In a rather big announcement for console racing game fans, popular open-world racing title CarX Street is making its way to Xbox Series X|S and PlayStation 5 this Summer. Pre-orders will open on June 4th for Xbox, though there is no date for PS5 pre-orders, nor a confirmed launch date yet. However, we do know that it will cost $29.99 when it arrives.
On console, CarX Street will feature full support for steering wheels, cross-platform play, 92 cars, a large open-world full of both single-player and multiplayer activities, and realistic car physics. To that point, I have seen some ridiculous (in a good way) videos online of the drifting physics and handling physics in this game. It also has a very deep vehicle tuning suite, and selfishly, I’m hoping it takes advantage of the haptics and adaptive triggers on PS5.
Check out a short teaser for the console release below as we await further information.
The Nintendo Switch 2 is launching next week and I'm sure everyone and their mothers knows that Mario Kart World is coming the same day but there is another racing game coming at launch as well.
Fast Fusion, the newest game in the series will be launching next week as well. The original game released as a Wii shop exclusive, the series has had releases on the Wii U, a launch title for Switch and now the newest entry is a launch title for Switch 2.
The game features 4K HDR, 4 player splitscreen, and supports game share as well so only one copy will be needed to play with multiple Switch 2 consoles in the room.
Fast Fusion is exclusive to the Switch 2 and will be available on launch day, June 5th 2025.
It’s been a while since we last heard a peep from Alkahest, but we’ve now received another peep, and a very juicy one at that. The first-person medieval fantasy RPG is back with a brief gameplay teaser that certainly whets the appetite, showing off dynamic, combo-driven combat inspired by Dishonored, Kingdom Come: Deliverance, and Dark Messiah of Might and Magic.
In Alkahest, you play as the youngest son of a petty lord who is not your typical RPG hero. You’ll explore castles, forests, and villages, while meeting the locals and making impactful decisions. In addition to melee and ranged weapons, combat also is heavily reliant on the interactive environment and surrounding objects. And of course, with a name like Alkahest, alchemy will be a key gameplay system, be it crafting throwables, weapon oils, or perhaps a little something to drop into an NPCs pocket.
Perhaps the most welcome news is that a new publishing agreement with Hype Train Digital means the game is coming to PlayStation and Xbox, in addition to PC, though no release date has been announced. Can't wait. Check out the new teaser below:
No need to read any further, for we don't believe in misleading headlines here at Gaming Nexus. In another version of their Nintendo Switch Online highlight videos, Nintendo has confirmed that the current prices of Nintendo Switch online will stay the exact same upon the release of their Nintendo Switch 2. This is the least expensive way to enjoy online features on a console. Even the Family pricing was included.
Earlier this week, it was announced that the Nintendo 64 App will get a few upgrades, including the rewind feature, CRT filters, and button remapping for Nintendo Switch 2. The original Nintendo Switch will only receive the button remapping feature, which is cool if you don't want to buy that N64 wireless controller that also hasn't increased in price.
Look forward to a day one article, stream on Games N Moorer, and a whole bunch of news coming from Gaming Nexus in the next week. I'm so excited.
Solo developer Michel Losch has prepared a new gameplay trailer for the 1.0 release of Rooftops & Alleys: The Parkour Game, which is landing June 17th on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch after spending the last year in Steam Early Access.
The new trailer shares a great overview of what we can expect at launch, including easy to pick-up gameplay with a high skill ceiling that is all about style, flow, and tricks. Rooftops & Alleys features six large maps that offer vast parkour playgrounds that can be played either solo or in one of several multiplayer modes. Complete challenges on each map, chase high scores on the global leaderboards, or just chill in freeroam. If you’re the more social type, you can head online where you can also hangout with others in freeroam, or take part in games modes like TAG, Capture the Flag, or Tricks Battle. There’s also a photo mode with a neat ragdoll feature that lets you manipulate individual body parts for the perfect photo.
I almost failed to mention the over 100 customization items to give your freerunner your own unique flavor, as well as your pigeon companion that is used to navigate across maps.
This looks like the perfect chill summer game, and I’m looking forward to checking it out.
After the triumphant return of College Football to the sports gaming lineup last year, EA is of course making the game into an annual release, just like every other sports game on the market. EA SPORTS College Football 26 will be hitting stores and digital storefronts July 10th, well ahead of the start of the actual college season kickoff in late August.
While there is a larger game reveal planned for tomorrow, details are already starting to filter out about this year's iteration, such as the release date and cover stars. Celebrating it's "sophomore" season this year, this game's cover stars are set to be two sophomore standout wide receivers - Alabama's Ryan Williams and Jeremiah Smith of THE Ohio State University. The Deluxe Edition however is going for a collage of college legends, coaches, mascots, and other standout players.
Pre-orders are now on for EA SPORTS College Football 26, including the MVP Bundle which pairs the college game along with a copy of Madden 26 and a bunch of in-game goodies for Ultimate Team as well as 3 day early access at release time.
This update is especially relevant for creators—those making Dungeons & Dragons content for sale on sites like DriveThruRPG and Dungeon Masters Guild.
Wizards of the Coast has updated its System Reference Document 5.1 to SRD 5.2.1. For those unfamiliar, the SRD (System Reference Document) is a streamlined version of D&D’s core rules. It’s what third-party creators use as a foundation for compatible content.
And continuing to make good on its promises from 2023, Wizards has put this new SRD 5.2.1 under a Creative Commons License.
SRD 5.1 corresponded to D&D 5th Edition, released in 2014. SRD 5.2.1 reflects the updated rules in the 2024 Core Rulebooks, released for the game's 50th Anniversary. The update includes key mechanical changes and rule clarifications, such as:
Heroic Inspiration (new): Replaces the old Inspiration mechanic. You now reroll a d20 instead of gaining Advantage.
Utilize Action (renamed): The “Use an Object” action is now called “Utilize.”
Surprise (revised): Being surprised no longer stops you from acting on your first turn. Instead, it gives you Disadvantage on your Initiative roll.
Because SRD 5.2.1 is released under a Creative Commons License, creators can continue to copy, share, adapt, remix, and even sell content based on it—without asking for permission from Wizards of the Coast.
All that’s required is proper attribution to Wizards of the Coast, a link to the license, and a note indicating whether changes were made.
Keep making things for D&D, creators. I’ve relied on your stuff more than once in my campaigns. I ran The Test of High Sorcery in Dragonlance: Shadow of the Dragon Queen. I’ve used Volo’s Vetted Vendors to enrich shopping trips along the Sword Coast. And I bought The Lazy DM’s Companion to support Mike Shea—who helped bring me back to D&D after a 25-year hiatus.
So thank you, Wizards of the Coast, for continuing to do the right thing. By placing SRD 5.2.1 under the Creative Commons License, you empower third-party creators to keep making great content—content that enhances your already incredible adventures.
If you're more interested in the new Core Rulebooks themselves, we've reviewed the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Spoiler: they're all excellent.
As one who has reviewed the Pimax Crystal Light and experienced the Crystal Super at CES earlier this year, I was looking forward to seeing the availability of the OLED panels for the Pimax Crystal Super. It's not that I don't like the QLED panels that were there, but you can't beat the blacks that OLED panels have and if you play a lot of flight sims like say Elite Dangerous or No Man's Sky in VR, you can't beat OLED panels for recreating the darkness of space.
Pimax recently announced that you can now pre-order to Pimax Crystal Super 8K Micro-OLED version for $2199. This headset, which will still feature the interchangeable display engine should you want to go with the QLED panels, will feature Micro-OLED displays that are prominent on AR glasses that I've reviewed in the past. You'll get a resolution of 3840 x 3552 per eye with a field of view of around 103-105 degrees. Refresh rate on these are 90Hz, but I'm hoping they find a way to get 120Hz out of them like some of the AR glasses I reviewed where they initially came out with 90Hz support and bumped it up to 120Hz later via a firmware update. The Micro-OLED version is expected to start shipping sometime in the summer.
You can get the Micro-OLED engine bundled with a QLED engine for $300 more to give you a choice on which panel you want to use just by swapping them out. This will give you the best of both worlds in one package.
Now a pretty specialized SKU was introduced called the Pimax Crystal Super Ultrawide. You can order this right now and it costs the same as the regular Pimax Crystal Super. What's different is you'll get an estimated horizontal field of view of 140 degrees, which is fantastic. The trade off is that the binocular overlap has been reduced from 105 degrees to 90 degrees. Some people aren't going to notice the reduction and if so, this version is for you because you'll get an increase of 13 degrees horizontal over the standard Pimax Super Crystal. For those that are sensitive to the reduction in the overlap, you'd stick with the regular Crystal Super. This one will be available in July.
I do like the choice provided and if you are not going to notice the reduced overlapping, the Ultrawide would be a pretty great pickup if you are into sims. I'd love to be able to see more in my peripheral vision and reduce the ski goggles like effect as that's one of the things I really want to see improved in the VR space.
If you want a better PPD but sacrifice some field of view, you can also get the Pimax Crystal Super in the 57PPD version. As with the Ultrawide, there's some trade off from the default SKU to get this clarity. It will start shipping in June so next month.
While the Pimax Crystal Super uses inside-out tracking, there is a faceplate that you can order to let you use Lighthouses. For me who has this setup already, that's one option I'd probably prefer since it offers the most accurate form of tracking. That faceplate is scheduled for Q3 of this year.
All told, a lot is coming down the pipeline from Pimax for the Crystal Super line. Let's hope they don't run into any snags and can deliver on this unique VR HMD that has the potential to be one of the best out there this year.
I’ve made it no secret that I’m a big admirer of Police Simulator: Patrol Officers, be it my initial review of the game, or diving back into its DLCs from time to time. I recently jumped back on patrol to check out the free Garage & Tools update, as well as the Vehicle Customization paid DLC, which was provided by the publisher.
The first update added the Automatic License Plate Recognition which scans license plates and alerts if the driver is a known offender of any Brighton laws. In addition to the ALPR, several free vehicle accessories were added for no cost, including two spoilers, two light bars, 1 bull bar (a ramming bar on the front bumper), two rims, and eight stickers. If you are looking for even more vehicle customization items, the premium DLC is what you’ll want. It adds 30 parts, which includes five spoilers, six light bars, four bull bars, four sets of rims, and 11 sticker decals.
I took the new customization options for a spin last night, and I really dig the new light bars, in particular. I know it doesn’t sound like much, but in the world of simulators, the little things matter a great deal, so I’m thrilled that the Police Simulator team keeps supporting this game, with more to come over the next year. As part of the new season pass, a new patrol vehicle is dropping in the third quarter of this year, in addition to a new DLC. Another patrol vehicle will be added in the fourth quarter of this year ahead of a “major expansion”, which is loosely slated for 2025/2026.
You can watch me tinker with some of the vehicle customization and go for a quick patrol in the video below, if you please.
Originally launching back in April with only the digital option, Steel Seed is today releasing on disc for those who still cling to their physical media. It is more than just a disc though, as the boxed edition includes two Koby postcards (Koby is your in-game sidekick), a double-sided poster, and some download codes for in-game items. If you want all the in-game stuff though there is also the Deluxe Edition releasing digitally alongside the boxed. The Deluxe Edition includes two exclusive battle suits for main character - Zoe, the official Steel Seed Soundtrack by Andrea Remini, and a digital artbook with concept, character, and environment art and design.
The physical edition is a PS5 exclusive but the digital Deluxe Edition is available for Playstation, Xbox, or PC. The Deluxe Edition is only $5 more than the standard one and it appears you can upgrade from standard to Deluxe for just that difference in price if you already have a copy of the game - at least that was the case for me on PS5. I'm excited to publish my Steel Seed review in the next few days and it's nice to know that all the options to acquire the game are finally at hand just in time to reveal my thoughts.