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Quake Champions highlights the legendary Ranger

by: Rob -
More On: Quake Champions

From the original iteration of Quake so many years ago, Ranger has been a mainstay of the franchise and is making a return in Quake Champions. Boasting a unique passive ability that opens up rocket jumping at a reduced penalty and an active ability that both aids movement and does damage (throw the Dire Orb and either let it wreck havoc or teleport to it), it looks like there will be more than just nostalgia in Ranger's bag of tricks. 

Quake Champions closed Beta signups are still ongoing at the official site. Although a release date has not yet been nailed down, the full game should appear later in this year. The Ranger Champion Profile is in the link after the trailer.


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 CHAMPION PROFILE: Ranger – Slipgate Marine

 

Starting Statistics:

  • Starting Health: 100
  • Starting Armor: 25
  • Speed: 320

 

Active Ability – Dire Orb: Ranger battled waves upon waves of Death Knights and Shamblers to get the Dire Orb. It was worth keeping. Now he uses it to teleport around the Arenas, reaching ledges, dodging rockets, and telefragging unsuspecting enemies dumb enough to stand in his way. The Dire Orb also does damage when it hits an enemy and if left unused, it will explode, damaging foes in the immediate area.

 

Passive Ability – Son of a Gun: Ranger’s a veteran – he’s knows all the tricks of the Arenas. His Son of a Gun passive ability reduces the amount of self-damage he takes by 25%, meaning he can Rocket Jump with less penalty to get the drop on unsuspecting foes.