Age of Empires 3
The Age of Empires series has been, to me, the epitome of “old school”
real-time strategy. Past titles have been very well done, but at
their core they are pure “build and conquer” type games, with very
little extra fluff. Units were never complicated or fancy, and
each was balanced with strengths and weaknesses against other unit
types. Age of Empires did pure, almost bare-bones, RTS, and they
did it extremely well. But for me, after hordes of copycat RTS
titles, I needed something more than just old-school fun from my RTS
game. I was looking for something to set the title apart from the
rest of the pack. When I heard that Age of Empires III
was adding an extra deck-building element to their tried-and-true
formula, I was intrigued. After running AoE3 through its paces, I
found myself a bit disappointed. I was expecting greatness, and I
received something less. While the game is solid, beautifully
done, and fun to play, it still just feels like an old-school RTS with
a few extra bells and whistles.
Age of Empires III takes place during the Age of Exploration,
when European countries were sending forth brave souls to colonize and
conquer the Americas. Like previous Age of Empires titles, AoE3
spans various “Ages”, technological levels through which players
progress during a given scenario. Taking on the role of one of 8
European countries, players begin at the Age of Discovery and progress
through to the Age of Imperialism, showcasing a wide range of
technological advancement. While there are several new features,
AoE3 plays very much like its predecessors. An initial colony is
planted, after which Settler units begin gathering resources to fund
the burgeoning economy. An early rush tactic it a bit difficult
in AoE3, as it’s almost impossible to raise a standing army during the
Age of Discovery. By the time the second Age roles around, there
are generally enough defenses available to stave off an opportunistic
early assault. For a turtler like myself, this is a very welcome
feature.
Age of Empires fans will notice quite a few changes from previous
games. First, Settlers are now drop points for resource
gathering, meaning they no longer need to return their loads of
resources to the town center. In addition, the annoying Farm
system has been removed. Settlers can still gather Food from
fruit bushes and wild game, but they no longer need to plant those
time-limited Farms once the local food supply runs out. While I
honestly never had much of a need to use anything other than the local
flora and fauna, for those that want a bit more permanent (if slower)
food source, Mills are now available. Mills are slow-but-steady
food producing structures, each of which can field up to 10
Settlers. Plantations, a gold-producing version of the Mill, are
available when the precious mines run dry.
Resources can also be obtained through Trading Posts, a new and
interesting feature in AoE3. Trading posts can be built on
certain spots on most of the maps. Once built, they begin
trickling in Experience each time a delivery is made. Upgrades
allow players to increase the rate of deliveries, and they allow
different shipments (of wood, food, or gold) to be made. Since
these locations quickly generate resources as needed, they are usually
hotly contested points on the map. Trading Posts can also be
built in Native American villages, neutral, indestructible points much
like the trade route lines. Building a Trading Post at a Native
American settlement allows players to gain technology advantages and
military units from the Native Americans. As an added bonus,
Native American military units do not count against the population
limit for a given Empire.
The military units, and combat, is very much old-school Age of Empires
fare. Much of the “rock, scissors, paper” feel is in place, as
each unit will have strengths against some unit types, weaknesses
against others. Fielding the correct combination of units is
important, although players will quickly find that some units are a
great deal more powerful than others. In fact, in spite of the
huge range of different units available to the various Empires, I was
relying on about 3 or 4 unit types though most of my games.
Combat itself is quite straightforward, with very little advanced
tactics available. There are no formations, and very few
alternate combat abilities for any of the units. Most of the
time, the best method of attack is “Get ‘em!” Each Empire has a
hero-type Explorer unit, a powerful military and exploratory character,
but even they don’t often turn the tide of battle.
Probably the most interesting aspect of Age of Empires III is
the Home City. Here is where deck-building meets real-time
strategy. A new resource, Experience, is introduced into the Age
of Empires franchise. Experience is gained for just about
everything in the game. Building structures, defeating enemy
units, and collecting various treasures all build up experience.
During the single-player campaign, experience is also gained for
completing various objectives. In skirmish mode, experience
points are gathered for a host of different events, but winning a
particular map nets the biggest chunk. During a given scenario,
Shipments from home will be awarded as enough experience is
gained. To gain a shipment, players need simply to travel to the
Home City screen, and then pick a shipment card from their Home City
deck. These shipments can be simple, unlimited-use deliveries of
small amounts of food or settlers, or they can be incredibly powerful,
one-use technology advances or shipments of military units. Home
City shipments can quickly turn the tide in battle, as a sudden influx
in military might or much-needed resources arrives.
Experience gathered during play also increases the level of the Home
City, and these advancements are carried from game to game. Each
Empire has different Shipment Cards available for purchase as the city
levels up. After reaching high enough level, more cards are
available than can be carried into a given skirmish, so some deck
customization is necessary. In a resource-poor map, more supply
cards can be included. Water-rich maps require cards increasing
strength and numbers of naval forces. I personally like stacking
my decks with artillery and economic cards, allowing me to turtle up
and blaze through the Ages, until I build up enough to become an
unstoppable force.
Age of Empires III looks and sounds incredible. The
graphics are great, with each unit very well animated. I never
had my usual RTS trouble of distinguishing unit types at a
glance. The terrain is fully destructible and highly detailed,
and is just a pleasure to look at. The game also sounds great,
from the music to sound effects and even the voice acting. I
often find myself cringing when the characters begin talking, but this
time around I was quite pleased. I found the interface to be a
little less than optimal, which surprised me. While many things
were hot-keyed, there were quite a few actions that weren’t, and I
found myself fumbling occasionally during the heat of battle.
The single-player campaign is surprisingly well done for an RTS game,
chronicling the adventures of one Morgan Black and his
descendants. The campaign itself showcases nicely just about
every map type. The skirmish maps are also well done, and it
shows that a great deal of care went into each design.
While everything is very well done, Age of Empires III just
doesn’t do enough new or innovative to truly captivate me. I
thoroughly enjoyed the game, and very much enjoyed the Home City
deck-building aspect. At its heart, though, AoE3 is still “just”
another Age of Empires game. Fans of the series will be well
pleased, and RTS fans will have an enjoyable time. However, Age of Empires III
is not the “next big thing” in RTS, so those looking for total
innovation or reinvention of the genre will be somewhat
disappointed.
Age of Empires III is a very well-polished old-school RTS, with enough new concepts to freshen the series up a bit. Fans of the Age of Empires franchise will be well pleased, but those looking for the Next Big Thing in real-time strategy will need to look elsewhere.
Rating: 8.2 Good
* The product in this article was sent to us by the developer/company.
About Author
I'm an old-school gamer, and have been at it ever since the days of the Atari 2600. I took a hiatus from the console world to focus on PC games after that, but I've come back into the fold with the PS2. I'm an RPG and strategy fan, and could probably live my gaming life off a diet of nothing else. I also have soft spot for those off-the-wall, independent-developer games, so I get to see more than my share of innovative (and often strange) titles.
Away from the computer, I'm an avid boardgamer, thoroughly enjoying the sound of dice clattering across a table. I also enjoy birdwatching and just mucking around in the Great Outdoors.
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