shock: Detonation Time: 2.5 -> 2
After Shock: Radius: 512 -> 768
Investing for the Unenhanced: Interest: 0.5% -> 0.75%
Investing for the Unenhanced: Max Per Use: 10 -> 15
Snappy Comeback: Duration: 10 -> 20
Jumpy Spunky: Jump Power: 2000 -> 1750
Awesome Spunky: Radius: 1024 -> 1536
Juicy Spunky: Critical Damage Multiplier: 1.5 -> 1.4
Artemis
New Uniform Head: Spunky Guzzler
Assassin
New Uniform Head: Spunky Guzzler
Dagger & Sword: Fixed not being able to grapple at all times. Now works similar to other melee-style weapons.
Cloak: Drain Per Shot: Dagger & Sword: 4 -> 2
Cloak: Drain Per Shot: Shuriken: 1.4 -> 0.7
Assault
New Uniform Head: Spunky Guzzler
Patriot Head: Fixed typo in name.
Fly: Drain Per Shot: Assault Rifle: 0.75 -> 0.25
Fly: Drain Per Shot: Grenade Launcher: 3.75 -> 1.25
Captain Spark
New Uniform Head: Spunky Guzzler
Voltage Spike: Alt Fire now requires 4 hits to fully charge.
Cheston
New Uniform Head: Spunky Guzzler
Family Jewel: Fixed not getting critical shots when it should.
Exploding Barrel: Full Damage Radius: 128 -> 192
Exploding Barrel: Minimum Damage Radius: 256 -> 384
Combat Girl
New Uniform Head: Spunky Guzzler
Combat Kitties: Damage in Turbocross increased by 13%.
Gunner
New Uniform Head: Spunky Guzzler
Gunslinger
New Uniform Head: Spunky Guzzler
Karl
New Uniform Head: Spunky Guzzler
Leo
New Uniform Head: Spunky Guzzler
Venice Defense: Fixed not getting proper stat scaling in Turbocross.
Megabeth
New Uniform Head: Spunky Guzzler
Rocket Ma'am: Damage Radius: 256 -> 196
Support
New Uniform Head: Spunky Guzzler
Shotgun: Minimum Damage: 10 -> 30
Firebase: Damage in Turbocross increased by 13%.
Sniper
New Uniform Head: Spunky Guzzler
Sniper Rifle: Fixed eye wear from sometimes covering up the zoomed in scope.
Tank
New Uniform Head: Spunky Guzzler
Veteran
New Uniform Head: Spunky Guzzler
Wascot
New Uniform Head: Spunky Guzzler
Coin Launcher: Spread: 0.16 -> 0.12
Coin Launcher: Tofu Bacon: Speed: 3000 -> 5000
Coin Launcher: Fixed Tofu Bacon from not respecting muzzle location or aiming direction.
Shifty Shuffle: Now counters all grapples while active
Shifty Shuffle: Duration 5 -> 4
Shifty Shuffle: Lifesteal: 0.05/0.1/0.125/0.15 -> 0.06/0.12/0.15/0.18