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CES 2025: Razer

by: John -

It’s been a really long time since I covered Razer at CES and this year with my return after a two year absence, I booked an appointment with the company that loves RGB to see what they had in store for the upcoming year.

The first product was their notebook cooler known as Razer Laptop Cooling Pad. Shipping January 30th of this year. Featuring a large center fan, this laptop cooler dynamically adjusts its fan speed based on how hot your laptop is. It has a few different inserts to ensure compatibility amongst a variety of laptops. But what’s really interesting is that paired up with a Razer Blade, it can unlock even better performance.

With the ability to keep laptops cool, Razer created a profile that pushes performance even more since the heat that gets whisked away means you can push a laptop even further without being thermal throttled. This is only available for Razer laptops though, but if you own one and pick up the Laptop Cooling Pad, you could have the ability to gain some more performance out of it.

The Laptop Cooling Pad also features a USB hub allowing an extra three connections to it and there are some remappable buttons as well.

$150 is the price of the Laptop Cooling Pad and as mentioned earlier, it’ll be available starting January 30th with pre-orders available today.

For those who have a handheld gaming device, Razer is producing a dock that could be a nice addition to your portable gaming setup. The Razer Handheld Dock Chroma features a multi-angle backplate that can be used to tilt your Steam Deck or Rog Ally for example in various positions.

The dock is capable of 100W of pass through charging so handhelds that need a lot of juice can use this to charge and play.

I/O includes three USB-A ports, an Ethernet port capable of 1GB of bandwidth, one USB-C port, and an HDMI 2.0 port. All combined to give a lot of nice expansion capabilities for a hand held and the ability to output it to a big screen.

As the name implies, there’s RGB Chroma lighting on the bottom of the dock so if you want to add a bit of color to where the Dock is sitting, you can do so and control it via Razer’s Synapse software.

Price on the dock is $80 and like the cooling pad, it’ll start shipping on January 30th.

Razer always has some concept product that they show at CES and this year is no exception. Project Arielle is their mesh chair with both cooling and heating capabilities. Like a car seat, you can turn on heating or cooling with a built-in fan to make you more comfortable.

The chairs feature a chroma strip around the back and the demo units had it glow orange when the heat was on and blue when the cooling option was selected. Selecting the opposite temperature made the light slowly change over to the other color and indicated the relative temperature as it changed. Razer purposely made the temperate change more gradual as to not make the person sitting in the chair feel uncomfortable on sudden changes in temperature.

I have to say, sitting in them with both the heating and cooling options on was pretty comfortable. For cooling, I felt a slight breeze blowing up my back providing a nice feeling of cooling air behind me. The warm setting was slightly warm and not unbearably hot like how some car seats can get. It was set to a more milder temperature I think, so there’s a good possibility that it can get quite warm if need be.

Another interesting project is Project AVA. Seems every company is diving into the AI arena and Razer is doing so as well. Project AVA is a service that monitors your gameplay and provides a digital coach. AVA will advise you on things like what to buy, what an enemy might do, or some tactics you might want to use. It’s both reactive and proactive in that you can ask it questions and it will answer you or it will provide feedback as you’re playing without any prompting.

One of the examples shown was a player fighting a boss in Black Myth: Wukong and AVA advising the player when to dodge, when to attack and so forth. At the end of your session it also provides some information about your play.

I was standing next to the server that was running it and it was kind of funny to hear the fans of the machine ramp up when the player asked AVA some questions. It sounds like this is a service that Razer will initially provide, but we’ll see if this one gets off the ground as not all projects that Razer participates in make it to market.

Razer’s bringing out their own game streaming solution to let you stream from your own PC to an iOS, Android, or Windows hand held device. I’ve done this a lot at home using Steam Link or a combination of Moonlight and Sunshine and that’s exactly what Razer is using. They are modifying the open source Sunshine and Moonlight projects into their own Razer streaming platform.

You might ask why they are doing this instead of just using Moonlight and Sunshine. Well, it does take a little bit of knowledge to set up Sunshine and Razer is looking to make it a lot easier. The clients for the devices will also have a more streamlined and aesthetically pleasing look to them.

I asked about clients for say Linus or Steam Deck, but they don’t have any plans for them yet. I also asked if we can just use any Moonlight client since the Steam Deck and other platforms have those available on them to connect to Razer’s solution. The rep didn’t know if that was possible, but technically it should work. If I get an official word, I’ll update this article, but I think it would be a nice stop gap for devices that won’t have the Razer software initially if that was possible.

For those interested in laptops, Razer has reduced their Razer Blade 16’s weight by a significant margin and it still houses a NVIDIA GeForce RTX 5090 inside. With their next Razer Blade weighing in at just over 4 lbs, the thing was super light to hold and was really thin. Yet, it’s got a beefy video card inside.

It will come with soldered on ram unfortunately and it will be an AMD system using the newly announced X3D CPUs by team Red. Since it’s soldered on, Razer will offer configurations with 16, 32, and 64GB of ram. The Razer Blade 16 will also benefit from the cooling pad mentioned earlier so if you want to have a sustained play at the highest graphical power draw, you can pair it up with that.

No pricing was announced, but they said we will be pleasantly surprised.

Finally, Razer showed off their next generation Chroma technology and it incorporates lights in the entire room. We’re talking lights in the ceiling, walls, and so on. The demo room had an RGB light strip bordering the screen on the wall, light strips on each side, and then some hanging RGB lights from the ceiling. The desktop was set up with various Razer RGB products as well.

Using Dune Awakening to demonstrate, when a person got into the Ornithopters, there was a small band of white light that ran through various parts of the room. Taking a flame thrower out, when the player fired the weapon at some enemies, the whole room lit up with yellow and red lighting and dissipated as the flame was extinguished. It was a truly visual experience to behold.

Combine the visual effects with the tactile effects like the chair and gamepad rumbling, you get a pretty immersive experience.

Implementation into games, I was told, was pretty easy for developers and the SDK that Razer will provide in the future should let others toy around with it as well. While the room was decked out in lights, you can start out small and add more effects as you go along. I would love to see something like this for retro games.

Razer has some fun and innovative products at CES and as always their projects have a nice unique spin that hopefully makes it to market one day.

CES 2025: Xreal

by: John -

XReal’s booth was pretty busy when I got there and I had an appointment for their spatial demo. Utilizing the Xreal Air 2 Ultras, I was able to manipulate various items on the large projected display with my fingers.

One of the demos had me choosing between a few videos and then the rep expanded the scene to a large display with 3D effects happening around and in front of it. I picked The Last Jedi and around the screen were 3D rendered Star Wars ships flying around. In front and around the screen in 3D space were little bits of salt falling around as if you were in Crait.

Most of the actions I performed were done by looking at the item I wanted to choose and using my left hand and doing a pinch motion to select it. That seems to be the common way to select things. But, there was one demonstration that not only made use of two hands but of depth sensing as well.

A panel was presented to me to create an AI character and there were buttons on the panel. Rather than doing a pinch gesture to select it, I reached over and virtually pressed a button with my finger. The glasses were able to sense the distance my hand traveled and made it push the button in my virtual environment. Once a character was created, I was able to use both hands to do a pinch and expand gesture to make the character bigger and bring my hands together to shrink it. It reminded me of the hand gestures that’s capable on a Quest 3, but here we’re doing it all using a smaller form factor in the Air 2 Ultras. Pretty nifty!

But what I was really interested in looking at were the Xreal One Pros. I haven’t picked up any new Xreal glasses as the only one I purchased and reviewed were the original Nreal Air, but the feature list of the Xreal One Pro seems really impressive.

The big thing for me wasn’t the newer Sony micro-OLED panels, although the picture quality was impressive on these. It was the 57 degree FOV, which doesn’t sound like much of an increase over the Air, but in reality it is. It’s getting really close to where I’m not annoyed by the virtual screen being cut off when I move my head around, but I am definitely more interested in using the anchor option of the screen and moving my head around to view it. I might still prefer smooth follow over anchoring, but the larger FOV is making it a much tougher choice for me.

With the onboard X1 chip, the Xreal One line’s capable of many functions that before needed some external product like a Beam Pro to do. You can now adjust the size of the image and do 3DoF features with any connected device. At the booth, I used a Steam Deck with the Xreal One Pro and I was delighted to see I can grow or shrink the screen as well as anchor it in space or have it follow me slowly as I turned my head around. That adds such a nice group of quality of life improvements and it’s all built into the glasses.

The X1 chip does help when turning your head quickly at reducing the blurriness that happens. I was told that the X1 chip has gotten the response time down to about 3ms, which is really solid. Turning your head doesn’t produce as big of a jarring effect with a blurry screen and it’s a lot more comfortable experience with the help of the chip.

I can’t remember if the new optics engine reduced the reflections that can happen in the bottom part of birdbath glasses, but I do really love the larger FOV it provides. It’s a nice step up from what most AR glasses are right now and I think, with my limited experience at their booth, the Xreal One Pro succeeds in creating a better visual experience with the new optics.

As someone who hasn’t experienced many Xreal products since the initial offering, I was really impressed with the Xreal One Pros. They seem to be a solid next generation product in the line of AR glasses and I think this could be my next daily driver for wearable media consumption. I’ve always thought Xreal had good hardware. The Xreal One Pro shows that and I’m pretty excited for this one to come out in March.

CES 2025: Roto VR Explorer

by: John -

There’s a few options out there for motion in VR and today I checked out Roto VR and their Roto VR Explorer rotating chair. Retailing for $799 for the base unit, the Roto VR Explorer looks to add some nice motion to those who game in VR as well as help those who get a little motion sickness when it comes to gaming in an HMD.

The simple chair sits on top of a base that allows it to spin 360 degrees. There’s a dongle that lets you connect any VR headset and pair it up to the chair via Bluetooth. The setup will then take into account where your head is facing and rotate the chair where it needed to be.

Not only does the chair spin, but there’s haptics built into the chair. That means at times you can feel feedback in the seat in certain situations. So not only is there movement with the Roto VR Explorer, but there’s tactile feedback as well with haptics.

At the base level, there aren’t any arm rests but there is a foot rest so you can rest your feet on the platform while it spins around. It was pretty comfortable sitting on it. Support on both the back and the seat seem solid with my time in it.

Roto has a few expansion products that can take your chair to the next level. On display were the flight sim option allowing a HOTAS setup to be attached to the chair. Coming to the future will be the driving sim setup where you can attach a wheel and a set of pedals. I imagine you could grab one of the flight sim setups to attach to it if you want to add a mounting point for your stick shift and/or hand brake.

While the basic chair is pretty straight forward in terms of setup, you can add a head rest and arm rests for an additional cost. I think the reason they don’t include it in the base model is that if you want to use the chair in VR, arm rests can get in the way depending on the game you play. So rather than include them if you aren’t going to use them, Roto decided to make that as an optional accessory.

With game controllers such as HOTAS or racing wheels, you plug the controller into the Roto VR Explorer at the base and it tracks the movements of that. There wasn’t a setup that enabled testing out of that setup in place, but I can see the Roto VR Explorer being really fun with simulations.

Weighing in at around 70 lbs, there are wheels in the base that help for easy transport. Should you want to move it around, it shouldn’t be too hard to do so. There’s good cable management for controllers and there’s just one or two cables that run out from the chair depending on if you need to plug a USB cable to a computer as well as the power cable for the chair.

As you can probably imagine with the chair being connected via Bluetooth to the puck in a very noisy setting that is CES, my experience was in less than ideal conditions. With that while the chair’s turn was delayed a bit from what I was doing, it was smooth and can at times be quick. When it was working as expected, it was pretty fun to feel the movement of a turn as I turned my head while in an Iron Man suit. It’s not fast enough where it’ll fling you out of the chair, but you do feel the transition from one direction to another pretty well on quick movements. The strength of the turns as well as the strength of the haptics can be adjusted if it’s not too much or not enough.

For those who can’t do VR well and are prone to motion sickness, a product like the Roto VR Explorer can help tremendously. Just having your body move a little bit while in VR can help overcome that motion sickness feeling.

I think for those wanting a more simplistic setup for flight sims or driving games, the Roto VR Explorer could be a good choice where you aren’t going to get the pitch and yaw of motion simulators but you’ll get the horizontal motion for those types of games. It will depend on how well the translation of controller movement to chair movement feels.

Roto VR Explorer is available now with the add-ons for flight sims and driving games coming soon.

Big Helmet Heroes launches February 6th for PC and consoles

by: Jason -

3D beat ‘em up game Big Helmet Heroes is launching February 6th for PC, Xbox Series, PlayStation 5, and Nintendo Switch, publisher Dear Villagers announced today. Pre-orders are available now and a free demo is also live on Steam and Xbox, if you’re interested in checking it out before coughing up $24.99.

Big Helmet Heroes is an over-the-top romp that can be played solo or with friends in co-op. Playing as one of four unique characters, you will battle knights, pirates, mummies, and metal unicorns as you try to save the princess. The game features a large variety of weapons to carve through waves of enemies and boss battles, including swords, axes, clubs, crossbows, electric fly swatters, and laser guns. Additionally, each of the characters has their own unique superpowers to truly devastate the battlefield at key moments.

Check out the new launch trailer below – it looks like a great time.

CES 2025: Cleer Audio

by: John -

Cleer Audio is one company I wasn’t very familiar with. Doing a little research before going into my appointment with them today, I found a lot of positive reviews of their audio products. Besides traditional headphones, Cleer Audio has a speciality in producing open earbuds that seem to be very well received.

They have done some gaming centric products, but yesterday was the first time they announced the Cleer Audio ARC 3 Gaming. These open earbuds are designed to fit comfortably and securely on each ear with a hook that wraps around the top to the back of your ear with the drivers sitting over your ear canal. This design was done to ensure that you can have quick, fast head movements and not fear one being flung off your head like some earbuds out there. As far as I know, these are the only open style earbuds for gaming and I was pleasantly surprised by how well they performed in the demo I had in their booth at CES.

What makes these good for gaming? Included with the earbuds is a USB-C dongle that facilitates low latency transmission. I’ve only done another gaming-centric earbuds and that also used a USB-C dongle as well. With the dongle, you can connect it to mobile gaming devices such as a Steam Deck, Nintendo Switch, or a tablet. Cleer states that the dongle will do sub 30ms in terms of latency. Yes, these do support Bluetooth or Bluetooth 5.4 to be exact, but that’s going to incur some latency when gaming. The USB-C dongle will allow for low latency audio in gaming and compatibility with a wide variety of devices.

Whereas the EPOS GTW 270 Hybrid didn’t have voice communication until much later on, the Cleer Audio ARC 3 Gaming will allow you to voice chat with your friends on the onset. There are two beamforming mics on the ARC 3 Gaming to help produce clear chat, which we’ll see how well they do once we test them.

The case is pretty interesting in that it has a screen that allows for some controls of not only customizing the earbud sound profiles, but it can also provide media controls to your mobile device among other modes of operation. You can cycle through the screens by swiping left or right and there’s enough built in settings that you don’t need an app to set up the ARC 3 Gaming if you don’t want to. And something that’s really slick about the case, they have built in UV lights so when you place the earbuds in to charge, it will disinfect them as well. Now that’s truly unique.

There’s just a laundry list of features for the ARC 3 Gaming that makes this product really feature rich and seems like you really are going a lot for the money here. Of course, none of this matters if they don’t sound good. At their booth, I was presented with the demonstration of an ARC 3 Gaming paired up with a Switch.

Even though they were just sitting on top of my ear, the sound was really loud and clear. Playing some Mario Kart, all the game sounds came in crystal clear and I was really surprised at how loud they were even though they weren’t in my ears. The bass was even a little punchy as well, but not overpowering.

The benefits of being an open design is that you can hear your surroundings. Should you want to keep tabs on what's around you audibly, the Cleer ARC 3 Gaming will let you do that. At the booth, I was able to hear one of the representatives talk to me while I was still listening to the game sounds. Yes, you can turn them up loud enough to drown out the world around you, but even though you’ll still get a hint of something like if someone’s trying to talk to you.

I have to admit, I was really surprised at how much I enjoyed the Cleer Audio ARC 3 Gaming open earbuds demo. Going in without any prior knowledge of the company or experiencing any of their past products, I was left thoroughly impressed by their second foray into the gaming space. I’m grateful to Cleer Audio for providing me with a review sample, so expect a more thorough dive into the ARC 3 Gaming in the near future.

D&D 2024 Monster Manual: "Every monster is a springboard to adventure"

by: Randy -

Todd Kenreck conducts an in-house interview with designers Jeremy Crawford and F. Wesley Schneider. These Wizards of the Coast top dogs discusses the third and final core rulebook, the Dungeons & Dragons 2024 Monster Manual.

Yes, it's already 2025. And yes, they're keeping the "D&D 2024" edition name going. Mainly because 2024 - 1974 (the year D&D became a commercial product) = D&D's 50th anniversary.

What's new: Everything.

  • Over 500 stat blocks make this the biggest Monster Manual in D&D history.
  • Expanded numbers of creatures within each creature type.
  • High-Challenge-Rating creatures are more dangerous.
  • Low- and medium-Challenge-Rating creatures made more fun.

The focus on artwork is unprecedented. All-new art. Creatures all placed within context. They're either chasing things, fighting things, standing over things that give you a sense of their size and scale, and, in general, you'll be given a broader look at the world(s) of D&D. There's not a single creature presented as floating in whitespace. Every Monster Manual before this one was pretty much depicted in that floaty, out-of-context way. But not this one. This book has the monster in action. 

Rust Monsters are rusting weapons and armor. Beholders shooting rays out of its eyestalks. Ancient dragons standing on massive fortresses as if they're the pet steps my old cat uses to get up onto the bed. Wait until you see the dinosaur-esque Tarrasque—a non-dragon creature that is legendary even in a game whose most legendary creatures are dragons.

Asked to pick a standout example of an monster that's received across-the-board improvements:

  • Crawford cites the ancient dragons. He stood over the artists' shoulders, ensuring they were depicted as majestically and terrifyingly (or protectively) as possible. He beefed up hit points. He beefed up damage. He beefed up their "tactical texture." A dragon's Lair Actions have been moved into the stat blocks. Also, all ancient dragons are spellcasters—it's not just an optional sidebar activity for them anymore. 
  • Schneider emphasizes the new introduction written into the book. They're prioritizing which monster abilities a Dungeon Master should be using to get the most out of a combat encounter. It's a bit like The Monsters Know What They're Doing book by Keith Ammann—except Wizards of the Coast condenses this info in a section called Advice on Running a Monster. Not just to create a TPK-inducing Dark Souls experience. Yes, you can increase a creature's threat level. But you can also dial things down if need be. 

What each monster's stat block now additionally contains:

  • Environment you're most likely to encounter this creature. 
  • Default treasure.
  • Some creatures (like a Mimic) might include a chart describing here are some things this Mimic might appear as. Or the different forms another monster might take. 

There are monsters that will inspire you—monsters that might not have inspired you before. A lot of that may have to do with seeing them depicted in their element, attacking hapless players, giving you, the Dungeon Master, that little cackle of joy you get when you run a dangerous encounter.

For a comprehensive, official blog post on everything new coming to the new Monster Manual, go here on D&D Beyond.

Eriksholm: The Stolen Dream is an isometric stealth game with stunning production value, and it's made by 15 people

by: Jason -

It’s not every day that you see an isometric game with big-budget production values and AAA-level cinematics. Now, what if I told you the game is being made by a mere 15 people? Such is the case with Eriksholm: The Stolen Dream, an isometric stealth game made in Unreal Engine 5, coming to PC and consoles in 2025.

A new extended gameplay trailer opens with some jaw-dropping cinematics, rendered in-engine, before transitioning to gameplay. It’s only one trailer, but Eriksholm boasts some of the best performance capture I’ve seen since Horizon Forbidden West, courtesy of UE5’s MetaHuman technology. I mean, just look at that lip-syncing.

From a gameplay perspective, players will control three protagonists as they navigate the fictional Nordic-inspired city of Eriksholm to find one of the protagonists’ missing brother. Use shadows, hiding places, tools, and distractions to navigate environments and outsmart enemies throughout the early 1900s setting of Eriksholm as you unravel the mysterious disappearance.

Check out the extended gameplay trailer below:

Another Battle Pass, another batch of hypocritical takes

by: Joseph -

I'm not one to give into the toxicity of the internet. Here at Gaming Nexus, most of us veer far far away from it. It's coming to a head, and I should probably just give my thoughts on it, and walk away. The discourse is about Street Fighter 6, and it's more from a lack of understanding, than a joining the ships with cannons at sea. 

Street Fighter 6 just announced a new battle pass, with more customizations for your avatar, your overall profile presentation, and another game you can add to your gallery. What they didn't include is another color or costume variation for the main roster. People have been up in arms about it, saying that they would prefer an even split between the main roster, and the avatars. And I could agree, but it's confusing. 

See, these people love the game, and play the game, and they love the fact that these tournaments are paying very good money. Street Fighter 5 had an over kill of costumes for the characters, and people do NOT like Street Fighter 5. Do you want DLC now? I thought the general public was over DLC. I thought DLC and microtransactions were a problem. Are they not anymore? Are the only a problem when you don't like the product you're being sold? It doesn't make sense to me. 

Anyway, you can't get a hold of me to answer these questions, so let's pretend they're rhetorical. Buy what you want to spend money on, and don't support or stream a game you hate because Ryu doesn't have a t-Shirt on. I just don't get it. Anyway. Here's the trailer for the new battle pass. Do whatever you like. I'm also getting older this week, so that could be why I'm so upset with you. 

CES 2025: iBuyPower and Hyte booth visit

by: John -

To kick off CES 2025 for me, I visited the booth of iBuyPower and Hyte. Makers of prebuilt systems and some popular cases, their booth located in the Venetian had a showcase of some of their latest cases, peripherals, and a pretty beefy cooler as well.

iBuyPower announced the Element 9 line up of cases and they were on display at the booth. If you want a clear view of the inside of your case, this is one to get. The tempered glass offers a nice view inside from three sides with the Element 9 SE case being a more of a starter type of case with no bells or whistles.

Going to the Element 9 Pro, you can see the top has a hybrid glass and mesh design so if you want to stick your radiator and fans at top you can. The other Element 9 cases have a solid top.

The regular Element 9 case has a nice RGB accent strip that runs along the bottom of the inside of the case. For those who want to style their case more with lights, this is for you.

All of the Element 9 cases have a grill at the bottom to accommodate air flow. With the enclosed glass design, iBuyPower created openings under it so air has some place to get into the case where it can then be expelled near the back, side, or top if you have a Pro case.

The last case iBuyPower had on display was the Slate 9 Mesh ARGB case. A follow up to the Slate 8 from last year, this year’s model it’s a glass and mesh case. As with the Element 9, there’s an RGB accent lighting strip at the bottom of the inside. There’s also included RGB fans to round out the color changing aspect of the case.

Partnering with Red Dragon, iBuyPower will also be putting out keyboards. The MK9 line comes in both a Pro and a regular variant. They are 96% keyboards so slightly smaller than a full size keyboard, but they still retain the number pad area if you want that.

The regular version features tactile brown switches and each key has an addressable RGB. The side has a removable cable for easier transport and it comes in both black and white.

For the pro version, you can swap out the linear switches should you desire. And it adds a nice volume dial on top, which is something I do use a lot on my other keyboards. The PCB is also gasket mounted on this one version versus the regular version.

Something that might help some case builders is iBuyPower’s powered USB hub. Attaching inside to a case magnetically, this hub will expand a single internal USB connection to four giving you plenty of ports to plug in items and have it placed anywhere you that is metal inside the case.

Hyte showed off new colors of their Y70 cases earlier with various milk variations. You had strawberry milk, blueberry milk, and tarot milk. If you wanted that corner display, you only had a choice of black and white before. Well now, they have the display in the corresponding colors so those that want to match the aesthetic of their case color can now purchase display upgrades in those milk colors as well.

If you want a lightstrip at the bottom, Hyte’s got a diffused ARGB light strip that can connect to their Thicc Q80 cooler and you can sync the color with the system. The Noodle LN60 and LN70 come in black or white, but offer a nice splash of color once powered up to the inside of your system.

Finally, if you want a big cooler, Hyte’s got the Thicc Q80 Trio which is a 360mm version of their previous Thicc Q60. The Thicc Q80 is a pretty big cooler and it’s taller than one of the computer cases that it was sitting next to at the booth, which you can see below. The copper plate is also larger on the Thicc Q80 Trio so it’s expanded in size almost everywhere.

A nice feature of the Nexus 2.0 software that controls the RGB of the system is that they are integrating with Open RGB. Now, users can have more choices in terms of syncing their RGB so if you do have components that light up from many different manufactures, there’s a possibility you can just use one program to control it all.

So, some nice little cases and upgrades for PC builders at the iBuyPower booth. Many of these items are available for order or pre-order with the iBuyPower cases and keyboards launching a little bit later this year.

First screenshots and details for WWE 2K25

by: Nathan -

Yesterday all of 2K's social media pages were updated with the confirmation that a full reveal for WWE 2K25 would happen at the end of the month. Today however we got a couple of more updates via store pages for various storefronts.

The Xbox, Playstation and Steam stores were updated with the game appearing. While there are no pre-order details or even an option to buy, we did get new screenshots of Liv Morgan, CM Punk, Cody Rhodes and Damien Priest. These all look great and it looks like all of them have gotten new face scans and models which is great because Cody Rhodes and especially Liv Morgan looked uhhh not that great in the last couple of game. Steam also may have jumped the gun because their original banner showed Roman Reigns in the ring, ready to hit his signature Superman Punch with the WWE 2K25 logo right next to him so while this isn't confirmation, I wouldn't be surprised if it's revealed that Roman Reigns is the cover star this year. 

On both the Xbox and Playstation store pages we also get confirmation that the game will be coming out on last gen consoles including the PS4 and Xbox One along with the PS5 and Series X. 

Finally while no major details were announced, the description for the game does mention the following and gives us a taste of what's to come. 

ANNOUNCEMENT INCOMING—WWE 2K returns bigger, bolder, and better than ever in a breakthrough year for the franchise! We're preparing to charge down the ramp with game-changing features, iconic Superstars and all the authenticity and action fans love from the best in sports entertainment. More details on January 28th, 2025.

This sounds like it could be a pretty big year for the franchise. I am hoping that those game-changing features include a lot of gameplay updates including things we had in the series before like chain wrestling and interactive environments around ringside. I am also really hoping that WWE Universe gets the love it deserves with some major updates as that mode has pretty much remained untouched for so long.