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Final Fight: Double Impact

Final Fight: Double Impact

Written by Cyril Lachel on 4/27/2010 for PS3  
More On: Final Fight: Double Impact
As I sat in front of my big-screen television playing Final Fight: Double Impact, I was struck by its authenticity.  This is hardly the first time we've seen Capcom's classic brawler hit a home console.  This game was used to launch the Super NES, was featured on the Sega CD and even made it to the Game Boy Advance and PSP.  I own this game on at least a half dozen different consoles, yet I was sucked into this Xbox Live Arcade version like never before.  Could all this be nothing more than visual effects and authentic arcade cabinet art?  Whatever it was, I left Final Fight: Double Impact completely satisfied in a way I wasn't expecting.

In case you aren't familiar with Capcom's interesting business strategy, it involves the company packaging two hit arcade games into one $10 package.  The A-side is Final Fight, the hugely popular 2D brawler that spawned sequels and cameos in the Street Fighter series.  On the other side of the arcade is Magic Sword, a more traditional 2D action game where you run around hacking and slashing your way to the top of a very tall tower.  Both games are worth paying five dollars for, especially since you can take these games online and compare your score with the online leader boards.


 Of course, packaging two games together is nothing new.  In fact, Capcom went a lot further when they released their Capcom Classic Collection games on both the PlayStation 2 and PSP.  These discs featured more than a dozen games, all for not much more than Final Fight: Double Impact.  But don't let the simple economics cloud your judgment, because this Xbox Live Arcade release is worth every penny you spend on it ... even if you're like me and own the game on a half dozen game systems.

The biggest draw is definitely Final Fight, a brawler that still holds up remarkably well.  It's not a lengthy game; you can beat it in under an hour.  This arcade game features Guy, Cody and Haggar, three tough guys who are on a mission to rescue the Mayor's daughter.  Instead of hopping on a helicopter and flying straight to the gang's hideout, these three dummies decide to walk the streets, parks, subways and elevators kicking butt and cleaning up the community.  Even with the short campaign, I found myself forced to continue well over twenty times.  I would say that if I was actually standing in front of an arcade cabinet tossing in quarters, I would have easily spent the $5 it would have cost to buy this half of the game.


The other half is Magic Sword, which is different enough from Final Fight to be worth a play through or two.  Despite being ported to everything from the Super NES to the PSP to the PlayStation 2, Magic Sword is often forgotten when people discuss classic Capcom arcade games.  This game trades in the slow-pace of Final Fight for non-stop fast action.  You're constantly running in one direction looking for the exit, rescuing prisoners and taking down large bosses.  The levels are short and the game won't last much more than a half hour, but there's no denying how impressive all 51 levels are.  And just like Final Fight, you can take this game online and play it with a friend.

Both of these arcade games are built around the idea that you are just one person in an arcade.  By default a stranger can walk up to your game and join in, giving you a little help from half a world away.  Of course, this means that by default you cannot pause the game.  I learned about this the hard way.  Because the game is constantly online (and thus open to friends and strangers), you won't be able to pause.  Thankfully you can switch to an offline game and pause to your heart's content.  It may seem like a minor gripe, but I wish the game mode selection was more readily apparent when you first start the game.  I've heard from a number of gamers who didn't even notice that you could switch to an offline game until their second or third time playing.  It's not a deal breaker, but it's definitely important to be aware of this quirky gameplay decision.Of course, the real reason this game feels so authentic is because of the visuals.  Capcom hasn't gone back and redrawn the visuals or anything, instead they have purposely made the game look as beat up as possible.  Instead of simply giving you the emulated game sandwiched between a couple of black bars, Final Fight: Double Impact adds authentic cabinet art in the unused areas of your widescreen television.  What's more, the game gives you a realistic looking television, one that looks like it came from 1989.  The screen has a rounded shape and, depending on how you set up your visuals, you can play the game exactly how it looked in the arcades.  Imperfections and all, this game successfully gives you the impression that you're playing a twenty year old arcade game.

As I sat there in front of my television set I was transported back to a time when nobody knew what high definition TVs were.  It was a time when nobody cared about polygons and a 45 minute arcade game was considered a good deal.  I completely forgot that I was staring at a 1080p display; instead I was transfixed on how beat-up that virtual television screen looked.  I was reminded about the rounded edges and the scan lines.  It all took me back to my youth in some dark and seedy arcade.  It's shocking how effective all of these theatrics are, yet this would be the version I would go back to for precisely that reason.


These visual effects aren't enough to make up for some outdated gameplay, but most gamers should already know what they are getting themselves in for.  This is a faithful compilation of a couple ancient arcade games; you're not spending $10 for the advanced gameplay.  What you're getting with this game is the very best console port, complete with useful information, achievement points and online play.


Both games also come with an in-game achievement system of sorts.  As you play through each title a series of challenges will pop up, rewarding you with a series of bonus features if you complete them.  This may not be enough of a reason to get you to play the game for hundreds of hours, but I found myself playing through each game for a fifth or sixth time just to see if I could complete the challenges.  These challenges may be an artificial way of enhancing the game's life, but it definitely worked on me.

Final Fight: Double Impact may not be full of surprises, especially if you're the type of gamer who grew up on these arcade games.  However, I have a hunch that there are a lot of Final Fight fans that never gave Magic Sword proper respect.  Hopefully this Xbox Live Arcade release will remind people how great these arcade cabinets were.  Perhaps it won't be long before we see other classic Capcom arcade games hit the system, perhaps Gun.Smoke or Strider.  No matter what the future holds for Capcom, fans of classic arcade games should give Final Fight: Double Impact a shot.
Final Fight: Double Impact packages two great games into one worthwhile download. Both Final Fight and Magic Sword hold up well, especially when they are displayed in between authentic cabinet art and visual effects. Throw in online gameplay and you have a pair of must-own titles for the Xbox 360!

Rating: 8.9 Class Leading

* The product in this article was sent to us by the developer/company.

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About Author

It's questionable how accurate this is, but this is all that's known about Cyril Lachel: A struggling writer by trade, Cyril has been living off a diet of bad games, and a highly suspect amount of propaganda. Highly cynical, Cyril has taken to question what companies say and do, falling ever further into a form of delusional madness. With the help of quality games, and some greener pastures on the horizon, this back-to-basics newsman has returned to provide news so early in the morning that only insomniacs are awake.
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