The game picks up roughly where the film ends, but making sense of the story is a chore. The plot is presented entirely by text boxes displayed next to poorly digitized, incredibly low-resolution stills of the film’s actors. I understand that they are trying to make connections to the movie and emphasize the celebrity-acted characters, but these dialogue boxes pop up right in the middle of the action and bring the pace to a screeching halt. When I’m blasting away at Cobra goons it doesn’t matter how much I like Dennis Quaid as an actor, I don’t want his scowling, pixilated face popping up and annoying me.
Technical issues plague the game. The levels and many of the elements are rendered in 3D and displayed completely top-down, but enemies, projectiles and the Joes are all sprites. Needless to say this produces some depth perception problems, and also leads to numerous clipping snags on the environment, enemies and structures. On more than one occasion I had to restart a level after getting stuck on part of the scenery, and enemies often get trapped in places where you can’t see or hit them easily. It doesn’t help that all aiming is handled with D-pad movement, without any assist from a lock-on. Most of the time you’ll be spraying lead in the general direction of an enemy, swiveling awkwardly left and right—it’s a good the levels are so saturated with enemies and that you have an infinite number of clips because surgical accuracy is impossible to pull off. This mechanic also makes it difficult to aim and shoot while moving, and standing still to aim is a bad idea with so many goons and bullets zeroing in on you.* The product in this article was sent to us by the developer/company.

I've been gaming off and on since I was about three, starting with Star Raiders on the Atari 800 computer. As a kid I played mostly on PC--Doom, Duke Nukem, Dark Forces--but enjoyed the 16-bit console wars vicariously during sleepovers and hangouts with my school friends. In 1997 GoldenEye 007 and the N64 brought me back into the console scene and I've played and owned a wide variety of platforms since, although I still have an affection for Nintendo and Sega.
I started writing for Gaming Nexus back in mid-2005, right before the 7th console generation hit. Since then I've focused mostly on the PC and Nintendo scenes but I also play regularly on Sony and Microsoft consoles. My favorite series include Metroid, Deus Ex, Zelda, Metal Gear and Far Cry. I'm also something of an amateur retro collector. I currently live in Westerville, Ohio with my wife and our cat, who sits so close to the TV I'd swear she loves Zelda more than we do. We are expecting our first child, who will receive a thorough education in the classics.
View Profile