Despite the bugs John and I were big fans of Battlefield 2 from Electronic Arts so when we got the chance to talk about the port of the game to the console we jumped at the chance. We were lucky enough to talk to Marcus Nilsson, the Executive Producer of Battlefield 2: Modern Combat about what we can expect from the console version of one of our favorite games.
Marcus Nilsson: The
classes are the same in principle but we did balance them differently and give
them a few new weapons for console. You will not unlock upgrades like you do on
PC, but you will rise in rank from Private to General, and achieve medals along
the way for your accomplishments.
GamingNexus: What are
the major differences between the Xbox and PlayStation 2 version? How did you have to modify the controls for a
console audience? How did this impact
the controls for the vehicles?
Marcus Nilsson: Actually,
both consoles have the same content and gameplay. We’re very proud of the fact
that we’ve been able to get 24 players on both platforms, in addition to over a
dozen vehicles, and on huge maps. We made the game a little more accessible
than it is on PC, and this meant tweaking the controls a little in most cases.
We did some drastic things like adding a beginner control setting for
helicopters, so people have that option. However, because this was built from
the ground up for console, we always focused on making the controls perfect for
the system the game is on.
Marcus Nilsson: We
are working on downloadable content right now, and
we’ll be announcing more details about this soon.
Marcus Nilsson: No,
we will not support the keyboard and mouse, but after you play a match and see
how the game was specifically designed with a controller in mind, I don’t think
you’ll miss this.
Marcus Nilsson: Hotswapping
is a key new feature, and it gives you control of any soldier in your squad as
long as you have line of sight. The campaign forces you to fight on both sides
of the war, and you are constantly receiving conflicting news reports and
mission objectives. There are 20 missions to complete, and then you must decide
which army you believe and lead that army to victory.
GamingNexus: How are
you going to combat cheating on both platforms?
Marcus Nilsson: We
take the online play very seriously, and use the online demo and beta tests to
identify areas where cheating can occur. We then fix those areas. Also, in the
game the team has the option to kick a player if they get enough votes, so the
community can also regulate itself in this regard.
Marcus Nilsson: Our
target from the very beginning was to release a game with zero bugs in it. We
are happy to report that we reached this goal on both platforms. Will there be
something that we missed? Perhaps. However, we have been working on this game
for almost three years now, so we’ve had a lot of time to deliver clean and
balanced code.
Marcus Nilsson: We
have an Xbox 360 version in development now, and we’ll be releasing more
details on this very soon. We’re going to be doing some new things with the
Battlefield franchise, but of course staying true to its roots.
Marcus Nilsson: It’s
a little bit of both, actually. We know we have PC fans who are going to pick
this up to experience hotswapping and the deep single player campaign. They
also will want to try out the 13 completely new maps, as well as the new
vehicles and weapons. However, this is also the most accessible version of
Battlefield, so it will attract new people who either don’t play on PC, or want
a deep offline experience.
Marcus Nilsson: We
expected the demo to be popular, but we were surprised by how popular it was
right off the bat. At one point we were the #4 Xbox Live game in the world, and
the demo was only available in the
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