After all these years of top quality skating simulators you knew Activision would stumble eventually. Although games like Tony Hawk’s Underground 1 and 2 were a departure from the normal Pro Skater series, they still managed to feel fresh and connected to the franchise. But after seven years of teaching couch potatoes how to skate the good folks at Neversoft have finally released a game that you might as well skate past.
When Tony Hawk’s American Wasteland was announced earlier
this year it sounded like the developers were finally going to take the series
in a new direction, we were finally going to experience a sequel that was less
of an expansion pack and really improved the overall experience. Neversoft talked about a fully streaming
Unfortunately these elements didn’t gel together quite like a lot of people expected. Instead of feeling like the next step in the Tony Hawk universe I came away feeling it was a major step backwards. American Wasteland still offers a lot of the elements that made the older titles so much fun, but what is added to the mix ends up making this feel like an experiment gone horribly wrong.
Instead of being a large, wide-open space, the
This year’s Tony Hawk is much more story driven than
previous incarnations, to the point where you won’t even be able to make your
own character in the single-player story mode.
You simply get a choice of one of five characters (all men); whomever
you choose will get on the bus headed to
Unfortunately your time in
Much of the game has you grinding and doing tricks in order
to “collect” various parts of the city for your skate park. You’ll be grabbing everything from shark
heads to the walk of fame to the
The challenges you are required to complete should be the meat and potatoes of the game, but instead we’re forced to play through a whole bunch of lackluster missions in order to advance the story. The single biggest problem with the missions are that they are entirely too easy. In older Tony Hawk titles there was a nice mix of easy and hard for you to work on, but here things seem decidedly easier from beginning to end. Most of the missions line you up where you want to go so it’s really nothing more than doing exactly what it says at exactly the right time, something you can retry over and over until you get it right. The game seems to be preoccupied with the feeling that it needs to help you every step of the way, something that gets a little old by the time you’ve made it out of the training levels.
Tony Hawk’s American Wasteland controls just as you would expect from seven years of tweaking an already good simulator. They’ve added a few new moves, but by and large the game will still feel just as you remember from last year’s model (or really any before it). If you haven’t played a Tony Hawk game in a while (or ever), don’t worry, the game does an excellent job of explaining how to do just about everything in the American Wasteland universe. Unlike earlier entries this one feels like it is more geared at new skaters, those gamers who somehow missed the last six Tony Hawk games. While I like to see that the game is accessible to everybody, it would have been nice if they had given us series veterans a little attention, too.
Unfortunately it’s not just that the game is extremely easy, it’s also very short. No matter how bad of a Tony Hawk player you are, chances are you will bust through this in a dedicated weekend, it’s just not all that long. The story stays interesting all the way through, but the whole experience is over far too quickly. All of the small missions seem like they are building to something big (like a big skate-off or something), but that never happens and the ending just feels like it comes too early. There are barely any missions that require you to actually skate against other players, something that made the first few Tony Hawk games so much fun.
The story mode is not the only way to play through Tony
Hawk’s American Wasteland … but it is if you want to actually skate in
One of the big improvements in American Wasteland that had been talked about was the addition of BMX bikes, in effect combining the worlds of Tony Hawk and Mat Hoffman. Just as promised, these bikes are indeed around town … but they come with their own set of problems that will keep almost everybody from picking them up. For one thing you don’t even need to touch the bike until late in the game, which makes it feel more than a little tacked on. Controlling the BMX can be a real pain, especially when you’ve grown accustomed to the skateboard game play. My experience with the bike was pretty bad, often it did not want to do what I wanted it to and it always felt too loose (even when I knew what I was doing). I can only assume that they are going to improve this aspect for next year’s model, but in its current state it would have almost been better if they had left the bike out altogether.
While Tony Hawk may have been slow to embrace the Xbox Live, this is one series that has not been shy about going online. All five of the Tony Hawk games on the PlayStation 2 have been online, even before Sony had released their Network Adaptor. This year’s model doesn’t stray too far from what we had last year, it still allows gamers to play in a room of eight and take part in all kinds of different games. Playing the game online is a lot of fun, even if we’re bogged down by the lackluster levels found in the game.
Perhaps my biggest gripe about Tony Hawk’s American
Wasteland is where it’s located. While I
have nothing against
Even more interesting is how similar some of the levels are
to places we’ve been before. We’ve
The graphics in American Wasteland are good, but not
great. This is the fifth Tony Hawk game
on the PS2, so there haven’t been a lot of graphical improvements over the last
few years. The
The music is what you’d expect from this type of game, a
wide mix of everything from punk to rap to heavy metal. There are some nice cuts – including Frank
As expected we get quite a bit of voice acting from a number of famous skaters. These characters don’t really come into effect until late in the game, but they all make more pretty interesting characters. Well, all but Bam Margero who not only sounds like he’s phoning it in, but kind of sounds like he’s using the speaker phone. The rest of the cast does a decent job, and Neversoft has even included Tony Alva, who was documented in the movie Dogtown and Z-Boys (the documentary that inspired this year’s Lords of Dogtown movie). Too bad they couldn’t find a better use for these real-life skaters.
Regardless of how it looks or sounds, American Wasteland just feels like a step backwards from previous Tony Hawk games. The levels aren’t nearly as interesting as they should be, it’s far too easy, and they didn’t add much to the over all game play. Even if you’ve mastered all of the older Tony Hawk titles you may still want to try this one out before you sink your $50 on this installment. It’s not a bad game; it’s just forgotten what made the first six entries so good. Let’s hope Neversoft realizes their mistakes and gives us something really special for the 2006 model.
* The product in this article was sent to us by the developer/company.
It's questionable how accurate this is, but this is all that's known about Cyril Lachel: A struggling writer by trade, Cyril has been living off a diet of bad games, and a highly suspect amount of propaganda. Highly cynical, Cyril has taken to question what companies say and do, falling ever further into a form of delusional madness. With the help of quality games, and some greener pastures on the horizon, this back-to-basics newsman has returned to provide news so early in the morning that only insomniacs are awake.