This fall, Atari is going be releasing TimeShift
for the Xbox and PC. The first person shooter lets you control time as you progress through the game. Sounds a little bit like Prince of Persia.
Atari Announces ``TimeShift'' for the PC and Xbox for Fall 2005; First-Person Action Game Challenges Players to Fight In The Fourth Dimension
LOS ANGELES--(BUSINESS WIRE)--Jan. 10, 2005--
Game Features Advanced Graphics and Time Control Technology
Atari, Inc. (Nasdaq: ATAR) today announced that "TimeShift," an innovative first-person shooter that allows players to control time to solve puzzles and defeat foes, is in development by Saber Interactive for the personal computer and the Xbox(R) video game system from Microsoft. "TimeShift" will leverage first-of-its-kind gameplay abilities and functionality, the latest graphics technology, and high production values to create a truly unique action game experience that is expected to be available in fall 2005.
"Atari continues to demonstrate its commitment to creating innovative video games, and with "TimeShift," we are working with Saber Interactive to completely re-envision one of the industry's most popular genres," said Wim Stocks, executive vice president, Sales and Marketing, Atari. "`TimeShift' will challenge players to use their minds along with their weapons to battle enemies and solve complex gameplay puzzles. `TimeShift' will change the fundamental way gamers think about first-person shooters by using the fourth dimension: time itself."
"TimeShift" empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time. Featuring complex time control puzzles as an integral part of gameplay, "TimeShift" takes first-person action games in an entirely new direction.
Saber Interactive's proprietary Saber3D game engine includes groundbreaking graphics technology, such as normal mapping to create amazingly high-detailed textures and characters, as well as advanced parallax lighting, allowing for realistic depth to environmental textures. The game engine will also incorporate futuristic physics technology for in-game objects and characters. "TimeShift" will also provide an added level of immersion with a deep and engrossing storyline created by a renowned Hollywood writer and director that incorporates a fantastic vision of our world existing within an alternate timeline.
"TimeShift" will feature more than 30 combat missions, each showcasing time control elements and challenges that players must solve using both their extraordinary capabilities and combat expertise. An array of devastating and unique weaponry from the world's alternate timeline will be at the player's disposal, including bizarre incarnations of traditional sniper guns, machine guns, pistols and more, as well as never-before-imagined armaments from an era humanity has never seen.
Developed by New Jersey-based Saber Interactive, "TimeShift" is expected to be available on personal computer and Xbox in fall 2005.