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Preview: Strong Bad's Cool Game for Attractive People -- Episode 1: Homestar Ruiner

Posted by: Randy at 8/11/2008 3:54 AM - Comments (0)
Looking at Strong Bad’s Cool Game for Attractive People with an unbiased eye is not altogether possible for me.  Because I’m one of those “attractive people” Strong Bad’s talking about.  In college, our entire floor would gather every Tuesday in one person’s dorm room to log onto HomestarRunner.com and watch the latest weekly episode of Strong Bad’s Email.  And it never occurred to us to maybe even skip a week.  Years of this went on.  So in all actuality, it’s a crapshoot knowing whether the uninitiated can adjust to the purposefully nonsensical humor in Strong Bad’s Cool Game, a sense of humor that’s 100 percent faithful to the online flash comic.  The sense of humor is decidedly not as universal as developer Telltale Games’ shining star, the Sam & Max series, which in itself is rife with quirkiness, but PC users (folks that are only clicks away from HomestarRunner.com) and WiiWare downloaders (the highly-touted target audience) are the most natural fit.

But the possibility of a newcomer quickly adapting is certainly there.  As opposed to the tightly-strewn skits of the web comic, however, Strong Bad’s Cool Game is more densely-packed than any one online episode.  Not a pixel-hunting level of density, but density enough that every short jaunt conjures handfuls of interactions for Strong Bad, peppered with a Strong Bad sense of humor.  (Yes, the main character’s name is made up of two adjectives, which is this webcomic’s comedic equivalent of meeting a person with two first names, like Ron Paul.)

In “Homestar Ruiner,” the first of five episodes in the debut season, Strong Bad, the gravely-voiced boxer in a luchador wrestler mask, sets off to ‘ruin’ Homestar Runner, his armless, lisping, series-long archrival.  And nothing comes to Strong Bad more naturally than answering viewer-written emails and concocting “evil genius” ways to embarrass the rather un-embarrass-able Homestar Runner.  And, in what essentially pans out as a goofy-dialoged version of the Roadrunner versus Wile E. Coyote, the culmination of episode 1 is aiming towards Strong Bad competing in the “Free Country USA Tri-Annual Race to the End of the Race.”  The problem:  Strong Bad is barred from entering the race.  The solution:  Find a way to enter the race.  Simple enough.  But the antics from point A to point B are plentiful.

Free Country, USA, is the name of the area that Strong Bad and company inhabit – though Strong Bad, along with his mush-mouthed colleague, The Cheat, and his mush-mouthed brother, Strong Mad (not a typo), have carved out a square of sovereign territory dubbed “Strong Badia.”  Free Country, USA, is largely a side-scrolling land, though cel-shaded animation and a short screen depth give it a 2.5D breadth.  Backed by simply-lined graphics, a cast of characters made of completely incongruent shapes and demeanors, and a general refrain from taking anything too seriously makes up the gist of Free Country, USA.

A map of Free Country, USA, has never been required of the webcomic, however.  Adventure game conventions somewhat call for it though, and -- in an entertaining concept -- the player is allowed to hand-place each scene (House of Strong, Marzipan’s, Bub’s Stand, etc.) where the player wants to on the hand-drawn map as each location opens up.  Couple that with the player contributing to the creation of Strong Bad’s own comic of accident-prone stick figures, “Teen Girl Squad,” while also gunning for the high score in one of his favorite games from the 8-bit era, Snake Boxer 5, and there’s plenty of fun concepts packed into episode 1 … Frankly, more than I thought Telltale capable.  Not due to any shortcomings on Telltale’s part, but simply because of the somewhat limited nature of the webcomic.  There’s years of material to spinoff in the upcoming episodes 2 through 5, but it’s hard to predict where they could take each episode, let alone predict what overarching narrative would tie an entire season of Strong Bad’s Cool Game together.

In that light, it’s a good thing Strong Bad’s Cool Game is presented episodically.  While the short webcomic hits the sweet spot when it comes to episode length, the game episode wears itself thin across the hours.  The easy-enough adventure game puzzles moved along all well and good, until I hit a major choke point about an hour in.  It turned into a frantic period of try-everything-in-the-inventory-to-get-a-reaction-out-of-anybody, but all I could squeeze out of Strong Bad for a painful stretch of time was “Uhhh, no,” “No way,” “Nope,” and, “That won’t do anything interesting.”

Still, the production values are inarguable, it runs with barely a hitch, and it’s true to a fault when it comes to the source material.  Homestar Runner fans ought to be surprised that the translation was conducted with such a high level of fidelity.  But even this bygone fan wonders if there’s enough cool material to make the full five-episode journey an attractive proposition.























CES 2009: Sony Online Entertainment

by: John - - Comments (0)
Sony Online Entertainment has always been very generous with us and I was really looking forward to seeing DC Online up close and personal. Being a big comic book fan I was anxious to see how the project is coming. The demonstration given to us showed some of the customization process of the character. You'll be able to pick various powers and sources of the power as well as a focus object. For example, if you want to create a Mr. Freeze type character select the  freezing power and double guns. While you can't be any of the main super heroes or super villains, you can create your own characters that are inspired by real ones.

So what we were shown was a mission involving Doomsday and Luthor's henchmen. Luthor sent some folks to try and gather up some genetic material left over from a fight between Doomsday and Superman. The setup was a pair of heroes going in to secure the materials and take out the enemies. After completing that part of the mission, the pair  were then sent into Star Labs to help with Doomsday as he escapes capture from that area.

The two heroes that were used in the demonstration were distinctly different in terms of power and movement. One had a quick Flash-like dash and super strength. The other wielded dual katanas and moved around acrobatically being able to leap high and far as well as cling onto the side of structures.

The pair teamed up to take down Doomsday and we even got to see Superman come in and join the fight. The look of the characters were pretty clean and it did remind me of a better looking City of Heroes.
We were shown the city of Metropolis and it looked pretty nice.

One thing of note is that no one really dies in the game. When you  lose all your health you are just knocked out. A timer lets you know when you can wake up and get back into action. The same with enemies as you just knock them out. The more you get knocked out the longer it takes for you to return to action. The developers didn't want to put in any deaths and were trying to stick to the comics of twenty years or so ago where heroes and villains were always in a constant struggle where each one would come out on top in certain situations. With PvP, the concept stays the same although I'm interested to see how one team "wins" a fight if they can just keep coming back.

For those that play with friends, you won't be restricted to a server. If the load is available, just hop onto one with your buddies and you'll continue from there. Speaking of buddies, they do have a concept of grouping so you can form your own League or Teen Titans but  a few things are still being fleshed out. They weren't prepared to talk about headquarters yet either although what's a team without some sort of headquarters even if it's just an apartment with spinning furniture that rotates into a command center. We also touched a little bit on a social aspect of having a web site devoted to your team but nothing concrete was mentioned yet.

I'm hoping that there will be some tie-In with a comic so that we can get not only the experience of playing some of the story online but also reading it as well. They are going to be shipping with pretty much all the major heroes and villains when the game is ready. I asked what was the most obscure character they have in there now and their response was they did have a model for Ambush Bug.

You'll see and hear a lot more once we have the video ready to go but  DC Online looks pretty good in its early state. Although we were the first ones that saw the game crash and it happened twice while we were interviewing them.

The final game for me and Sean was Free Realms which from the name you  can discern that it's a free game. It's an MMORPG that's totally free and all you need is an email address to sign up. The game's aimed at
the early teen crowd so you won't get any killings or gore in this MMORPG. You setup a character via a website and then when you are done you jump into a full 3D client. All the software is streamed to you computer so there's no initial big install you have to do.

The game lets you take up various jobs or classes in a simple sort of way. Be a postman, a ninja, or a race car driver to name a few. You aren't limited to a single profession and you can switch to any of them at anytime by going and participating a mini-game aimed at that specific profession. The mini-games encompass both 2D and 3D giving you a nice variety to play with. Two that come to my head are a matching type game for the postman where you try and link up various objects on a board and the other is a Mario Kart like race car driving game.

It's build for the casual gamer really and there are some aspects that let you jump in and out of the game quickly. If you just want to play for 15 minutes and do a race you can and have your buddies join you in doing so. To help get you into the mini-games faster in other cities, you can warp to the cities you discover via a warp stone. That way you aren' t using up all your time trying to travel to one place or another.

Since it's free, the developers are looking to have some in game advertising but there will also be a subscription model. They didn't know if the paid folks will have an advertisement free experience yet though. I mean there's this one shop in a town I saw with a big coffee cup that's similar to Starbucks. They are hoping to add advertisement but not be obnoxious and to accomplish this by creating advertisement that fit the style of the area you are in. To also help the company
earn revenue, there are going to be some items that you can buy using Station Cash. Now, these items won't affect any core gameplay as they are more cosmetic than anything.

Free Realms looks like it'll be a fun little game for the casual and young folks. Since all the content is coming from the Sony server, parents can be assured everything is going to be family friendly. Even the ability to do free chat is restricted for a certain age. There are some social aspects of the product and it will be determined if some information will be exposed so other sites can publish the information as well. Free Realms might be the MMORPG that everyone can enjoy
without worrying about any offensive material or offensive players.

Dan will be back with more on the PSN side of things but DC Online looks great and Free Realms looks like a fun little MMORPG that's free for everyone to play.

CES 2009: Hands-on with Psyko’s 5.1 surround sound gaming headset

by: Sean Cahill - - Comments (0)
This morning, Dan and I had the chance to meet up with a couple of “Psykos” from Psyko Audio Labs in the form of “Sales Psyko” Jason Hay and “Head Psyko” James Hildebrandt. My hands-on was with their latest product, the 5.1 Gaming Headset. Talking with James and Jason, we discussed how PC gamers especially would be missing out on the sweet spots of surround sound or wouldn’t be able to enjoy the quality of a true surround system for various reasons. This is the reason for Psyko Audio Labs bringingforth this product.

The unit itself is fairly large for a headset and, while looking bulky, is actually quite comfortable. This is thanks to the multiple pads on both the headpiece as well as around the ears. For someone, like myself, who wears glasses, this is very important as normal headsets can cause the metal pieces of glasses to somewhat dig into your skin. I didn’t get that sensation putting these on, which is a huge positive.

The headset itself can function as a 5.1 surround system by having the speakers placed strategically to mimic the placement of a surround sound, keeping you in the sweet spot that is so important with surround systems. The sound that I experienced was through a Call of Duty demonstration, which allowed to hear bullets not only feeling like they were going by my head, but I could also hear them randomly behind me and off to the front-left and front-right directions.

Arguably, the best feature regarding this headset has absolutely nothing to do with sound. The earphones themselves actually have hardened plastic pieces covering the main portion of your ear and can be flipped open to provide venting for you. Since the headphones are noise cancelling, this is a nice feature to have if anyone needs to speak to you and you do not want to take the headphones off. While this might seem like a bit of a gimmick, it’s actually a nice add-on to the headset itself.

The unit plugs into a module that allows you to not only control the volume, but the bass as well. The module then runs out via different cables and can go directly into your sound card in the back of the PC. This is both a positive and a negative, however. It’s a positive because it allows for the best possible sound quality, but it becomes a negative since you may have to unplug your actual speakers unless you use an adapter.

The Psyko 5.1 Gaming Headset has a suggested MSRP of $249.99 and is expected to be available with limited quality in Spring 2009. This is one of the better accessories that I saw in the first full day of the show being open. The sound is very immersive and provides a realistic environment in the game that you are playing. I had a few different people mention this product in my various conversations throughout the day, which bodes well for Psyko.
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CES 2009: Hands-on with ezGear’s brand new You Rock Guitar

by: Sean Cahill - - Comments (0)
As a part of our continuing coverage of CES 2009, Gaming Nexus is proud to bring you hands-on impressions with ezGear’s You Rock Guitar, which was formally announced just yesterday. We are especially proud of the fact that we were the first media members to actually have a hands-on with the unit itself.

The You Rock Guitar is designed to be more than just a video game controller. While it has the functionality to work with video game systems, specifically for Rock Band and Guitar Hero, this unit can actually be used with your computer, whether it be for a Macintosh or Windows-based operating system. The unit sports a unique fret board, which is a full 22 frets, that is string-less and is actually touch-based. In other words, when you strum it, if you slide your finger down the fret itself, the sound will change. The area you actually strum does have extremely strong wires that mimic strings.

On top of the functionality with Rock Band, Guitar Hero, and you personal computers, you can actually connect the unit to a real guitar amp and play music that way as well. The unit has 100 pre-loaded sounds built into it, which is changeable on the side of the unit. Connectivity will vary, depending on what you are hooking the unit up to, but there are various ways to do so, such as a ¼ inch connector or mini-USB.

Holding it in my hands, I could tell the unit is extremely solid. I was not able to play any of the sounds as the unit did not have anything hooked up to it, but it isn’t a surprise considering that the unit was just announced to the public yesterday. The size of the unit is a little larger than your average Guitar Hero controller and the fret board has raised spots on it to let you know where your fingers should be. If you don’t know how to play the guitar normally, that isn’t a concern either as the unit will actually have a learning interface to help you learn how to play guitar.

MSRP on the You Rock Guitar is $149.99. At the booth, the unit was mentioned as being around $120 dollars, but the actual final price is not set in stone yet. The unit will ship out in Spring 2009 with mass production and availability coming during Summer 2009.
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News Roundup: Star Trek Dream Origins

by: Randy - - Comments (0)
  • Kirby's Dream Land 3, Just Cause, Grid, and Magic Academy round-up This Week in Defunct Games and GameTap.
  • It's time to buy that new video card--Here's TheTechLounge's Video Card Price/Performance Guide (Jan 09).
  • The first "Ask Cryptic" of 2009 enlightens on Star Trek Online art and