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Midnight Club: Los Angeles

Midnight Club: Los Angeles

Written by Cyril Lachel on 11/3/2008 for 360  
More On: Midnight Club: Los Angeles
It's nice to see that the Midnight Club series is starting to be taken seriously. For years it felt like Rockstar's racing franchise was either overshadowed by the fame of Grand Theft Auto or passed over for racing games with bigger names. But these days it feels like everybody is starting to come around to Midnight Club's unique style of racing, especially now that some of the other major racing franchises (such as Burnout and Need For Speed) have opted for an open-world race course. As a fan from the get-go, it's about time everybody else starts to realize how much fun the Midnight Club series really is.

Midnight Club: Los Angeles marks the fourth installment in a series that started its life at the exact same time as the PlayStation 2. Not only is this the first Midnight Club game in three years, but it's also the first "next-generation" sequel to appear on the Xbox 360 (or PlayStation 3, for that matter). Now that everybody from Burnout to Need For Speed have decided that an open-world race course is the way to go, this brand new Midnight Club game has a lot to prove. Thankfully it lives up to the task ... for the most part.

Midnight Club: Los Angeles marks a surprising change for Rockstar's popular racing franchise. It's not that we're racing through a virtual L.A. (we've done that before in Midnight Club 2), but instead that for the first time ever players are locked to only one city. In the past we've had a chance to explore two or three cities throughout the course of the game, but not this time around. Instead the good people at Rockstar Dan Diego have decided to focus all their time and attention on making Los Angeles as fully realized as they can, and you tell while you're whipping through the streets at 100 miles per hour.

This fictional Los Angeles is a real marvel; it somehow manages to fit every landmark from both the city and all of the outlining cities. But as impressive as the city is, this is still your standard game of Midnight Club. The game has a forgettable storyline that is there only to introduce you to the world of street racing and give you missions. As you play through the single-player story mode you'll have to take part in various tournaments, perform some oddball challenges, earn enough cash to buy cars and parts, and earn enough respect to become the best street racer in Los Angeles. Chances are all this sounds familiar, because it's basically the same plot that we've had in every other Midnight Club game. The difference here is that you're not moving from city to city and the graphics are really, really good.


Everything that you loved about the past three Midnight Club games is front and center here, from the high speed races to the different types of races to the weird car super powers. Super powers? While not noticeable at first, it won't be long before you realize that your car has a secret. It's true; your car can perform all sorts of cool tricks, most of which will give you a significant advantage in your high speed race to the finish line. There are four different powers, including AGRO (the ability to plow right through the competition), ZONE (which slows everything down so that you can make precise corners), EMP (an electromagnetic pulse that disables the competition), and ROAR (which sends out an engine rev so loud that traffic will do anything it can to get out of your way). All of these different abilities add a lot to the game; however they don't overshadow the already strong racing mechanics.

For the most part Midnight Club is set up like all street racing games; you basically drive around the city looking for different people to race. Beyond the standard tournaments and time trials, you'll run into random cars that are looking to beat you to the finish line. Thankfully there are a few different types of events, including time trials, checkpoint races around the city, freeway races, and races from point A to point B, all stuff you have come to know and expect from a street racing game. Throw in the police presence and lots and lots and lots of advertising and you have the makings of your basic open-world street racing game.The criticism that has always been leveled against this type of racing game is that with so many different city streets (and hidden shortcuts) it's incredibly easy to get lost or accidentally make a wrong turn. Unfortunately this is still the Achilles ' heel of Midnight Club: Los Angeles. On one hand it's a double-edged sword; you want the city to be fully realized and full of intersecting streets and shortcuts, but the more complicated the city is the more overwhelming the experience can be when you're driving at breakneck speeds. It's hard enough to keep control of the car and dodge traffic without having to also look at the tiny map to make sure you didn't miss your turn.

Some recent open-world racing games have managed to find ways of getting around this impediment. Burnout Paradise, for example, featured a number of visual and audio cues to help you navigate through the city at full speed. This is not the case with Midnight Club, instead you're forced to pay attention to one of two different maps or try and memorize every street and intersection of Los Angeles, California.

This problem goes from bad to worse when you find out that your opponents are insanely difficult to beat. If you've played a racing game in the past twenty years you already know about "rubber band A.I.," the artificial intelligence that somehow allows the other racers catch back up no matter how far ahead you are. Unfortunately this is done to the nth degree in Midnight Club: Los Angeles. In truth you can never get too far ahead of the pack, by the time the finish line is in your sights you'll have the rest of the racers right on your tail. This can create some really tense finishes, which can be very exciting to play. However, at the same time it's a little too easy to accidentally mess up and not be able to recover in time. Worse yet, since every race is close at the end, this means that the only times you would use your limited power boosts is if you crash and need to regain speed or right at the finish line. The way the computer-controlled characters race is a real problem, it turns an otherwise fun experience into something incredibly frustrating.

The good news (if there is any) is that after awhile you stop noticing the game's unfair difficulty. After a few hours of play you'll start unlocking newer, faster cars and know the ins and outs of the city. By the time you buy your first motorcycle you will have all but forgotten the difficulty. Unfortunately you will be reminded of it here and there, but for the most part the hardest segments of the game are right up front. Even if the game does still have all of the AI problems late in the game, you will barely notice them when you're unlocking new vehicles and taking control of the races.


Contrary to the title, not all of the street racing happens at midnight. Instead this condensed version of Los Angeles has a standard day cycle, which includes the sunrise to the sunset and everything in between. Although you can race during the day, Midnight Club: Los Angeles feels a lot darker than what we had in Burnout Paradise. However, that may have more to do with the fact that at the time I reviewed Burnout Paradise there was no day/night cycle, but rather one sunny day locked in place. On top of the different night and day lighting, Midnight Club also features the occasional rain storm, which definitely looks cool and can affect your car's stability.

The graphics in Midnight Club: Los Angeles are good, although they are a little less polished than some of the visuals found in the competition. For those who have been to Los Angeles, there are plenty of cool real life surprises found around this virtual city. The overall graphics definitely fit the tone of Los Angeles, from the color to the landmarks. What's more, by including a lot of the outlining areas you are able to race through a lot of different looking environments. For example, it's always fun to go from the claustrophobic corridors of downtown L.A. to the sandy beaches of Santa Monica and then up to the long and windy hills of the Hollywood Hills. Even if we're not visiting far off parts of the world, the developers at Rockstar San Diego have done an excellent job of making each section of the map feel unique.The one graphic flourish that seems to get everybody's attention is how seamless the transitions are, especially when it comes to switching from the large world map to the street level. Whenever you start a race or pause to view the larger map, the player is catapulted up way over the city of Los Angeles. It's not that it simply switches to an overhead view; it's the way it looks. When you go back to racing the camera falls down to street level in a way that allows you to see all of the surroundings and marvel at how amazing the city looks. This isn't something that necessarily changes the gameplay in any way, but it's hard not to be impressed with the transitions found in the game. Really, this is just one of the many examples of how impressive Midnight Club's graphical touches are.

The game's audio is also good. It's more than just the game's lengthy soundtrack (which features a number of top 40 songs you'll instantly recognize); you also get a lot of good car sound effects. Generally speaking in racing games sound effects take a backseat to the visuals, but it's hard not to overlook how important they are to helping you feel like you're in a life or death race to the finish line. The voice acting is also strong, even though there's really no reason for there to be a storyline.


On top of the game's lengthy (and difficult) single-player story mode, you can also take the game online and play against fifteen other real people. I can't guarantee that your opponents online will be any easier than the computer-controlled racers offline, but at least it will be a level playing field. The best part comes when you realize that there are a number of modes that are downright bizarre to see in a racing game. I'm talking about modes such as Capture the Flag, Team Capture the Flag, Keepaway (get a flag then keep it away from all the other racers), Stockpile (whoever returns the most flags to his base wins), and more. And that's not all, you will also be able to play standard races, as well as customize your own races and try them out online. If you're a fan of fast-paced racing games and love to play online, then Midnight Club: Los Angeles has enough unique modes to keep you busy until Midnight Club 5 hits the shelves.

All in all this is a fun racing game. Unfortunately it's nowhere near the top of the racing heap this year, but it does have enough unique aspects to make it worth checking out if you're a fan of the genre. I definitely like the direction Rockstar Games is going with Midnight Club, I just hope that next time they rework the artificial intelligence and offer a more original single-player campaign. If you can overlook the game's steep learning curve then you're going to have a great time.
Midnight Club: Los Angeles isn't without a few problems, including a steep learning curve, unfair artificial intelligence and a lack of originality. However, that shouldn't keep you from having a great time as you race around one of the best looking recreations of Los Angeles I have ever seen!

Rating: 8.5 Very Good

* The product in this article was sent to us by the developer/company.

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About Author

It's questionable how accurate this is, but this is all that's known about Cyril Lachel: A struggling writer by trade, Cyril has been living off a diet of bad games, and a highly suspect amount of propaganda. Highly cynical, Cyril has taken to question what companies say and do, falling ever further into a form of delusional madness. With the help of quality games, and some greener pastures on the horizon, this back-to-basics newsman has returned to provide news so early in the morning that only insomniacs are awake.
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