America's Army uses Unreal Engine 3

by: John -
The Unreal 3 engine will soon be powering the next line of America's Army game. From what we saw of the engine last year, it's going to be a helluva powerful game asset.
U.S. ARMY LICENSES UNREAL® ENGINE 3 FOR
AMERICA'S ARMY® GAME SERIES

Epic's Unreal Engine 3 to Serve as Development Base for America's Army
Games and Training Simulations

West Point, NY May10, 2005 – The U.S. Army today announced that it is
expanding its technology agreement with Epic Games. Since 2000, Epic's
Unreal® Engine 2 has served as the foundation for America's Army, the
Official U.S. Army Game. To take advantage of leap-ahead capabilities
afforded by Epic Games' newest engine, the Army will begin developing its
next generation versions of America's Army on the Unreal Engine 3® in the
coming months.

"The Unreal Engine has enabled us to develop one of the most popular
games in the world. At the same time, the Unreal Engine has provided us
the power and flexibility to develop revolutionary training and education
applications for use across the government," said Colonel Casey Wardynski,
project director and originator of the "America's Army" concept. "The
gameplay, environments and immersive action generated using Unreal
Engine 3 will allow us to create ever more realistic scenarios and
environments through which young adults can learn about Soldiering and
through which Soldiers can master skills ranging from lifesaving to
countering IEDs in the Global War on Terrorism."

The America's Army game (www.americasarmy.com) has placed Soldiering
into popular culture by providing young adults the means to explore key
Soldier lifecycle experiences from basic training to operations in the Global
War on Terrorism. Since the America's Army game launched, gamers have
completed more than 1.34 billion missions and 94 million hours virtually
exploring progressive developmental experiences ranging from basic
training to the Special Forces Qualification Course. Upcoming versions of
the game include America's Army: Special Forces Overmatch, which will
release this fall; and America's Army: Stryker-Overmatch to be released this
winter.

By harnessing the power of the Unreal Engine, America's Army produces
extraordinarily engaging and realistic environments and experiences. As a
result, a wide variety of agencies from the U.S. Navy to national laboratories
have repurposed America's Army for applications ranging from appended
training devices for weapon systems to adaptive thinking and leadership
training simulations.

"Our relationship with the Army has proven that Unreal Engine 3's
flexibility, versatility and wide array of features can be deployed for greater
purposes beyond traditional gaming," said Mark Rein, vice president of Epic
Games. "We are delighted that our technology is supporting the Army in
achieving its mission of showcasing the Army and helping to drive the
America's Army game series to new levels. It's also really exciting for us to
see how our technology can be used to help the Army prepare its Soldiers
for the challenges they confront in real-life scenarios."
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