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Test Drive Unlimited

Test Drive Unlimited

Written by Charles Husemann on 8/17/2006 for 360   PS2  
More On: Test Drive Unlimited
Last week at the Atari Spotlight (my full report was posted on Monday) I got to spend some quality time with Test Drive Unlimited. OK, so maybe it was more than quality time as we were allowed to play the game during appointments and I played the game any time I had a few spare minutes which in this case meant about three hours of total game play spread out across the two days of the event.
 
The first thing that gamers are going to have to get used to is that your car does not take any damage while the NPC cars in the world not only show damage but in some cases will drop parts on the road. This takes a while to getting used to as your car feels like a tank on four wheels. Once you get past this (it takes about 30 minutes or so) the game really comes to life. It is important to realize that this game is aimed more at the casual audience rather than the hardcore racing people so if you’re expecting Forza or Project Gotham you’re better off looking elsewhere.
 
Test Drive Unlimited isn’t your standard racing game, it’s more mellow than that. The object is to collect cars and earn money but if you just want to drive around the island and check things out that’s fine too. Exploration of the island is encouraged as that’s how you find car dealerships to purchase new cars, clothing stores, and where you’ll find missions to complete. 
 
Missions are made up of some industry standards as well as a few new items. During my time with the game I completed a few time trial missions, a Crazy Taxi like mission where you have to pick someone up and deliver them to someplace else on the island within a certain time limit as well as a package delivery mechanism. What was interesting was that the type of car you have will impact the people who will ride in it. Pulling up in a Ferrari netted me a nice fair while the second time I tried the mission the woman didn’t want to get near my Audi A4. 
 
One of the more interesting new types of missions had me delivering a collectible car to a dealership on the other side of the island. While there wasn’t a time limit the amount of money I received as a reward was based on how few collisions the car had while in transit. This was trickier than it sounds as the location was on the other side of the island. While the car doesn’t show damage ever time I hit another car resulted in a reduction in the price going down. 
 
Outside of the missions there’s the fun you can have with your fellow races. In order to challenge someone you just need to flash your headlights at them and have them accept the challenge. Once you accept the challenge you are given a map of the area you are in and select the end point of where you want to race to by placing a marker on the map. Once it’s set you are then switched back to your in car view and you’re all set to race. It’s a fairly easy and quick way to go head to head with somebody else. When you are done with the race you are given the chance to race again with the same person so if you just want to race against your buddy for an hour or so you can do so without having to challenge and re-challenge each other. 
 
 
Driving around the island you’ll notice the occasional police car out on patrol. The police on the island really won’t bother you unless you start ramming into other cars. I buzzed by one police car at least 50mph over the speed limit and they didn’t blink an eye. Each time you are involved in an accident you earn one shield and while the shields go away over time if you earn three of them you will earn the immediate attention of the cops. While the higher end sports cars can leave the cops in the dust they will call in road blocks to try and stop you if you stay on one road for long enough. Getting pulled over will result in a large fine but no jail time so as long as you’ve got the money you can get away with about anything (kind of like OJ).
 
I did notice that the cops won’t follow you off road so one way to get out of a ticket is to pull off onto an off road area and wait for the heat to die down.   This might get ironed out in the final version as it seems a bit of a cheat. The other quirk in the demo was that the police have male voice in the car but the model you see handing you the ticket is female. Which either means there’s a bit of work to be done or the cops in Hawaii are using Xbox Live’s voice disguiser.
While the main focus of the game is the cars, the motorcycles are where some of the real fun lies. Switching from four wheels to two changes the game play a bit. The cool thing with the bikes is that you can actually do wheelies by pulling back on the left thumbstick and Enzo’s (raising the rear wheel of the bike) by braking and pushing forward on the stick. There is a delicate balance as if you pull too far back or forward you can flip the bike and send your rider hurdling through the air. I can foresee contests where people try and see who can maintain the longest wheelie (Atari VP of Sales and Marketing said he’s aiming to see if he can do one for a virtual mile in the game but is still working on it).The motorcycles really add a lot to the game and are a nice change of pace from the cars.
 
As the first massively online racing the game does have a few interesting twists to it. The first is that there will be certain limited edition cars available on the island so not everyone will have the same chance to drive everything on the island. The same can be said of living quarters and the clothes that your avatar can purchase. I’m interested to see how Atari maintains these items and doles them out in the game.

The interface has a couple of cool items in it.  The first thing you'll notice is the large GPS unit in the bottom left of the screen (if you are using an external view that is).  This not only gives you a rough idea of where you are on the map but when you have missions it will help get you to where you need to go.  In addition to the on screen directional arrows you also get the synthetic voice telling you when to turn and which way to go.  Another cool little feature that may only interest me is the odometer on the bottom right part of the screen.  I don't think it had any real practical value but it is kind of cool to see how far you've gone in each car.
 
The controls for Test Drive Unlimited are decent but probably not the tightest in the world. This will probably be addressed before the game ships though. A few of the other journalists there didn’t really like them but I didn’t have much of a problem with them. Then again I had one of the developers point out the ways you could change the feel of the steering so that probably helped a bit.   The rest of the controls are what you would expect with the left and right trigger handling the brakes and accelerator respectively.  The A button acts as your headlights button while the X button is your hand brake.  The D-pad controls the map overview of the island (where you can see where everyone else on the server is) as well as the steering settings, radio station, and a few other miscellaneous features.  The game will support the current Logitech driving wheel out of the box and support for Microsoft’s upcoming wireless wheel will be available in a future patch for the game (Microsoft has yet to release the driver API to developers yet).
 
Graphically TDU is fairly impressive. Not quite at the Oblivion level (but then again not a lot of pop up terrain either) but close. I was a little concerned that having the game on just one island would have limited environments to explore but there is actually a good variety of places to explore in the game from small cities to lush environments to things in between the game offers a lot of things to check out and explore.
 
Test Drive Unlimited could really be the hit that Atari is looking for. The game just has a cool, laid back vibe to it that I really haven’t seen in other races. Test Drive Unlimited really is aimed at casual games and is something I could see my girlfriend really getting into. The fact that Atari has aggressively priced the game at $40 means they are serious about getting people into the game. I just hope they can keep up with me.

* The product in this article was sent to us by the developer/company.

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About Author

Hi, my name is Charles Husemann and I've been gaming for longer than I care to admit. For me it's always been about competing and a burning off stress. It started off simply enough with Choplifter and Lode Runner on the Apple //e, then it was the curse of Tank and Yars Revenge on the 2600. The addiction subsided somewhat until I went to college where dramatic decreases in my GPA could be traced to the release of X:Com and Doom. I was a Microsoft Xbox MVP from 2009 to 2014.  I currently own stock in Microsoft, AMD, and nVidia.
 

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