Land of Legends
Shrapnel
Games seen potential in
Tiny
Hero Game Studios' fantasy strategy game
Land of Legends, and I
can see why. The turn based game is comfortable for almost any
player, regardless of strategy game experience. Mature gamers as well
as recruits to the strategy gaming world will likely find this game
fun and addictive. The smooth, clean graphics that remind me that
this is fantasy and fun, not serious and gloomy.
For most the game starts with a tutorial, which
may seem beneath some gamers, but is
helpful to show some of the basic strategies that may be overlooked
by gamers that think they know everything about strategy games (you
know who you are). If you feel that the tutorial is slow you have the
ability to click through the chatter and still get the understanding
of the concepts, or you can simply skip the tutorials altogether
(they are optional). I found the tutorials to be thorough and
complete. Once you spend around 20-30 minutes in the tutorials you
are ready to go. The hard copy manual included with the game is also
a very good resource for understanding the finer details of the game.
You could definitely play the game just
fine without opening the manual, however, for those that can force
themselves to look over it, you will gain an advantage in
understanding how the game works and how to use each of the over 70
unique abilities that are contained within the 8 very different
races.
There is a single campaign with
two levels of difficulty that consists of 32 missions (not counting
the 3 tutorials). This gives you 4 missions as each race. The
missions have various objectives that must be met and most of them
have a set number of turns to complete that mission. You must
complete 3 of the 4 missions for each race to unlock the first
mission for the next race. Each race gets a bit more expensive to buy
units and has more complex abilities for those units. I actually
think there is a good, balanced curve to the increasing complexity as
you progress the missions. The missions take anywhere from 15 minutes
to 1 hour each, giving you the ability to play as short a game or as
long a game as you have time for.
Most multiplayer
games take anywhere from 20 minutes to 2 hours. There are two basic
ways to play multiplayer, two player hot
seat, or two player Internet. The
hot seat mode will need to be used if more
than one person is using one copy of the game to play together as
Internet registration will not allow
multiple accounts to use the same registration key (to prevent
sharing keys on the Internet). The Internet
matchmaking seems to work good, with a clean and simple chat enabled
challenge/response system. They also track
and rank registered players on the Tiny Hero Game Studios web site.
The 1.1 Patch is a must have not only
for the 2 bug fixes but it also added several playability
enhancements that really improved the overall experience. Some of the
added features were the ability to save in progress
(not just at completion of a mission), two new multi
player and skirmish maps, ability to use all 8 races in multi
player and skirmish games before completing campaigns, keyboard
shortcuts, grid overlay, and improved animations. This review was
based on the 1.1 version.
The game is
simple, easy to learn, yet tough to master.
It is easy enough to jump right in and play, yet complex enough to
give variety and new experiences each time you play. The game also
has low requirements allowing it to run on even the most basic
machine. Whether you are new to the genre or a seasoned strategist,
it is definitely worth downloading the 67MB
demo and giving the game a try. Be warned, you may become addicted
and feel drawn to complete the campaign. The game may not replace
your favorite, but will give hours and hours of fun.
The game is simple, fun, and safe for the whole family. It may not be game of the year, but it certainly is worth a look from strategy buffs.
Rating: 8.1 Good
* The product in this article was sent to us by the developer/company.