AMD demonstrates Havok acceleration
3/26/2009 6:07:00 PM
NVIDIA has PhysX. AMD has Havok. Today at GDC, AMD demonstrated the use of ATI Stream technology to allow for graphics card to help with physics rendering. Specifically, Havok Cloth was shown off where developers can use tools to generate realistic cloth items such as clothing, rugs, curtains, and flags utilizing OpenCL. This is fine and dandy but I'd like to see some games take advantage of this like how Mirror's Edge uses PhysX acceleration in NVIDIA cards. So AMD, demonstrations are nice and all but give us some games to see this in action.
AMD Demonstrates Optimized Executions
of Havok Middleware on AMD platforms
– Balanced Platform of CPU + GPU Processing Delivers Optimal Game Experience –
SAN FRANCISCO, Calif. — March 26, 2009— AMD, Inc. (NYSE: AMD) and Havok, the premier provider of interactive software for physics simulation and content development, are presenting new, optimized executions of Havok’s physics middleware on AMD platforms at the 2009 Game Developers Conference. The demonstrations include the first OpenCL supported execution of Havok Cloth™.
Havok offers a complete modular suite of products that help visual and interactive content developers create more realistic games and cinematic special effects. As the latest software developer to take advantage of ATI Stream technology to leverage multi-core architectures and accelerate execution of highly parallel functions, like real-time cloth simulation, Havok will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD has recently introduced optimized platform technologies, such as “Dragon” desktop platform technology, which balance performance between the CPU and GPU with ATI Stream technology to deliver outstanding value.
“Havok is committed to delivering highly optimized cross-platform solutions to our game customers and we are pleased to be working with AMD to ensure that gamers enjoy a great user experience when running Havok-powered games on AMD platforms,” said David Coghlan, vice president of development for Havok. “Unlocking the parallel processing capability of AMD’s hardware provides real advantages to our customers, and the greater the total computing resources available, the better the gaming experience developers can deliver.”
"Havok’s awesome toolset has allowed us to deliver astonishing physics interactions in our games, including detailed real-time destruction and complex ragdoll models, and we are excited about using ATI Stream technology to pursue more astounding in-game accomplishments,” said Andrey Iones, chief operating officer of Saber Interactive. “We are excited that AMD and Havok are working together and leveraging an open standard like OpenCL.”