Hudson has another dev diary up for its highly innovative platformer, Lost in Shadow. This one focuses on the character of the shadowy (literally) protagonist, and how the level design is built around projecting a shadow. Interestingly enough, the developer roundtable is presented in the game's art style, with each person represented as a silhouette. I think the main idea of Lost in Shadow is very creative and I'm continually impressed as I see more gameplay and how that idea is used.