It is the end of another week as we prepare to close out May 2016. We're wrapping up this month's Now Loading segments with rundowns of Dungeons 2, Overwatch, and Teenage Mutant Ninja Turtles: Mutants in Manhattan.
Yesterday was the release of Total War: Warhammer. We posted a pretty cool 360 degree trailer to get a taste of the battlefield. Today comes another video, but this one is a little lighter on the on-screen action, instead taking a look at what's going on behind that screen. Or rather, in the development studio where all that code came to be to create the executable that's driving the video card to illuminate the screen... But really it's more about what was going on in the minds of the developers as they attempted to being tabletop miniatures and rule sets to life in a digital medium... Whatever, it's pretty interesting and under 5 minutes, just check out the video.
I am a huge fan of Mega Man. I've enjoyed most of the games and even the Ruby Spears animated series from the 90s (cheesy as it was). However, when I heard a while back that a new Mega Man animated series was going to be produced for 2017, naturally I was pretty excited about it, though we had no details...until now. A friend on Facebook posted a link to a post on the Capcom Unity Forums where some new details had been revealed about the series. After reading that post my excitement is starting to turn towards skepticism.
Don't get me wrong, I'm not saying that the series has to be based off of the classic games. After all, we have had animated series based off of Battle Network and Starforce. However, the description given kind of sounds like a mix of Mega Man and "My Life As a Teenage Robot". The description talks about how the series will follow the adventures of Aki Light (Mega Man) as he faces threats to Silicon City while keeping his identity a secret and maintain a normal robot schoolkid life.
I'm not bashing the concept; quite the opposite in fact. I'm really curious as to how this will play out. My only concern is that they try to take this series and say "this is the same Mega Man that you remember from the classic games". If they instead pull a Battle Network/Starforce and make this series it's own entity in the franchise, that I could get behind. Just don't try to completely rewrite the story from how we've known it for nearly thirty years.
Original Source: Capcom Unity Blogs.
Huh... well I didn't realize this was a thing. Apparently a new Ghostbusters game is coming out this July to coincide with the new movie but from the looks of it, will not be based on the movie itself.
This game will not feature the cast of the new Ghostbusters movie but will feature another brand new cast of characters. This game also appears that it will be an isometric twin stick shooter with four player co-op. To be honest, I enjoy these kinds of games so I can see this game being somewhat fun. Now I'm just speculating here but this game to me really just screams something that will be available free for Playstation Plus and if that's the case, at least we can try it for free.
Ghostbusters will be available July 12th on Xbox One, PS4 and PC
As for the new movie, all I'm going to say is that I have no interest in seeing it.
I have a big soft spot for Ghost Recon so I'm pretty excited about this one. Ubisoft released a new trailer for Tom Clancy's Ghost Recon: Wildlands today.
The series moves to an open world environment and sounds like there will be a lot of flexibility in terms of how you and your teammates tackle missions. More info will be coming out in a month at E3, but for now, check out how great the game's looking at this stage.
The launch trailer for Mirror's Edge Catalyst is bright, minty, and cool—just like we expected. It sure looks neat. But this launch trailer, "Why We Run," is only a vague answer to its own question. Why are you running, Faith Connor? Because "Dogan sends his best"? Because "some runner got out of juvy"? Because Faith has to "save us all"?
That's fine. The story won't make or break Mirror's Edge Catalyst. A stronger hook would've been nice, but maybe it's enough to just run a marthon or two across the rooftops.
To this day, the world of Mirror's Edge is visually striking. Very few games have captured anything quite like it. But something that never got much applause was the story. It wasn't actively hated, just less remarkable. Mirror's Edge relies more on its aesthetic and admittedly rare first-person free-running antics. Sure, back in 2008, messenger bags and parkour were still a part of the future. Having a full-on Asian protagonist was (is) a rare sight, too. But those things alone won't turn a lot of heads nowadays. Getting a sweet theme song from Chvrches doesn't hurt, though.
All I'm saying is that Mirror's Edge Catalyst actually doesn't have much competition, but it's still going to be difficult to pull off sales numbers that will make EA greenlight a third game. Good luck, Faith. We'll see if gamers get the message (haha).
Mirror's Edge Catalyst launches in two weeks on June 7 for PC, PlayStation 4, and Xbox One.
The Surge wants to put you in a moddable exoskeleton on an end-of-life Earth with future-war enemies to shoot. Sounds simple enough. No gameplay video yet, but these screenshots have NASA graveyards, mech combat, that upgradable exosuit, and some sparky/glowy weaponry. I'm giving this game the RPG tag, but really only because you're upgrading and leveling up a suit, sort of. We'll see where this one goes, storywise, but so far it's looking like a welcome-to-your-first-day-on-the-job-oops-something-went-wrong story. Again, nothing too complicated. Just an excuse to get you into some advanced warfare firefights.
The Surge is due on PC, PlayStation 4, and Xbox One sometime in 2017.
Hideo Kojima has big plans for the new, but not inexperienced, Kojima Productions. The game studio plans to release a AAA game as the first title for their new partnership with Sony. Before things get too crazy, lets do a quick recap on Kojima Productions first 6 months.
Instead of a large development team, Kojima wants to focus on a small team of 100 people or less, to work on their new IP, as he told GamesReactor when he visited Media Molecule, the developers of Little Big Planet."I feel extremely free right now," Kojima said. "I'm trying to make a big, very edgy game with a small team...I have to do something that's exactly what I want to do."
Recently Kojima Productions released a full body image of Ludens wearing a full "extra-vehicular activity(EVA) creative suit". In an interview with Famitsu, translation courtesy of Gematsu, Kojima said that although he doesn't expect the IP to be an outstanding success initially, he said that players of Uncharted 4 and the Division will enjoy the games.Interestingly, Kojima would like the new IP to go "outside of games, such as anime, manga, figures; something that is rich enough to expand.” Whatever you're up to Hideo, I want in!
Street Fighter V, Doom, Persona 5, Danganronpa 3, and now Steins;Gate 0? 2016 will go down for me as one of the greatest years in gaming history as I cannot remember the last time so many amazing games that I have wanted have all released at once.
Ricedigital has confirmed that Steins;Gate 0 will be released in North America and the UK later this year for the PS4 and the PS Vita and they have pre-orders up on their website as well.
Steins;Gate is one of the most amazing visual novels I have ever played and the best way I described it is that it's truly an emotional roller coaster. The characters are so lovable, the character development is fantastic, the story telling is great and the feels, oh god there were feels. Steins;Gate 0 will tell the story of one of the games alternate worldlines and continues from the point it left off in the original game.
I honestly can't really talk about anything else here because of massive spoilers. Seriously if you have not played or finished Steins;Gate to the true ending, DO NOT, I repeat, DO NOT read up on anything about Steins;Gate 0 because even though the game takes place in one of the alternate realities of the original game, it's still a sequel and will still spoil the ending. I know that probably makes no sense at all but that is the beauty of Steins;Gate. In the beginning you will probably the be the most confused you have ever been experiencing a story but it all makes sense and all comes together beautifully at the end of the game.
El Psy Kongroo!
In a move that's pretty surprising and some never thought would happen, Microsoft announced that they are allowing developers to add cross platform capability to their games. That means future games could let you play with PlayStation 4 folks and not be limited to Xbox Live and PC gamers.
This is a pretty huge step in the console world, but now it's Sony's turn to respond. Talking with Eurogamer, Sony's Shuhei Yoshida said there wasn't anything technically preventing them from allowing Xbox Live gamers to play with PlayStation Network players, but they would have to see if it's Sony's best interest to allow it.
So far, Sony's been hitting it out of the park with their decisions on the PlayStation 4. Ever since the announcement of the price at 2013's E3, most of what they have done with the PlayStation 4 has been met with very positive reactions. Let's hope Sony does allow developers the ability put in a way to play with others in the Microsoft world.