I must have deliberated for a week before purchasing Nintendo’s latest version of the
Game Boy.
It was an epic mental struggle, a psychological clash between desire
and logic that ultimately...never mind. In light of all the
self-debating, I am quite pleased with my new super-portable
Game Boy, even though it left a Ben Franklin shaped hole in my savings account. Hopefully I can recount just what makes the
Micro worth the hundo you’ll drop for it.
The obvious selling point is the size of the machine. Without a doubt, the
Game Boy Micro
is the smallest gaming console ever created, and you can’t really get
an idea of how small it is until you hold it in the palm of your hand.
It’s smaller than an NES controller. The GBA cartridges it plays are
bigger than the Micro’s screen itself. In fact, when comparing the size
of the game paks to the system, you’ll be amazed that with such a
honking huge cartridge inside, there’s still enough room for the GBA’s
processing guts.
And that’s where one of the Micro’s chief down
points comes in: it plays only Game Boy Advance cartridges. No classic
Game Boy Games. No Game Boy Color games. What the Micro gains in
portability, it loses in versatility; there just isn’t enough room in
the Micro’s diminutive frame for two processors. Nintendo is quick to
stress that the GBA game library has over 700 titles, and I’m sure
that’s enough to keep the average consumer busy, but I still won’t be
able to play my copy of Metroid II on the Micro.
The average consumer, however, is the target demographic. Odds are they’ve never heard of
Metroid II Return of Samus,
so they’ll be perfectly happy with the massive GBA library. They’ll
also be enamored with the Micro’s distinct sense of style as well.
Everything about the past Game Boy models has been sleeked and
sexified. The
Micro comes in two colors, black and silver.
Power and charge lights have been eliminated; the start and select
buttons now glow an icy blue or molten red depending on the battery
level. There’s a small slot for a wrist strap, but oddly enough the
strap itself is sold separately, unlike the one packaged with the DS.
Shoulder buttons are larger and easier to manage, and the horizontal
design of the original GBA is back for a more natural feel.
Interchangeable faceplates (the Micro comes with three) allow the
console to match the player’s mood, so if you’ve always wanted to deck
your portable out in military camo, here’s your big chance. A pink
ladybug-flower plate is perfect for the bubbly and flirtatious gamer,
while I prefer the haunting nautilus X-ray image. It fits my
smoldering, cynical outlook nicely.
The faceplates serve a practical purpose as well, by protecting the
screen with a transparent layer of plastic. New styles and colors will
be released soon at an affordable price, so picking up a new faceplate
to replace your scratched old one won’t break the bank.
The
Micro comes
packed in a spiffy box that’s reminiscent of the iPod, and a first in
package design for Nintendo. Accessories for the portable are more
numerous than those for its GBA SP and DS older brothers; included with
the
Micro are a tool for popping the faceplates in and out, a specialized charger for the
Micro’s smaller charging port, and a sleek velvet bag that keeps the console safe from dings and scratches.
The
Micro is most definitely image-conscious, with the most sex
appeal of Nintendo’s consoles except maybe the forthcoming Revolution.
Despite all of this focus on appearance, the
Micro is also
remarkably good at doing its job: playing video games. The snug control
layout takes a bit of getting used to, but is quite comfortable after
some practice. The screen, probably the focus of the most doubt and
debate, is a surprise within itself. It has five levels of brightness,
adjusted by holding the left trigger and manipulating the volume
control on the right side of the
Micro. Indeed, it is the brightest of all Nintendo’s portables, even outshining the DS.
This means it’s crystal clear in almost any conditions, be it sunlight
or pitch black darkness. The screen size, a little under two inches
long and a smidge over an inch high, isn’t hard on the eyes either;
I’ve played Harvest Moon for an hour straight without getting any
eyestrain. GBA games actually look sharper and crisper on the
Micro LCD, probably because the pixels are packed so tightly.
One of the
Micro’s
subtlest and most appreciated features is its nondescript headphone
jack. It’s on the bottom of the unit, on the lower right hand corner,
and allows for easy listening without any detriment to control. In
fact, the headphone experience is superior to the
Micro’s single little speaker, which is just a tad on the tinny side.
I have but one question. If Nintendo can cram a headphone jack into a
machine this small, then why isn’t there one on the GBA SP? Why do I
have to buy an adaptor for a much larger console? Suffice it to say, I
can finally play my GBA games in public and hear them too, I just wish
I could do it on my clamshell-folding SP.
The flaws of the
Micro are
few, but significant. As I stated it only plays GBA games, so you’ll be
getting a smaller machine that does less. The screen light can’t be
turned off, so the battery life is technically shorter than the GBA
SP’s by default, but who plays their SP with the light off anyway?
Speaking of the SP, the
Micro’s biggest competition is actually
the latest upgrade of its larger cousin. Nintendo recently released the
GBA SP Mark II (lots of acronyms!), which possesses a screen as bright
as the
Micro’s, but still lacks the headphone jack.
It all comes down to the consumer base. The iPod happy teens and casual gamer adults will appreciate the
Micro for its discreet sense of taste, and its modifiable appearance. The
Micro is
basically about image, and it’s for people who don’t want to look like
a geek while playing video games. Most of the hardcore will probably
stick with their GBA SP’s, buy the new mark II, or use their DS’s to
play their collection of GBA games. That said, the
Micro is an
impressive feat of miniaturized technology, a sexy little beast that
will satisfy gadget connoisseurs, and finally a compact power house,
capable of pushing the same graphics of the SP as well as fitting into
the tightest jeans.
Pick one up if you’re a gamer with a refined sense of class and the extra spending cash.