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ASUS GeForce RTX 5070 Ti Prime

ASUS GeForce RTX 5070 Ti Prime

Written by John Yan on 2/19/2025 for PC  
More On: GeForce RTX 5070 Ti Prime

The Blackwell cards keep on coming and today we have the GeForce RTX 5070 Ti. Announced at CES, this card has a MSRP of $749, but no Founder’s Edition. Like the GeForce RTX 4070 Ti, we’re only getting AIB partner variants with this SKU and NVIDIA and ASUS were kind enough to send theirs for review.

ASUS does have a few different versions of the RTX 5070 Ti in their lineup and we were sent the Prime variant, which is supposed to be their MSRP SKU. The past week has been wild as we had price leaks with RTX 5070 Ti prices being 33% or more over MSRP to now with a few cards being changed back to MSRP. So, will we have a good amount of these cards being sold and available at $750? Time will tell, but if the past few cards have shown, it’s going to be really tough to find one at that price.

The ASUS GeForce RTX 5070 Ti Prime is a little over a 2 slot card that features three fans. Unlike the Founder’s Edition cards in the 5080 and 5090, the PCB on the AIB boards look to be more of a traditional build with one long piece and a large heatsink and fan design on top of it. It’s a pretty familiar design and the TUF cards that I reviewed in the past are similar. Aesthetically, the Prime does have a nicer rounded design that I prefer over the boxy design of the TUF series. Compared to the last generation of Prime cards, in my opinion, the RTX 5070 Ti version is a better looking card.

Spec wise, we’re looking at a Blackwell card with a base clock of 2300 MHz with a possible boost clock of 2452 MHz. It has a CUDA count of 8960 CUDA cores and features 16GB of GDDR7 memory on a 256-bit bus. Memory speed sits at 1750MHz. You can see in the grid below the improvement over a RTX 4070 Ti Super isn’t that much, and while there are some architectural improvements, I have a feeling the performance improvement minus multi frame generation will be small.

  GeForce RTX 5070 Ti

GeForce RTX 4070 Ti Super

GeForce RTX 5080

SM

70

66

84

CUDA Cores

8960

8448

10752

Tensor Cores

280 (5th gen)

264 (4th gen)

336 (5th gen)

RT Cores

70 (4th gen)

66 (3rd gen)

84 (4th gen)

Texture Units

280

264

336

ROPs

128

96

128

Base Clock

2300 MHz

2340 MHz

2295 MHz

Boost Clock

2452 MHz

2610 MHz

2617 MHz

Lengthwise, the RTX 5070 TI Prime is 304mm or 12 inches. Heightwise, the card is 48mm or 19 inches high. And as mentioned earlier, it’s just a little more than a 2 slot card with a width of 137mm or 5.4 inches. I do find it a little funny that ASUS touts these as SFF cards, but many cards early in the launch are pretty large and we usually get shorter cards later on in the lower end models that I think are more suited for SFF builds albeit without the speed of these higher end models.

On the I/O side, we have the same amount of connectors that the Founder’s Edition of Blackwell cards have. We’re talking 3 DisplayPort 2.1b connectors and 1 HDMI 2.1b connector. I do like that extra HDMI connector on the TUF series of cards so if you need more HDMI connections, that would be the SKU you’re looking for.

We have the usual 12 VHPWR connector here, but it’s not in the nice angled direction that the Founder’s Edition cards have it. It sits parallel to the back of the card, which can be an issue for some people’s setup. It does make me bend the cable a little more than I like in my case. ASUS does include a 3 pin to 12 VHPWR adapter in the box, but it’s not the more flexible design that came in the Founder’s Edition of the RTX 5090 and the RTX 5080. It’s a rather stiff adapter that will need a little more force to bend if you need to. TGP on the RTX 5070 Ti is 300W, which is slightly higher than the RTX 4070 TI Super’s TGP of 285W. That’s one of the lower increases in power when compared to the current crop of Blackwell cards.

Let’s get into the benchmarks. Test wise, my system consists of:

AMD Ryzen 7 9800X3D
G.Skill Trident Z5 Neo RGB 64GB (2 x 32GB) DDR5-6000 PC5-48000 CL30
ASRock B65-E PG Riptide WiFi motherboard
NVIDIA GeForce RTX 5090
Samsung 990 Pro 4TB SSD
LG OLED42C2PUA 42"
NVIDIA Drivers 572.43

First up as usual, rasterization numbers and these are going to be run in 4K. Besides the other Blackwell cards, I’ve also got the GeForce RTX 4070 Ti Super here to compare it with.

When compared to the GeForce RTX 4070 Ti Super, we're getting performance increases of around 1-16%. There are some games where the performance is about the same or a tiny bit slower. It actually matches well with the GeForce RTX 4080 Super, a $1000 card. If you can find the this card for $750, it would be a pretty good deal when compared to the RTX 4080 Super.

DLSS tests are up next. With the new Transformer model on some titles, it's actually something that works really well for titles that are more demanding. Here's how how it does between Quality and Balanced modes.

Black Myth Wukong seems to be the outlier here as performance isn't better than the RTX 4070 Ti Super. But in the other titles, there's some very solid uplift over the RTX 4070 Ti Super using the two DLSS modes. Again, performance is close to the GeForce RTX 4080 Super in most of the titles, which I find nice to see.

Next we'll turn on RTX features and utilize DLSS. For game a game like Star Wars Outlaws, ray tracing is always enabled, but for that game we'll turn on Path Tracing.

Without DLSS enabled, performance is not going to provide a good gaming performance in any title at 4K. And even with it on, you'll probably be better off not turning on ray tracing and definitely not path tracing. Frame generation can smooth out performance though, so let's see how this card does in that scenario.

So as you can see, you can get some great smoothing when using frame generation. Not shown though are the amount of increased latency that can happen with the feature turned on and it's different from game to game. Using DLSS does decrease the latency a good bit and in some games, a huge amount to where it's very playable.

The GeForce RTX 5070 Ti does support Multi Frame Generation, although the base level performance in 4K does tend to increase the artifacting that can occur since increasing the amount of generated frames on games that don't have a good base line level of performance tends to be more noticeable. But, if you do want to see how much more frames you can get, here are Cyberpunk 2077 and Star Wars Outlaws where the games does let you choose the amount of Multi Frame Generation frames to generate.

Again, turning the feature on will increase latency and depending on the game and your tolerance for it, it can either be easily ignored or very noticeable. DLSS does help out a ton when ray tracing features are enabled so if you do decide to enable this feature, I always suggest using some sort of DLSS.

Finally, we have two synthetic benchmarks in 3D Mark and OpenVR Benchmark.

I was a little surprised at the scores on the OpenVR Benchmark program when compared to the RTX 4080 Super. It actually performed quite well, meaning for those who want to play in VR, this could be a good card for that if you don't want to go up to a RTX 5080 or RTX 5090.

As I said, if you can find the GeForce RTX 5070 Ti at MSRP and NVIDIA did send a list of some from various vendors that are listed at the for sale tomorrow, it's not a bad card especially if you're coming from the 3000 series. We'll see how supply is tomorrow, but at $750 and close to RTX 4080 Super performance with 16GB of VRAM, it's more than an OK offering. Hopefully, supplies will be plentiful for this SKU and there will be many that can purchase it at the suggested retail price. If you don't find it though at $750, my advice is to wait as I think $750 is about the upper echelon of what this card should be purchased for.

The performance is good and if you can find it at MSRP, it's a decent card. The question though is finding this card at MSRP.

Rating: 8 Good

* The product in this article was sent to us by the developer/company.

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About Author

I've been reviewing products since 1997 and started out at Gaming Nexus. As one of the original writers, I was tapped to do action games and hardware. Nowadays, I work with a great group of folks on here to bring to you news and reviews on all things PC and consoles.

As for what I enjoy, I love action and survival games. I'm more of a PC gamer now than I used to be, but still enjoy the occasional console fair. Lately, I've been really playing a ton of retro games after building an arcade cabinet for myself and the kids. There's some old games I love to revisit and the cabinet really does a great job at bringing back that nostalgic feeling of going to the arcade.

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