Hey there horror fans young and old - great news from the crypt...
Just kidding, it's really from GameMill Entertainment, but alas, Goosebumps: Terror in Little Creek is releasing today, August 29th on Nintendo Switch, PlayStation5, Xbox Series X|S, and PC via Steam.
You don't have to be a Goosebumps fan to dive into this game, but if you are, even better! Players will step into the Keds of Sloane Spencer, a teen from Little Creek, as you solve puzzles, find clues, and come face to face with some frightful creatures, all while trying to uncover what's been haunting your beloved town.
Based on the classic novels by RL Stine, this cute RPG is a brand new story to unravel. Players can build their own story by making choices that will shape their own fate. Chock full of mind-bending puzzles, interactive contraptions, and clever riddles, you'll be tested throughout the game. You'll even have the chance to fight or flee from the monsters surrounding you.
Can you make it out alive? There's only one way to know for sure...
Don't say I didn't warn you (pretend you can hear a maniacal laugh now, just kidding it looks fairly family-friendly)
Destiny has always had a partnership with mobile apps in that throughout its history companion apps were ever-present to manage inventory and other such out-of-game activities. As a matter of fact, the mobile companion app was the best place to pick up daily bounties for years until bounties were only recently phased out. Well we finally have an in-game option for players on the go with Destiny: Rising. This game is mobile from the ground up and Bungie drafted in help and expertise from NetEase Games due to their extensive knowledge in delivering games for Android and iOS like Diablo Immortal (of "Do you guys not have phones?" fame but turned out to be a pretty good game) and the gaming sensation Marvel Rivals.
So it's an all star cast on a well established IP, even if Destiny is a bit down in the dumps with the core game at the moment. I gave what was equal to my lowest score ever to the most recent expansion, the Edge of Fate. But there are actually quite a few in the community hyped for Rising for this very same reason: if the grind of the main game is wearing players down, maybe the mobile offering can provide that Destiny "fix" as a nice aside as things get worked out in the larger game. There are, after all, over 10 million pre-registration for Rising already.
A lot of the success of Destiny: Rising will come down to how it plays, and how it gets monetized - as is something for all mobile games but especially free to play ones, which Rising very much is. But we've got the Destiny universe, legendary characters, PVP and PVE modes, awesome exotics, and it's all set as sort of a prequel to the main game to be able to tell a story on its own. It's a pretty nice setup, I hope it delivers, and there is no reason not to check it out.
Destiny: Rising is available now, and free to play, on Android and iOS.
Okay PC gaming nerds, EA has shared new details on PC-specific features for the hotly anticipated Battlefield 6. Hailed by EA as, “the most advanced PC experience in franchise history”, here are all the bells & whistles you can expect to enjoy on your Personal Computer when Battlefield 6 launches on October 10th:
Fine, I admit that the game probably looks insane on high-end PCs. But it looks mighty fine on my PlayStation 5 Pro as well.
I’m sick of waiting for Battlefield 6. Just 42 more days to go. Not that I'm counting down or anything.
Electronic Arts and developer Full Circle have shared a new developer update video detailing what to expect when skate. launches in Early Access on September 16th for PC, PlayStation, and Xbox. First off, it will be free-to-play, with multiple seasons of content and feature support planned. Season 1 will drop after launch and harken back to the golden era of skating – the 1990s – with new challenges, areas, cosmetics, and music tracks. Seasons 2 and 3 will come later and include fan-requested features like party voice chat, replay editor improvements, impossibles, and darkslides. Of course, as a free-to-play title, each season will also include free and premium seasonal passes.
The Flick-It system returns in skate., rebuilt in EA’s proprietary Frostbite engine, which is used in everything from Madden to Battlefield. This upgraded version is promised to be more precise than ever. A feature called “Skatepedia” is a how-to guide for mastering tricks and styles to help make the game accessible to skater noobs. You’ll also be able to customize your skater and your board how you see fit, with more customization options (including tattoos) coming post-launch.
None of that matters if you don’t have a nice sandbox playground to skate in. San Vansterdam (San Van for short) is the backdrop for skate., featuring four distinct districts full of challenges and areas to explore.
Check out the new dev video below for the full breakdown of what to expect:
We’re three weeks away from the release of Dying Light: The Beast, and in the lead up to launch, developer Techland is taking us inside the evolution of protagonist Kyle Crane from the first game to now. In the first entry of a series of dev blogs, the team dives deep into how the torture and suffering Crane has experienced over the last decade-plus.
For starters, the team had to age him in a way that made sense, while accounting for the fact that as a first-person game, we’re mostly going to see his arms and hands outside of cutscenes. So, what did Techland do? Made some of the best damn looking arms you’ll ever see in a game, while still reflecting the fact that Crane has been imprisoned and tortured in Baron’s lab. Despite arms and hands being one of the most important aspects of Crane’s appearing for DL:TB, they also were meticulously designed his entire look, outfit, and gear to fit his story. For instance, at the start of the game his walkie-talkie will display 100% battery, but by the end it is near 0%.
In terms of gameplay, the basis of design for Crane’s animations and attacks are inspired by Dying Light 1, including his fighting style and personality. They’re not copy and pasted from the first game, but a progression of his playstyle from a decade ago to now. Techland says they’ve spent a lot of time on weapon animations and attacks swings to make them feel just right.
Perhaps most importantly is that original voice actor Roger Craig Smith has reprised his role as Kyle Crane for Dying Light: The Beast, which is a big win. You can check out a teaser trailer below, or read the first blog in its entirety at the Dying Light website.
Though my heart still may be in San Francisco, there is still quite a bit of footage to go through from Community Day. While it's winding down, I finally sat and edited my interview of Mike Wang, gameplay director from Visual Concepts/2K. Mike has been working on NBA 2K for over 20 years, and he genuinely loves these games.
We had quite the casual conversation, and I even took some questions from Yoshi Parker, Basketball star and improviser for Kodeswitch. Everything had to stay under wraps until today, and now, you get to see some of his answers. This whole thing was another dream come true. Thank you again to the staff at Gaming Nexus, and everyone who has supported Games N Moorer up to this point.
While at EVO, there was a line tat the Capcom booth to play as Sagat before the public had access to play as the long standing Ryu rival. There was a loophole though. If you wanted to play Sagat in Street Fighter 6 for the Nintendo Switch 2, you could skip the line. For some reason, there was hardly anyone who wanted to play the Switch 2 version, and I thought that was weird. So here's that footage.
Then I wondered, why does Street Fighter 6 on the Nintendo Switch 2 get such a bad rep? I asked Capcom to send over a copy, and man, I kind of love it. I don't care that there are less people in the background. I don't care what Andrade Jr. looks like in the background. Sure, there are less people in the background, and the story mode runs a little less than expected during fights, but as far as online, and the other modes, the Switch 2 version runs pretty good for me. In handheld, it even runs at 120FPS, if you turn it on. Ignore my digs into the Nintendo 64, and a quick look at the new Shinobi game, and view that here.
If you STILL don't believe me, Maximilian Dood did a deeper dive into the Nintendo Switch 2 version, and his video is here. He calls it "crazy impressive", while calling out some caveats. And if you don't believe us, when we say this version holds up, then get it for yourself. You can get it now with seasons 1-2 characters, or the vanilla version.
Evan and Stax led us in a live stream this morning while revealing the NBA 2K26 The City mode. There's a plaza now, instead of winding roads, and everything you can do, you can see, if you spin the camera around. While you spin that camera around, you will also notice that the City runs at 60FPS on the Playstation 5, and Xbox Series. Nintendo Switch 2 will also have The City, but will run at 30FPS, in case you cared.
The parks are remastered, and feature some links to the past. There will be a 25% rep bonus for competing in the parks. Season one will be Skyline Park, and will change every 6 weeks. 2K gave us a look at other parks, Hamilton Station, City Heights, and courts from 2K16 like Old Town MyPark, Sunset Beach MyPark and Rivet City MyPark Championship
There will be Park MVPs. One designated player will get an MVP marker, will get 5x rep, 5x VC. You can seek them out, and take them down. You can also go on win streaks, and you are immortalized on that specific court. If you get more that 20 wins, you get 1000 VC for every win after 20. However, if you snap someone's streak, you can get all the VC earned per the win streak. Snap a 20 win streak, get 20,000 VC.
Crews can consist of up to 50 players. As far as customization, you can upload your logo, and you can receive your own crew rewards. You can assemble the avengers, and take another team down, or send a member of your crew to take down some streak breakers. Take your squad, and dominate the rewards. Active members reap the rewards.
Leaderboards update daily, but now the top player will be displayed outside the parks. You can also see how you're ranked geographically. You can see how you stack up by country, or state, and you can check your progress. You can also check for crews rankings.
Pro-AM Summit consists of 3V3 and 5V5 tournaments happen every three weekends. If you play 10 games in the pro-am summit, you automatically qualify for the tournament. Your top 5 performances will be added to the leaderboard. And, as you know, the top team gets some good rewards.
Proving Grounds has a new logo, and a new UFC looking court, with a full crowd. End of season rewards include the animated banner, and top ranked in proving grounds will receive 100,000 VC, and permanent unlimited skill boosts in one of the categories, meaning that you should probably shoot for top ranked every season.
Street Kings is street ball in one place, instead of spread out all over the city. You can grab up to two people, and take down the bosses in the Street Kings mode.. Again, the rewards are plenty, and include a Shaquille O' Neal bobble head. But this is the street ball mode, and I'll be here most of the time.
Challenges care thresholds you can meet while playing in The City mode. There are four categories. You had your daily challenges, and there are 3 that update every day. If you complete all three, you get double rep for 1 hour. If you have the pro pass, and hall of fame pass, you get additional bonus VC. There are starter challenges, for those casuals (like me), and these are sort of the tutorial challenges. Then there are lifetime challenges that update for the duration of the game which unlocks cap breakers, uniforms, and double rooms. These rewards don't reset, and stay with you for the lifetime of the game. Lastly, there are Season Challenges, for every single season, and if you know NBA2K, you know seasons are a plenty.
Swap build is a new feature. The only way to explain this, is that if you have another build that you need to swap out, you can do it on the fly. No more do you have to quit the mode, or the server, go back to the main menu, get the right build, go back in, find that game, and then play. With swap build, it's a button, another button, and done.
MyCourt is your own place. The court is fully customizable. You can change the wall, the court, the floor, the basketball hoop, and even put clothes on the mannequin. This is also where you can access the Learn2K module, where I will be.
Evan wanted to make sure you knew that the REC, and the Theater are also returning after the MyCareer trailer aired. You're still MP. Deal with that.
You can check out the 45 minute stream replay below, and read the developer diary as well.
The reviews are pouring in, and Shinobi: Art of Vengeance is a couple of days out. I personally am still in love with Streets of Rage 4, so it's safe to say that with Lizardcube behind the ninjitsu, the game looks good, and if it's anywhere close to the demo, it's going to be a good time.
On August 29th you will be able to play the whole thing on Playstation 4/5, Nintendo Switch 1 and 2, Steam, and whatever you're calling an Xbox nowadays. The launch trailer is below, with a little something I came up with before we even knew a Shinobi game was coming. I'm hoping Sega loves it.
I had a chance to play a half-hour demo for Deadpool VR, the new superhero action game coming to Meta Quest 3 and 3S on November 18th. I played on Quest 3, and found the game to be ludicrously intuitive and smooth to play. It's clear that developers at Twisted Pixel and Oculus Studios have been polishing this thing up to a brilliant sheen; Deadpool feels poised to join Iron Man and Batman in the top tier of VR superheroes.
In the section of the game I played, Deadpool is storming a SHIELD helecarrier. The demo did not make clear what his intentions were, beyond killing a bunch of dudes and wrecking a bunch of stuff (the demo kinda drops the player into the action without a ton of context, though it does feel as though it takes place towards the beginning of the game). What the half hour makes clear is that Deadpool VR is absolutely nailing the feel of the character, both through the voice work by Neil Patrick Harris and the liberal and bloody use of Deadpool's twin pistols and katanas.
Sorry, homies, you gotta click through to see the trailer. Age gating...what can you do?
This is one of those smart VR games that returns your gear to its holster whenever you drop it or throw it away, so you can easily reach behind your back to grab your katanas whenever a baddie gets too close (or you get bored and wanna chop some dude down the middle). Enemies also drop their weapons when you take them down, and they hover in the air for a few moments, allowing you to grab them for a quick combo.
Toward the end of the demo, Deadpool gets access to a grapple gun, which allowed me to grapple all over a room while spraying guys below me with an endless hail of lead. The mechanic reminded me of the VR hijinks you can pull off in Sairento VR, combining double jumps, wall runs, and grappling to completely stymie your foes and take them down before they know what happened. It's a total hoot.
I can't say enough about Neil Patrick Harris' voice work. The developers absolutely picked the right guy to step into the red and black jumpsuit for this game, as Harris has the comedic chops to carry the endless prattling of Deadpool in a way that will soon have you forgetting other actors you've seen (and heard) in the role. Harris can deliver the sarcasm, references, and dirty non-sequiturs with the best of them.
My time with the demo has be very jazzed to play the full game. From the trailer, it seems that there will be a lot more to Deadpool VR than just storming a SHEILD installation and chopping up a bunch of faceless bad guys (not that it wasn't fun). The game seems to be delivering the perfect combo of chaos, hilarity, and violence, and I'm absolutely excited to see what surprises the final game has in store when it hits late this fall.