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Pre E3 2013 Activision Press Event - Skylanders Swap Force
Article by: Sean Cahill
Part two of the Pre-E3 Activision Press Event focuses completely on Skylanders SWAP Force. READ FULL ARTICLE...
Pre E3 2013 Activision Press Event - Skylanders Swap Force
Article by: Sean Cahill
Part two of the Pre-E3 Activision Press Event focuses completely on Skylanders SWAP Force. READ FULL ARTICLE...
Uboost and Charge Station U
Review by: Sean Colleli
The Wii U GamePad is power hungry, but as always Nyko is first on the scene to solve that problem. READ FULL REVIEW...

E3 2013: Battlefield 4 (Hands-On)

by: Chuck - - Add a Comment
At first blush Battlefield 4 looks like a lot like Battlefield 3.  The user interface and graphics are almost identical and from about 10 feet away you would be hard pressed to notice a difference between the two games.  However once you get closer and dive in you start to notice all of the improvements that DICE has made to the game.
 
The already spectacular graphics of Battlefield 3 have gotten a touching up as bit as there's a lot more detail in the textures and the complexity of the maps has been upped significantly.  If you saw the demo footage from the EA press conference you know what I'm talking about. 
 

DICE hasn't touched the four classes for this iteration of the game although the customization screen has been tweaked to flow a bit better.  The unlockable class abilities have been tweaked a bit and grouped into offensive and defensive skills with various levels for each.  Again, it's nothing new but a refinement of how the system worked. 
 
The level EA had us playing was the city level featured in the footage above.  It's one thing to see the footage but it's another to actually play through it.  The number of nooks and crannies in the map was almost overwhelming.  It seemed like everywhere I went there were a dozen places to explore and hide.  The level also contained a shocking amount of vertical space to play with.  Most of the capture points on the maps had spaces either above or below, forcing you to think intelligently about where to find cover while capturing a point.  DICE has also added small tick marks inside the capture indicator which gives you a much better feel for how long you have to wait to capture a point. 
 
I'm still a bit iffy on the commander mode right now but it's more of a gameplay thing as there are times where you are killed out of nowhere from an artillery strike.  My audio was constantly drowned out by the giant video board behind the stations so I'm hoping there's an audio cue when a strike is inbound in the final game. 
 
The implementation of the commander mode is kind of cool though as you can either command from within the game or by downloading an app to your Android or iOS device and using a touchscreen.  You do have to buy a copy of the game and associate it with your Battlelog account but once you do you'll be able to command troops while you are at work, on the bus, or sitting on the porcelain throne.  
 
The big moment from the EA video was the destruction of the big building at the center of the map.  In talking to one of the reps in the game it's something that is determined by damage done to the building in the game.  It's not a scripted even but rather something that can happen in the game if users decide to do so.  The rest of the buildings in the game can take damage but the big one in the middle is the only one that will collapse. 
 
As a Battlefield 3 fan I was pleasantly surprised with what I played at the show and I'm looking forward to playing the game a bit more.  It's more than just a graphical update as you've got a significant increase in the complexity of the maps and new gameplay tactics that are added by the ability to blow up the world around you.

E3 2013: The Walking Dead: 400 Days (Impressions)

by: Chuck - - Add a Comment
The Walking Dead: 400 Days will serve as "connective tissue" between the first season of the game and the second.  The DLC will be about the same size as a normal episode of the game but will be broken down into five different stories which occur at various points during the first 400 days of the zombie outbreak.
 
Each story will focus on a new character but all of them will somehow connect to the Atlanta truck stop from the first game.  As you would expect the decisions you make in the DLC will impact what happens in Season 2 of the series but what you might not expect is that the decisions from the first season will impact what happens in the DLC. The TellTale team was mum on what those could be so we'll have to wait for the game to be released next month to find out.
 
The short presentation we saw at E3 featured Vince, a man who apparently kills someone at the start of the episode and  is captured, convicted, and sentenced to jail time.  I use the word apparently because this is The Walking Dead and things are never as they seem.  Vince's story occurs on the second day of the outbreak and we find him on a prison bus with several other prisoners.  
 
As Vince chats with some of his fellow guests we learn more about them and the crimes they were accused of.  One prisoner is a white collar criminal who swindled $180M before being caught while the other was convicted of illegally touching a minor.  We also learn that the prisoners have been stuck in the hot Georgia sun conflict in a bus with windows that don't open.  As the conversation between Vince and his companions continues, the heat gets to two prisoners and as you would from a Walking Dead property people start dying and then coming back to life.
 
The tension of being confined to a prison bus with a flesh eating zombie is amplified significantly by the fact that Vince and his companions are chained to the floor.  The game immediately forces you to make difficult decisions about who lives and who dies and it's all classic Walking Dead drama. 
 
From what I saw it looks like 400 Days is going to be a great transition between the two seasons.  The writing is spot on and it leverages all of the familiar tropes of the Walking Dead universe.  It's also a subtle reminder for people like me that I need to go back and finish the first season of the game.  
 

E3 2013: Contrast (Impressions)

by: Chuck - - Add a Comment
Let's get this out of the way first:
 
Contrast was one of the best looking and most original games at this year's E3.
 
There are no guns, explosions, giant swords, or blood in the game in Contrast.  Contrast doesn't have any augmented attack dogs, giant battle suits, or terrorists that have to be stopped.  No, Contrast is a game about a girl and her imaginary friend, Dawn. DeeDee, the little girl in question,  is going through a rough spot as her single mother is trying to kick start her career as a cabaret singer, keep food on the table, and deal with DeeDee's biological father.
 
Set in a 1920's art deco world that evokes Moulin Rouge, Contrast  is a twist on the light/dark gameplay we've seen in other games.   In the game you control Dawn.  Dawn has the ability to become a shadow on demand to get around the world and this is where things get interesting.  To get through the puzzles in the game you'll have to do some heavy platforming that must sometimes be setup by manipulating lights in the game. 
 
DeeDee is also a factor in the gameplay as she can help or hinder Dawn as she tries to get around the world.  For instance she can hold up a stick to help bridge two areas or she can stand on something and create a barrier that must be navigated around.
 
What makes Contrast different is how it tells the story.  As Dawn traverses the world she'll sometimes use have to use the shadows of DeeDee's parents to traverse the world and this is where the conflict between the parents is told to the player.  Much like how a child hears their parents arguing in the next room, Dawn will be forced to listen to the parents argue as she uses their shadows to navigate the world. 
 
In addition to the great art style and unique storytelling system, Contrast also has a fantastic musical score.  Focus Home brought in a jazz singer to compose some original songs for the game.  I'm not a big Jazz music fan but the music fits perfectly with the rest of the game.
 
I'm not sure if I'm underselling or overselling Contrast as I didn't get a chance to play the game myself but based on the presentation this is a game that should be on your radar.  

E3 2013: Assassin's Creed IV: Black Flag (Impressions)

by: John - - Add a Comment
I admit, I'm not very well versed in the Assassin's Creed series. Having not played any, I was going into the demo of Assassin's Creed IV: Black Flag with an open mind. Coming out, I was so thoroughly impressed that I became one who was indifferent to the series to wanting to purchase the game on day one.

The hands off demo focused on the exploration aspect of the game. We were shown the map of the entire gaming world, which is a large portion of the Caribbean. There's a three large cities to explore and a vast amount of seas to sail so you should have plenty to do in the game. The studio wanted to truly model the locale that would be hanging around and you could see that in the detail presented in simulating the population of the town.

The demo had Edward picking up an assassination contract, which is a side quest. Tasked with taking down twins, Edward proceeds to the area where the marker dictates where the two are. He quickly dispatches with one while the other target runs off. There are several ways you can dispatch your targets and the demo showed what happens when someone jumps on their boat and takes off. Edward proceeded to his boat and I got a taste of ship to ship combat.

Ship to ship combat is quite frantic in Assassin's Creed IV. The boats move relatively quickly and are quite maneuverable. The first part involves damaging the opposing ship enough so that you can board it. There are visual cannon path lines that you can adjust to see how the cannonballs will fire. You may sometimes opt for a straight shot, or you can lob cannonballs into the middle of the ship. Once enough damage has been done, the two ships link up for a boarding scenario.

Before Edward jumps over to the other ship, he can take a small cannon and pick off some soldiers on the other boat. Now, the amount of crew you have is important here as with more crew, there's less fights you need to do so it's prudent to keep a large group on your ship. The person playing the demo displayed Edward's effortless movement vertically and horizontally as Edward traversed the masts and sails to get to the other boat. Once the other target has been dispatched, and in the demo there was an incredible dive from the sail posts down to the target, you're given a few choices. Beforehand, you could use a spyglass to look at a boat and see what salvaging possibilities there here. With that knowledge, you can then decide what you would like to do. One possibility is to use the boat to repair the damage on your own boat. You could also capture this boat into your fleet and set it to work for you. It's really up to you and the ship combat before the final siege is truly exciting to watch.

The weather in Assassin's Creed IV is dynamic and can play a part in helping or hindering you. The demo showed off the quick and sudden change to a hard rain and off in the distance was a hurricane. If you're savvy enough, you can use the hurricane to your advantage, but it's a dangerous proposition. 

Some islands can contain alive or dead NPC. With those that are alive, you can recruit them and loot them. Dead ones can also hold valuable information. For the demo, a dead person on a remote island had a treasure map on him. Now viewing the map only showed a few clues, and it's up to you to figure out what it means. Edward was then lead to the place where the map was referring to and some of the new items were shown. Edward has a dart gun that he can use with various poison darts. The one used caused the enemy to go crazy and attack his friends, causing a good distraction for Edward to walk by. After fighting some enemies and finding he area designated by the map, Edward was able to dig up the treasure containing a large amount of gold and blueprints for a more powerful weapon. 

I should mention while sailing to the island with the treasure, I saw a whale jump out of the water near the boat, which was a pretty impressive sight. You can than relay information about the whale back to your base to get them to hunt the beast if you so desire.

The game looked absolutely gorgeous though. The lush Caribbean landscape combined with the incredibly rendered seas made for a beautiful game to watch. Also, the way Edward almost glides between areas as he traverses the terrain is almost hypnotic. Assassin's Creed IV is a visually impressive game to behold.

They were also demonstrating the second screen option for Black Flag as well, which seems to be a hot trend this year. You can use a tablet to see where your ship is on the map as well as direct some orders to your base. Also, any treasure map hints can be shown on the tablet so you can easily reference it without having to do it in game as you are playing. I was pretty impressed by what you can do and see with the second screen option and I think I'd use it a lot while playing Assassin's Creed IV.

As Calvin Candie would say, Assassin's Creed IV: Black Flag, you had my curiosity. Now you have my attention. I was pleasantly blown away by what I saw with the demo and I'm now anxious to pick up the game. I guess I should play the first few to get a handle on the series, but I'll definitely be seeing the full game on my PC once it's released.?

E3 2013: Diablo III (Hands-On)

by: John - - Add a Comment
I'm a veteran of Diablo III with a couple level 60 characters with some Paragon levels sprinkled in there. Blizzard, who isn't normally at the show, was on hand to show off their latest build of the console port and I actually got to play it with a few others in Activision's booth.

The game looks the same, but adjusted for the console. By adjusted I mean the camera angle has a more tighter focus on the character, but will adjust with multiple people on screen where it widens out to accommodate more players. But before I get too far, I'm only talking about those playing in the same room on the same system. You see, Diablo III can be played offline and can be played all with four people on the same TV. When this happens, you'll have a Gauntlet type experience where you'll be confined to the screen, not allowing a player to wander off on their own. But what happens when a player takes a break? Blizzard has a mechanic though for those that walk away for a bit to perhaps use the facilities. Instead of pausing the game, the away character will automatically follow with the rest of the group should they continue wandering. They can still die, of course, but this won't stop the other players from playing should one have to take a break.

The confined screen aspect only affects those that are playing local. Let's say all the players are playing online. You'll get the traditional Diablo III experience where you can go wherever you please irrespective of where the other players are. You can also have a combination of local and online players with the local players having to be limited to the screen size while those online can venture forth. I'm glad Blizzard has made this decision to accommodate both sets of players to maximize their experiences with the game.

With the move to using gamepads, adjustments to the menus and gameplay were made. First off, for those who play ranged classes such as Wizards and Witch Doctors, your characters now have an "auto-aim" on spells. You can lock onto an enemy and your attacks, such as a blizzard attack, will hit them automatically. On the PC, you can click on an empty space to cast a spell there, but that's been done away with the console version making it a little easier to land an attack. If you cast a spell without facing a monster, it will just cast it in a space ahead of you. I tried out the Witch Doctor utilizing poison darts and it was pretty easy to land my attacks on a target using the PlayStation 3 controller. That's not a bad thing though as you'll still easily get surrounded can get overwhelmed easily with the tighter camera placement.

That's where evading comes into play. With the right stick, you can push a direction for your character to quickly dodge out of the way. This is a new feature that helps those on the console and it's definitely needed as I found myself many times in the middle of a pack of enemies. I asked if this feature would come to the PC side of things, but the Blizzard rep doesn't think this would be needed. Speaking of features found on the console and not in the PC, there will be ongoing discussions by teams to see if some of them do make their way to the PC and vice versa.

Menus have been tightened up and feature a radial style selection to let you go to and change things quickly. Blizzard also implemented a quick comparison system for items consisting of red down triangles or up green triangles in three categories: offense, armor, and health. With this you can quickly see if the item will be an improvement over the one you currently wield. Of course, you can go into the details of the item just like what Diablo III players are used to, but the quick compare is there if you would like to use it. Also, instead of pausing the game and going into the full screen menu system to change gear, you can do so on the fly with the quick compare system to guide you. Pressing up on the D-Pad lets you cycle through your backpack and there you can quickly change to a new weapon.

For changing your skills, you'll have to go into the full menu so if you're playing with others, there's no way around the stoppage of gameplay. Elective mode is here so you can choose skills from the same category if you so desire. The only way you won't interrupt someone is if you play with those online.

Content up to patch 1.07 will be in and I asked about how they are going to do updates. Blizzard is committed to adding content and they said they are having talks with Microsoft and Sony to work with their processes in doing so.

Drop rates are reduced, but you'll be getting better drops in the game. Same thing with crafting as there will be a better chance to get good items on the console than on the PC. 

Diablo III is a separate entity in that you don't login to Battle.net at all. It's can be played all offline, or a combination of local and online play. It was easy to control and it felt like a solid Diablo III experience. As one who has plenty of time on the PC version, the time I spent with the demo of the console version shows much promise. 

E3 2013: Batman: Arkham Origins (Hands-On)

by: John - - Add a Comment
Where do you go after such an incredible experience with Batman: Arkham City? Why you go back to the beginning. And that's what Warner Bros Montreal has done with Batman: Arkham Origins

Taking place Christmas Eve in the early years of Batman's existence, Black Mask is offering a rather large bounty to anyone that can kill the Batman. The amount of money draws all sorts of criminals to Gotham and Batman has to survive them all hunting him down trying to collect the reward.

I was able to sit down and play through about a 30 minute demo of the game. The graphics look about the same, but I was told there were some minor improvements that might not jump out to anyone. It still looks really, really nice to me and I've become quite fond of the art style that this series uses to portray the Dark Knight. 

The first half of the demo feels very familiar as you are introduced to the combat system. That free-flowing style that makes Batman such a joy to watch when he's fighting is all here and nothing's change. Warner Bros Montreal specifically stated they didn't want to change anything that's worked so well in two games so they pretty much left that alone with some minor improvements. Having not played Arkham City in so long, it didn't take much time for me to feel comfortable in fighting a group of thugs and taking them down with extreme prejudice.

Two new enemies were on display in the demo. The first one is a big brute with armor, that can't be taken down until the armor has been removed. You need to do three cape stuns to bring the brute down and then a multitude of quick hits to finally be able to pull the armor off. Only then can you finish the brute off, and of course you have to deal with the multiple foot soldiers that surround him at the same time.

Another new enemy is a karate expert and in the demo there were two I had to deal with. When alone, they were a handful as they did many quick hits as well as countering your hits. When the two are near you, you can almost expect a pounding as they work together well in punishing you with quick hits. 

Now, what got me a little excited is an improved detective dynamic. Walking around, I witnessed a helicopter go down in front of me. Using improved detective vision, I scanned an area near the site of the crash to get a clue. With that evidence in the computer, the crime scene gets recreated in front of you, but only in small parts. You're able to fast forward and rewind the bit that's recreated to show you even more clues of what happened. The crash site had the helicopter tail missing so I did a search to see that it hit a sign before it went down. Examining an area in the crime produced more data points, thus recreating more of the crime scene to view. Rewinding again, I found the tail section missing in the other area. Scanning the tail section revealed a bullet hole which led to the recreation at the point of the bullet striking the helicopter. Seeing the laser from the sniper scope, I swung over to the origin of the laser to find a dead SWAT sniper. Scanning the sniper, I found that it wasn't him that shot the bullet, but it was a bullet that ricocheted from another area that took out the SWAT member and then the helicopter. Only a select few can do this and this lead me to the conclusion it was Deadshot who was behind this all along. So, this was a simple example of piecing together clues to solve what happened at the crime scene and tapping into the detective element of the world's greatest detective.

New gadgets, of course, will be making its way into Arkham Origins. The one thing I played with during the demo was a batarang with a line attached to it. You can use this a few different ways. For one, you can shoot it between two gargoyles and create a line where Batman can walk on. You can use this to drop down on unsuspecting criminals and take them out. Another effective way is to shoot it at an enemy and latch it to an exploding barrel making for an easy takedown. That's just one example of a new gadget that's going to be available in the game.

The final part of the demo revealed the Joker as he toys with Batman and blows up a large, uninhabited building. The Joker's design seems more sinister than the last few games with a more jagged look on parts of his face. That infectious Joker laugh and humor ends the demo and my time with the game until its released date.

It's maybe a new studio, but my quick time with Batman: Arkham origins is one of my most memorable from the show. As a big fan of the first two games, I have very high hopes for this one and playing the demo hasn't dashed any of that. Let's hope that it lives up to the others upon release in October 25.

Also I have to make a quick mention of Blackgate, the Sony VITA game that's also coming out taking place in the same universe. While I didn't get a chance to play much, I thought the game looked fabulous on the hand held. It takes place three months after Blackgate and features some minor spoilers if you haven't finished Origins. The quick scene I saw had Batman meeting Catwoman for the first time. Like I said, it looked pretty good with the short amount of time I had with it, but I definitely need to play more to really know how well it holds up.

E3 2013: Magic 2014- Duels of the Planeswalkers trailer

by: Jeremy - - Add a Comment
Quick side story: Chuck texted me a cell phone picture earlier this week of the Magic 2014 play area at E3, where Wizards of the Coast is showing off their new digital game. I quickly reminded him that what he saw was the cool-kids club and he surely wasn’t invited to enter. that is because only the coolest of the cool play MtG!

The latest trailer for the upcoming Magic 2014: Duals of the Planeswalkers was released out of E3 which gives us our first glimpse of the new gameplay features present in the game. finally, after years of asking for it, fans are going to get true deck building thanks to the addition of sealed play.
 
 

E3 2013: The Evil Within (Impressions)

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Bethesda's going into the survival horror genre and who better to lead this charge than Shinji Mikami, creator of the Resident Evil series. Mr. Mikami was on hand to talk about his latest project in that he wants to take survival horror back to its roots with this game. He wants you to experience unimaginable fear and to feel that triumph when you overcome those fears. That means you're low on resources, low on ammo, and low on the feeling of being safe for any amount of time.

The Evil Within has you playing Detective Sebastian Castellanos in a third person view and what was shown was the beginning of the game as well as a sequence from later on. For the beginning, you arrive with a few fellow officers to the Beacon Mental Hospital. It's raining outside with plenty of empty police cars in the parking area in front. As you enter the hospital, you see plenty of dead people strewn about and Sebastian makes his way to the security office. In there, he watches a security camera where three officers get brutally murdered by some ghostly apparition. Suddenly, the apparition appears behind Sebastian and knocks him out.

Sebastian then wakes up, hanging upside down, in a room with a very disturbing figure who I'll call the butcher.This hulking figure wears a white tank top and some weird contraption that surrounds his head. You hear, but don't see, him take a cleaver and cut off the upper half of one of the bodies hanging in the room and watch him drag it to a table for more mutilation. Detective Sebastian is able to cut himself down with a help of a knife sticking into a dead body hanging near him and proceeds to stealthily steal a key from the butcher to unlock his way out of the room.

Unfortunately, as Sebastian is trying to sneak away, he trips an alarm alerting the butcher who grabs a chainsaw and starts to chase the protagonist. What follows is an intense scene where Sebastian runs down a corridor and the camera is focused on Sebastian from behind. You hear the butcher getting closer and closer with his chainsaw in tow. The butcher catches up to Sebastian and takes a swipe, cutting the back of one of his legs. From now to the end of the first part, Sebastian walks with a heavy limp, making him even more vulnerable.

Sebastian then continues to sneak around the hospital area as the butcher searches for him. There's the often used scene of hiding inside a locker and seeing the butcher walk by through a slit, hoping that he doesn't turn around and open the door to your hiding spot. The limping causes more tension as you know you won't be able to run away from the butcher quickly, should he find you. After some more intense sequences sneaking around the butcher, Sebastian finally gets away, barely, in an elevator only to walk outside to see a devastated city.

The second scene shown has Sebastian walking through an old building. Zombies come slowly lumbering towards Sebastian and he's able to take one down with a headshot. With another, he fires enough bullets into the body to knock it down and then proceeds to burn it with a torch. A nice sequence shown is the ability to set some traps. Sebastian uses some mines placed under windows and doors to fend off a hoard of zombies coming at him. In another area, Sebastian is walking down a hallway when suddenly a wave of blood comes rushing towards him.

When it clears, Sebastian is in another place. Instead of an old, dilapidated building, he's now in some medical facility. In the middle at the end of the corridor lies a pile of bodies. All around, there are blood streaks and bloody hand prints. Suddenly, a monster made up several appendages come ripping through the bodies and chases you. Thus ends the intense demo of The Evil Within.

?The game uses both video and audio effectively to convey a sense of fear. There's a grainy film like view to the world and intense music as well as disgusting sound effects combine together to really set the mood. The visuals seem very Resident Evil like to me and the designs of both the creatures and environments make for a truly horrific looking experience. All told, The Evil Within looks incredibly intense and a game that can offer up a truly horrifying experience.

E3 2013: Command and Conquer (Hands On)

by: Chuck - - Add a Comment
Here's a ProTip for you when you play Command and Conquer, a Gaming Nexus exclusive if you will.  When you play Command and Conquer don't accidentally sell off all of your buildings at the start of the game as it leads to instant defeat.  I tell you this as this totally happened to the guy next to me at the demo room yesterday and not me.  Definitely not me.
 
With that out of the way the new Command and Conquer does look solid so far.  While Victory Games doesn't have a release date for the game yet they are expecting to have the game out by the end of the year.   The free to play game will feature three factions: the EU, the Asian Pacific Alliance, and the Global Liberation Army (GLA).  Each faction has five generals to choose from and each general has their own special units and abilities. 
 
The team at Victory has flushed out each faction a bit with the GLA getting the most love.  What was once a fairly stereotypical mid-eastern terrorist organization is now a bit more global in their reach with members from around the world. 
 
I spent about 25 minutes playing the skirmish mode against an enemy AI and it feels exactly like you would expect a Command and Conquer game to.  There's the usual resource collection (gold and oil), base building, unit creation, and combat.  What took me back was that the game was using the Frostbite 3 engine as it makes a huge difference.  Not only are the graphics great but there's a level of destruction and explosions that I haven't seen in a RTS game before.  It doesn't really impact gameplay but it does make the combat that much more engaging. 
 
I was also impressed with the generals themselves and how much personality they have in the game.  We've seen some of that in Generals before but this really elevates it to a new level.
 
The game does look and play well and I'm interested to see the monetization structure behind the game.  The folks at Victory are committed to making sure the game isn't "Pay to Win"  but I'm interested to see where they land on where players will spend money.  Outside of that and the some fit and polish stuff I can see the game becoming something that RTS fans will want to sink their time into.

E3 2013: Tiny Tina's Assault on Dragon Keep (Hands On)

by: Chuck - - Add a Comment
I wrapped up the main campaign for Borderlands II a few months after the game was released and haven't been back since.  Some of the DLC has looked interesting but nothing has really screamed "Play Me"  That is about to change as playing the first 25 minutes of Tiny Tina's Assault on Dragon Keep has convinced me to return to Pandora.
 
The upcoming DLC has the vault hunter sitting around with Lilith, Brick, and Mordecai  back at Sanctuary playing "Bunkers and Badasses", a Dungeons and Dragons like game.  Tiny Tina is the "Bunker Master" of the game and leading the crew through their first game. 
 
What hit me immediately was how good the writing was as the dialogue was spot on with a perfect mix of humor and sweetness.   I can't say more without ruining one of the major plot points of Borderlands 2 but there's a wonderful exchange between Lilith and Tina that I hope pays off later in the game.
 
The actual game action is you fighting your through the game that Tina is running.  This isn't just a linear quest though, the world changes as she changes her mind about what the question contains.  She starts out with a happy village (complete with a rainbow over it) before changing it to a dark and dreary world.  All of this happens in real time which adds a almost Looney Tunes feel to the game (this is a very good thing). 
 
The game does take a few shots at the traditional tropes of D&D like having to roll for initiative but it's done in a loving way.  Even the first set of enemies are typical D&D fare as you face hordes of skeleton archers and swords men.  You also run across Skeleton Minotaurs or "Skeletaurs" which brought a quick smile to my face.
 
I will admit that I was a bit disappointed when my time with Tiny Tina's Assault on Dragon Keep expired as I was having a lot of fun.  I'm looking forward to seeing where the rest of the plot goes  as I have a feeling that the DLC is setting up a pretty emotional moment but I won't know until I get a bit further into the game.  Even if it doesn't this looks like a must have pick up for Borderlands 2 fans.

E3 2013: Razer (Impressions)

by: John - - Add a Comment
At Razer's booth, the buzz was on their new laptops that they announced. Razer was kind enough to walk me through two of their models they had present.

The Razer Blade Pro is the 17" Haswell i7 sporting gaming monster with the Switchblade interface on the keyboard's right side. With 8GB of ram and some SDD connections, the full 43-watt CPU with GeForce GTX 675M laptop was a sight in person. I was really impressed by the Switchblade panel that allowed for a wide varied of colored keys and the large trackpad area can even mirror an area on the screen. That really blew me away. It's really, really thin and you can expect about 6 hours of battery life in general usage. Razer has gone and allowed you to tweak the sensitivity of the trackpad to a point where they say you could use it with games. That remains to be seen, but if so, that's a pretty impressive feat. 

Also on display was the Razer Blade, which is the 14" version. Thinner and more powerful than most Macbook Airs, this 14" gaming laptop also packs the same powerful components found in the Pro version. Now, the small size doesn't allow for the Switchblade interface to be in place, but you do get what sounds to be a pretty beefy gaming laptop at a very small footprint.

The one thing I didn't like was the usage of TN panels. I thought there were muddle colors in some scenes and dark shades of grey rather than blacks. Also, viewing angles were pretty narrow as well. Now, there could be some trade offs that Razer decided was worth it to go with TN panels rather than IPS panels that many others enjoy, but we'll see how it shakes out. Also, no touch screen as well here, and Windows 8 begs to have touchscreen at times. I know gamer's today wouldn't be using it that much, but I think there's use cases that would drive for a touchscreen on a Windows 8 laptop that call for the inclusion of the tech. Perhaps, a future version then.

Overall, the laptop's designs were excellent and I love the feel of them. There's a few things I would've like to have seen differently, but we'll see how it goes and see if the Razer Blade line connects with the road gamer when it gets released.

"Late Night" to host fourth annual video game week on NBC

by: James - - Add a Comment
“Late Night with Jimmy Fallon” will be hosting the fourth annual video game week from June 17-21 at 12:35 a.m. Eastern Standard Time on NBC. It will feature a mash-up of the latest video games, musical performances and comedy sketches.
 
The line-up for the week will consist of the following featured games:  Monday, Forza Motorsport 5; Tuesday, Knack; Wednesday, Watch Dogs; Thursday, Call of Duty: Ghosts; Friday, Game & Wario and Super Mario 3D World.
 
“Late Night” will additionally have numerous musical guests tied to the video game world to appear during the week like Anamanaguchi, Chvrches, and Zedd with special guest Foxes to perform game-themed songs such as Zedd’s remix of “The Legend of Zelda” theme song and more. See the link down below for more details!

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E3 2013: Deadfall Adventures to be released on September 27th

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Nordic Games has recently announced that their upcoming FPS game Deadfall Adventures will be released on September 27th for the Xbox 360 and Windows PC.  Deadfall Adventures is an FPS experience combined with puzzle solving and exploration that will feature a single player campaign, multiplayer battle arenas, and a survival co-op mode.

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E3 2013: Slave to the machines: Hands-on with Wolfenstein: The New Order

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Franchise revivals are a becoming more and more relevant, with recent successes Devil May Cry and Tomb Raider, and developer Machine Games took note. With Wolfenstein: The New Order, the developer, under publisher Bethesda, is hoping to revive the franchise in a way relevant to 2013. 

In my hands-on time with The New Order, I duel-wielded shotguns, destroyed hulking Nazi mechanized tanks and fought my way through a solar observatory. Wolfenstein is still as offbeat as ever.

The demo takes place in a Nazi base, as I fight my way through underground caverns, hidden arsenals and exposed catwalks. Throughout the demo, I'm taught game mechanics through diary entries, such as how to lean from behind cover or how to hot-wire safe mechanisms, allowing me access to the upgrades or ammunition inside.

This hacking technique is done by pushing the analog sticks toward one another, then pulling the triggers simultaneously. The first safe I find nets me a permanent health upgrade; this upgrade shortly comes in handy.

As I exit a room with my newly acquired health increase and dual pistols, a mech fires on me, followed by a rush of Nazi officers and armored soldiers. Even on the normal difficulty, called "Bring 'Em On," The New Order is difficult. Cover is scarce in corridors and rooms, and the enemy soldiers are eager to flank me any chance they get.

As I progress through the level provided at E3, I notice a few differences between The New Order and other shooters. For one, you have to manually loot bodies for health, as well as weapons for ammo, rather than pick it all up automatically. This looting system is at odds with most modern shooters, so it takes a while to get accustomed to it.

With the revival of a new franchise comes challenges. What is sacrificed? What remains? Machine Games has been staring down the barrel of that question for some time now. Whether they mounted that hurdle remains to be seen when Wolfenstein releases later this year for Xbox 360, Xbox One, PC, Playstation 3 and Playstation 4.
 

E3 2013: SteelSeries (Impressions)

by: John - - Add a Comment
SteelSeries was showing off three headphones they announced recently. Tucked away at a quiet restaurant near the convention center, Travis and I sat down to go over the entry, midrange and enthusiast headsets they had to show.

Coming in at $40, the 3HV2 is a foldable is a very affordable headset that can take a beating. It features a retractable mic, extra padding, and a long line. The line has an inline remote to control muting of your mic as well as sound volume. The audio drivers have been updated to deliver better highs and mids as well as solid lows. As a gamer, you want clear sound on a wide range of frequencies and SteelSeries has gone and done some work on improving the drivers in the 3HV2 as well as the others I'll be talking about. If you want it to attach it to your phone or tablet, an adapter is included to do so. This looks to be a nice secondary headset to carry in your bag when you are on the go. 

The 5HV3 can also take a beating as was shown to me by one of the SteelSeries folks twisting the headband to extreme lengths. It also features a retractable mic and a swappable cable system. It's got a little micro-USB like connector that serves two functions. There are other connects that you can interchange the 5HV3 with so you can connect to a phone or a computer. It also serves as a breakaway point so if you stand up quick or someone gets caught on it and pulls, it will just break away at that connection to minimize damage on any of your connected components. The cable's double braided so it's strong as well. I listened to some music with the 5HV3 and was pretty happy with the audio coming from the new drivers in the highs and mids. For portability, the 5HV3 can come apart into three pieces and be put back together very easily. Travis will be looking at the 5HV3 for Gaming Nexus in the near future and he seemed pretty excited about the product.

Now the 9H is for those that want everything. It's got metal hinges, a very robust noise cancelling retractable mic, and a generous amount of soft padding. It's an incredibly light headset although it doesn't seem like it from the looks of it. The mic is one of their largest and hides really well. The ear cups has a double enclosure design. It's a DJ type design that will greatly block sound out and keep sound it. The double enclosure should help keep all the sound you want to hear in and keep any sound you don't want to hear out. It also features a double braided cable and that interchangeable connector system for connections to PC, mobile, and Mac. The 9H will also come with a USB sound card that has a mic, headphone, and the micro-USB like connector. When connecting the 9H to the sound card using the special connector, you'll get Dolby benefits such as simulated surround sound using two Dolby technologies. It can take "upscale" 5.1 to 7.1 sound, but again this can only be done when you use the included sound card. There's no plans to sell the USB sound card separately yet, so it seems that if you want this as well, you'll have to buy the 9H. The 9H will be $160 and be out the third quarter.

The three headsets from SteelSeries seem pretty solid and I like how they address a wide range of features and price points. They all felt really well done and I'm excited to hear how these perform with games and music. ?

E3 2013: A New Hope: Lovers In a Dangerous Spacetime

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The Millenium Falcon has almost escaped. Han Solo, realizing his ship can't outrun the pursuing Imperial TIE Fighters, decides to take a stand. He, along with new acquaintance Luke Skywalker, mans the ship's turrets to fight off the imperial pests. 

It's this moment that struck developer Asteroid Base more than any other Star Wars scene. Jamie Tucker, Matt Hammill and Adam Winkels remember Han and Luke climbing and descending the Millenium Falcon's ladders every time the developers work on Lovers In a Dangerous Spacetime.

"We're huge fans of Star Wars," Tucker said during a cooperative play session of his game at the E3 Indiecade exhibit. "Well, the original ones that is." Tucker smiled as he manned the turrets of his own digital Millenium Falcon.

Lovers In a Dangerous Spacetime –– an Independent Games Festival finalist –– is an upcoming cooperative shooter with vibrant, neon colors, electronic music and a slew of aliens that want to destroy it all. Releasing for PC and Mac, players take control of their own pilots in Lovers, as they steer and defend the ship –– a spherical fortress of turrets, a shield and a giant laser cannon –– through a solar system rife with obstacles.

The ship is filled with ladders, a steering wheel and control panels, all of which players must run between to defend the circular ship on all sides. Only two buttons are needed: a jump and action button. Tucker mans the wheel while I dart between turrets, defending our Millennium Falcon from the onslaught of enemies.

"You can move between the wheel, the turrets, the laser whenever you want," Tucker tells me. "We're looking for planets that will help us upgrade, and just trying to survive. " Although a campaign mode with a barebones story is in the works, Tucker said the Arcade Mode –– which we're playing now –– is the best way to play if you want shorter sessions.

We come across one of the planets Tucker mentioned, and after blasting a trio of robots off of it with the uppermost turret, hearts flow from the rock mass into our ship, refilling the health we lost en route to the location.

The next few planets are all a desperate bid for survival, as I'm rarely at one turret before I leap up ladders and jump over gaps to destroy enemies on the other side of the ship, or man the shield to defend against a powerful array of enemy laser blasts. In our most desperate moments, I can use a tube of green energy to fire a rotating laser that destroys most of which it touches. Although it has unlimited uses, the cooldown time necessitates strategic use.

With a healthy stack of points at the end of our session –– only one previous duo beat ours on the E3 show floor –– our ship exploded in a rain of neon embers and shrapnel. Our time was up, but I couldn't help but want more.

E3 2013: Zeiss Cinemizer OLED

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One of the cool pieces of hardware on the E3 show that you might not have heard about is the Zeiss Cinemizer OLED. Carl Zeiss, arguably the world’s top company when it comes to optics and lenses (check any Sony camera), has produced a multimedia eyewear product aimed at the gaming audience.

The Cinemizer OLED can even be equipped with an optional headtracker to give an unparalleled sense of immersion in your favorite PC or console games. The device doesn’t need anything other than a standard HDMI connection in order to function. We got a chance to speak with Dave Hodson of Carl Zeiss regarding the tech earlier this week and he runs down everything that you need to know about this incredible piece of hardware in the interview shown below:
 
 

Bethesda Announces Next-Gen games and a new Elder Scrolls Online trailer

by: Jeff - - Add a Comment
Bethesda has announced that it's Next-Gen games The Elder Scrolls Online, The Evil Within, and Wolfenstein: The New Order will all be available on PS4 and Xbox One- in addition to The Elder Scrolls Online being available for PC and Mac.

Below is the newest trailer for Elder Scrolls Online.
For more information on any of these games, visit www.bethsoft.com


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E3 2013: Warner Bros. resurrects Mad Max

by: Jeremy - - Add a Comment
Warner Bros. has decided to bring back an older movie IP that has never been given its rightful video game treatment: Mad Max. The game was revealed earlier this week and is being planned for a release on pretty much every console available in 2014. Whether you are playing on current-gen or next-gen platforms, you will get a version of the new series.

Mad Max will deliver an open-world experience that challenges players to survive the Wasteland. Between brutal combat with weapons and vehicles, you will have to kill or be killed as you scavenge the dilapidated world for supplies and tools to build up an adequate arsenal.

The game is being developed by Avalanche Studios, best known for the Just Cause series, which should give some serious hope for fans of the franchise.
 
 

E3 2013: NBA 2K14 shows its next gen appeal

by: Jeremy - - Add a Comment
With the 2012-2013 NBA season coming to a close (as soon as the Heat take care of those over the hill Spurs), 2K sports is out at E3 already hyping up the world for the next season. With NBA 2K14 launching in October, the company was quick to show off just what it has in store for the new generation of consoles at Sony's press conference.

A short trailer was shown this week giving some insight on the level of detail and realism that the developer is bringing to the players this year. Thanks to the wonders of Video Game James, the digital Lebron looks even more imposing than the real one on the court. If this looks this good, drawing from an alpha-build of the game's engine (which the developer says it was), I cannot wait to see the final version in motion.
 
 

E3 2013: Sony’s Playroom aims to deliver full immersion

by: Jeremy - - Add a Comment
Microsoft’s Illumiroom project isn’t the only technology aiming to add new level of immersion to your gaming experience. Sony is showing off what it is referring to as the Playroom at E3, which merges the living and gaming worlds into one on your television screen. Think EyePet but with a ton more options.

All that is required for this experience is the basic PS Eye and Dualshock controller(s) for the PS4, items nearly every PS4 owner will have by default (although the PS Eye is sold separately). Check out the controller below and see just where they are going with this concept:
 
 

E3 2013: Need for Speed Rivals E3 trailer

by: Mike - - Add a Comment
In Need for Speed Rivals, you're either a racer or a cop. In developer Ghost's new trailer for the newest entry in the Need for Speed franchise, a racer tells his side of the story, and the motivations behind street racing. 

Set in a dynamic open world, players can drop in and drop out of Need for Speed Rivals at will, in a game "that never plays the same," the developer said. 

For more on Need for Speed Rivals, cheak out our hands-on preview on the E3 show floor.
 

E3 2013? Sony has a sale for that!

by: Jeremy - - Add a Comment
In honor of this week’s E3 conference, Sony has been running a huge sale on the PlayStation Network Store. While there are deals available for everyone on some of the industry’s biggest franchises, PlayStation Plus members will be receiving a huge discount on these items.

PlayStation 3 and vita fans alike can find the following right now on the digital store among others:

Game Title                    Normal Price     Sale Price     PS Plus Price
Dishonored                         $29.99               $23.99             $21.59
Tomb Raider                       $59.99                $22.49            $20.24
Call of Duty Black Ops II     $59.99                $41.99            $37.79
MGR: Revengeance            $49.99                $39.99            $29.99
Resident Evil 6                   $29.99                $23.99            $17.99
PS All Stars Battle Royale  $39.99                $27.99            $14.00
NBA 2K13                         $59.99                 $41.99           $29.39
FIFA Soccer 13                  $59.99                $41.99            $29.39
Far Cry 3                           $59.99                $41.99            $29.39
Borderlands 2                     $39.99                $27.99            $19.59
Assassin’s Creed III            $39.99                $27.99            $19.59
Disney Epic Mickey 2         $39.99                $27.99            $19.59
ACIII Liberation                   $26.99                $18.99            $13.29
Sound Shapes                    $14.99                $7.49             $3.75
Sound Shapes PS Vita        $14.99                $7.49             $3.75
Quantum Conundrum           $14.99                $7.49             $3.75
Guardians of Middle-Earth     $14.99               $7.49             $3.75
The Unfinished Swan            $14.99               $7.49             $3.75
Hell Yeah!                            $14.99               $7.49             $3.75
The Walking Dead                $19.99               $9.99             $5.00

E3 2013: Popcap announces a new drug called Peggle 2

by: Jeremy - - Add a Comment
Normally, I hate it when a developer or company simply announces the existence of a project in passing. I am talking about simply telling you that it exists and offering absolutely zero information aside from that. Considering how much I loved the original game, I guess I can make an exception in the case of Popcap and their announcement of Peggle 2.

Yes, Peggle 2 is coming.And it is coming later this year. that is pretty much all that we know as the game was simply announced in a matter of 5 seconds at the EA press conference earlier this week. There are no other details or information available at this time but at least you know to start clearing your personal schedule now.

E3 staff spotlight: A few minutes with Mike Mahardy

by: Jeremy - - Add a Comment
Shelby Hunt, my partner in the Now Loading venture, took the time to chat a bit with GN staffer Mike Mahardy regarding his first E3 experience as well as his thoughts and impressions on this year’s show: