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Eliminate
Preview by: Adam Dodd
Adam takes a look at the new iPod game and comes away very impressed READ FULL PREVIEW...
Dig Dug Remix
Review by: Dan Keener
Dan digs into another Namco classic coin-op that was remixed for the iPhone and iPod Touch. READ FULL REVIEW...
Tiger Woods PGA Tour
Review by: Dan Keener
Dan putts around with EA’s first Tiger Woods game for the iPhone and iPod Touch. READ FULL REVIEW...

Direct2Drive Deals of the Week

by: Chad - -
Direct2Drive has released the specials going on this week.  One of the most noteworthy items they put in the alert was that you can get $5 off of Torchlight (making it $15) just by following them on Twitter this week.  The specials and releases are as follows:

Special Deals and Price Drop
Three Different bundles from LucasArts (we posted earlier this week)
  1.  LucasArts “There’s Action, Adventure & Puzzles” Bundle – 50% off retail
  2.  Star Wars™ Classics Pack – 50% off retail
  3.  Can’t decide? Get all of the above in the LucasArts Premiere Pack – 60% off retail

Crayon Physics Deluxe – just $9.95 (50% off)

Price drop on Grand Theft Auto IVnow $29.95 (was $49.95)

New Games Now Available on D2D
Sims 3 World Adventures Expansion Pack (click here)

Command & Conquer 4pre-order now and get into the Closed Beta!

James Cameron’s Avatar: The Gamepre-order and get great bonus items!
 
Elven Legacy Siege Expansion Pack (click here)

KISS becomes a Hero

by: Tina - -
Or rather, you get to play KISS as a Guitar/Band Hero with the DLC that we mentioned was promised for November. The three-track song pack comes with a song from their newest album - "Modern Day Delilah" - as well as "Lick It Up" and "I Was Made For Lovin' You".

As a promotional event, KISS will also be streaming a live concert on Facebook on Wednesday, November 25th at 9pm PST that takes place in LA. [READ MORE]

Is Apple after a bigger piece of the App Store pie?

by: Dan - -
An article yesterday on Industry Gamers (via Joystiq) shows that Apple has placed a Job Posting looking for a Game/Media Software Engineer to work full time on iPhone multimedia “experiences”. On the surface, it appears that Apple could be looking for someone to continue to design and build more in-house Apps for the iPhone OS. However, when perusing the skills that skills that Apple is looking for, the list includes:

• -3-4 years of video game development experience, shipped at least one AAA title,
• -skills in audio systems, graphics pipeline, and network programming a plus are
• -passionate gamer
 
So it looks like Apple doesn’t just want that small 30% take on each App sold, they want 100% of the profits.

Decades tests your trivia knowledge as well as your coordination skills

by: Tina - -
Just released for the iPhone, Android, Facebook, and PC simultaneously is the trivia and puzzle combined game Decades.

The game takes you through the decades in time, with corresponding trivia questions. At the same time, you’ll also have to keep control of your falling blocks and organize them by color to keep your level clear. Your basic Tetris style game, but with an interesting twist. Match up letters found on some of these blocks to help solve the trivia questions at hand and progress on to the next level.

You can pick the game up now for $2.99 at the AppStore, or Android Marketplace, or for $14.99 for the PC. There’s also a free one-hour trial for PC users if you feel like giving it a test-drive first. Check the screenshots for an idea of what to expect from the game. From what I can tell, it seems to be SMERC’s usual very colorful imagery.

[READ MORE]

Konami Apps on sale for $0.99, include Metal Gear and Silent Hill

by: Dan - -
Konami is running a special right now on all of its games for the iPhone OS. Included are Metal Gear Solid Touch, Silent Hill The Escape, Frogger, and both DDR titles.  The sale started a couple days ago, so if you are interested, I would hurry up and grab them while they are cheap. Check out all the titles here:

Harry Potter: Spells available at the AppStore

by: Tina - -
Warner Bros. Digital Distribution has just announced the arrival of the only official Harry Potter game to hit the App Store – HarryPotter: Spells .

You go through the whole ordeal of becoming a wizard: get your specific wand, get placed into a house by the Sorting Hat, and finally train 14 spells that require specific hand gestures. Once you’ve mastered your spells you can duel with other wizards over bluetooth or WiFi. You can even gather up your accomplishments to winning house points that will be rounded up on the leaderboard.

I know a lot of people are quick to judge the Harry Potter series, so I’ll say that this seems to be one of those “don’t knock it before you try it” sort of deals. Just the experience of casting spells seems like a pretty intriguing idea, especially the possibilities of its integration with the iPhone. Also, if you’ve ever played Harry Potter and the Half-Blood Prince, you know dueling can be hella fun.

The game is available at $4.99 in the AppStore as of today, and you can check their trailer on their site. [READ MORE]

Call of Duty quietly invades the iPhone

by: Dan - -
While there was much hoopla and impressive sales the past week as Call of Duty: Modern Warfare 2 made its debut to consoles and PC’s everywhere, its little cousin was silently sneaking up on the iPhone OS crowd. Activision announced today that the Treyarch developed Call of Duty: World at War: ZOMBIES is now available on the iTunes AppStore for $9.99. The game is designed as a companion to last year’s Call of Duty: World at War Zombie mode and allows for both single and co-op gameplay with up to four players and can connect via Wi-Fi or Bluetooth (two players). It also appears (according to the AppStore page) that the game will be utilizing the new DLC options in iPhone OS 3.0, but whether that means you have to pay to get better weapons or just buy new levels…only time will tell. Check out some screens below:

Access GameFly directly from your iPhone

by: Dan - -
This was actually announced several weeks ago, but we missed it. GameFly has released an iPhone OS App that allows you to access your GameFly account at any time. In addition, you can browse, rate and watch clips of the games that are available. This is a must have (it is free) if you own an iPhone, iPod Touch and have a GameFly account. Check out some screens below:

AppStore Game Review: Connected

by: Dan - -
Connected is a simple, yet confounding puzzle game by made-up software. It sucks you in on the early levels, but the deeper you get, the more complex and confounding the game becomes. In fact, you start wondering where Mario is, because you want to make a call to a plumber to get some help and ease the pressure on your brain.

The basic premise of Connected is to take the different pipe shapes and connect them so all the inputs and all of the pipes are connected without any open ends. While it sounds simple, it is very difficult moving the pipe tiles around until you get everything lined up due to the game adding in elements of a classic slide-puzzle.

I spent hours going through the puzzles, some which came to me quickly, and others that I simply couldn’t get. The best of the worst is the infamous Puzzle 40, which is so tough that made-up Software has created a Hall of Fame page on their official site that only has 28 submissions so far. I personally haven’t had any luck with it yet, but I will keep on trying. The great thing is that once you progress to the next level, you can continue on to the next puzzle in the level if you get stumped on one of them.

Overall Connected is a great distraction for anyone that enjoys a good puzzler and wants to challenge their brain. At $0.99, it is a great investment that will provide hours upon hours of play and fun. Final GamingNexus Grade: A

Connected was originally released to the AppStore by made-up software in June 2009 and is currently on version 1.0.1 and has a list price of $0.99. Check out screen shots below.

iPhone Game Review: Flickitty

by: Tina - -
I’m inclined to believe that an overwhelming amount of the games available to the iPhone and iPod Touch are made only to adjust to the device’s mechanics. What about a game that is made for the device, instead? I hear a lot of talk about the future of mobile gaming, but it’s a rare occasion that you see any innovation on that front. Flickitty does not only represent that innovation I’m looking for in iPhone games, but it trumps all others based on its delightful artistic value.

Flickitty is a game centered on a hopeful kitten with the hazardous desire of becoming a star employee. Even when confronted by clear signs of the lack of appreciation doled out by his hilariously rude, and sometimes not altogether employers, Flick the kitty is determined to be granted his title. In order to help Flick along his quest, you can virtually (and appropriately) flick him through the environment to particular destinations or missions, whereby he will go flying in the direction you’ve pointed him. When directing Flick’s projectile, you’ll notice his behavior is similar to ragdoll physics. His neck effectively becomes stretched outward, and he will tumble through the air bumping into barricades or, to his misfortune, a hazard. The various hazards will injure Flick accordingly.

There are five maps to explore, all with basically similar missions to undertake. Flick’s usual tasks involve some sort of interaction with physical objects on each level. Whether it is fetching them, destroying them, fixing them, etc, Flick has to finish his tasks all while avoiding the hazards strewn across the maze of each level. Your time taken to complete each task, as well as how many penalties or hazards you hit will be recorded, but they do not restrict you from the well-deserved prize upon completion of each task. Each prize is a new and stylish hat, making Flick look even cuter than he does hatless.

This is where I make my distinction between the game maneuvers themselves, and the artistic quality of Flickitty. Taking a deeper look at the gameplay itself, I felt that it grew to be monotonous after the first few levels. Granted, each level makes use of its environment in a distinctive way: you’ll be focusing on keeping Flick from falling due to the gravity in the mines, while keeping him from floating up due to the H2O in the labs.

However, after playing the demo version of the first level based in the mines, I was expecting future levels to be radically different in their scenarios or perhaps their missions. Missions were generally under the familiar concept of retrieving an item and relocating it in some fashion. There were, however, the occasional interesting additions to the set of obstacles. For instance, certain obstacles will actually fire shots at you, others will follow dangerously close to you to physically hurt you, and others will be swimming around waiting for you to catch them. I also experienced a consistent amount of lag and a few bugs here and there. I’ve definitely had a few moments where Flick waited expectantly with his head stretched in the air at a standstill instead of flying through the environment like he should have. I won’t knock the gameplay completely because I did love the mechanics and the idea of Flick himself. He moves intuitively, and I felt like I was finally playing a game that had the iPhone in mind.

Where my interest really was, however, is in the second half of my distinction of the game. Flick is really fabulously drawn, and it comes as no surprise given a glance at the work of the artist behind Flickitty. Flick is cute in that terribly sad way that can only lead to sympathy for his disgruntled expression, as well as empathy for his cause. More impressive is the attention to detail given to Flick. Each injury caused by their respective hazards renders Flick a completely different character. Electricity can run to his very bones, and bandages might wind all the way up Flick’s poor neck. The hats, too, are causes for applaud. You might be suspicious of the worth of a hat as a prize to completing what can sometimes have been a frustrating mission, but they are actually very enjoyable. Each hat is a unique style: Flick sometimes will even get cool goggles to sport. You can check my screenshots for some of the gear that Flick will win in each level. I also sacrificed my poor Flick to some injuries just so you could all see what I am talking about for yourselves.

Perhaps if there were future plans for any more development with Flickitty, I would love to see the same design in terms of the art behind the game but with more variation in gameplay. Flick’s movements are intuitive, and definitely iPhone savvy. Now I want to do more with him.

Flickitty Free: $0.00
Flickitty:$0.99

Bittos are candy for your brain

by: Sean Colleli - -
Machine Studios has released a few trailers for their new puzzle game, Bittos+, for WiiWare and iPhone. They claim it's like candy for your brain, and after thinking about it, Bittos does look more like a fun, idle distraction than a main course like Professor Layton. It shares some similarities to Tetris too, and I've always considered that game to be brain bubblegum. I just hope the British announcer isn't always so condescending, if he's in the full game.



 

Rock Band DLC sees some more bands making their debut

by: Tina - -
Although Jack White of The White Stripes has already made a few musical appearances in Rock Band via The Dead Weather and The Raconteurs, he’ll be making a debut with his sister this time around. Three tracks from The White Stripes will debut next week: “Dead Leaves and the Dirty Ground,” “Girl, You Have No Faith in Medicine,” and “Icky Thump” from their albums across the years. They aren’t the only bands making their debut next week; The Damned featuring “Smash It Up (Part II)” adds to the punk rock tracks in Rock Band. Kasabian with “Club Foot” joins these tracks on the 360, Wii, and PS3.

I guess No Doubt has no issues with Harmonix, because they’re setting their track “Excuse Me Mr.” for the PSP’s Rock Band Unplugged. Next week’s DLC for Rock Band Unplugged also includes “I’m Shipping Up to Boston” by Dropkick Murphys. As always, you can check the Rock Band site for a list of full tracks now currently available for download. [READ MORE]

iPhone Game Review: Gourmania

by: Tina - -
I have a new found respect for people in the service industry. My iPhone review of the week is a part simulation, part seek and find game based in the restaurant business. You start off as a rookie in Gourmania, flipping burgers at a fast food restaurant, and progress to creating meals in sushi restaurants and the like. By the time you hit a professional stance, you’re ready for a competition amongst the top chefs as you race against time to prepare various meals coming from all your previously gained experiences.

This is an iPhone game, so it is all about tapping the appropriate part of your screen. You can also zoom into whichever establishments you’re working in at that particular moment to get a better look at what ingredients you need to find to complete your order. Tapping didn’t always exactly work like a charm. I found that even if you’re tapping directly on top of the hamburger buns, the game refuses to zap it into your order. I would resort to multiple taps due to my impatience with the game for not picking up on my queue, but would be hit with a deduction in the money I’ve earned for tapping too many times. This counts as a penalty in the game, for obvious reasons. Zooming also felt glitchy and uncomfortable. Fortunately, you could double tap an area to zoom into the specified region, which was definitely a time saver in a race against time game. You eventually get used to the way the game moves, so the random miscommunication between you and your iPhone wont always be a problem. My only qualm is that given the nature of the iPhone, I want a game that moves with me and not vice versa.

Gourmania is pretty fun once you get into it. Definitely a great aspect to the game that really saved it from the reigns of monotony was the addition of bonus points. You gain bonus points by completing your tasks in a set manner. For instance, multi-tasking by preparing (cooking, chopping, baking, etc.) your ingredients  for your three separate orders at the same time is one way. Gathering ingredients in their set order for their respective dishes will also give you some extra monies. Keep an eye out for the hourglasses hidden around the room to gain time bonuses. You also get a chance to earn more money by a sort of mini-game that you’ll encounter about twice in each establishment. You have to match your ingredient with a series of slots that scroll across your screen. Making combo matches will earn you extra cash.

Now, I’m not exactly a master chef. If you’re like me and will not be able to recognize some of the ingredients they throw your way (apparently a garnet is a pomegranate?) there’s always the option of hitting the “hint” button. This was another uncomfortable control of the game. You have to click on the incredibly tiny name of the ingredient before tapping the “hint” button, and an obscure circle of sparkling specks allegedly indicates the general location of the ingredient in question. I often used this button as more of a “replenish my stock” button than a “help” button, because you’ll notice that you’ll end up using your ingredients quickly. The items will eventually replenish on their own, but there are generally only a few locations where they will be found, so you will have to wait or hit the “hint” button if you’ve used them all.

The controls were by no means terrible. They did attempt at some intuitive controls, like the double tap for zoom, but I have seen better (as well as worse) controls for an iPhone game. What is good about this game, however, is that it felt perfect for some casual gaming when you have just a few minutes to kill. The levels are short, so commitment isn’t necessary. You can still progress through the game gracefully with a series of time-constrained visits. I wouldn’t particularly say that I can’t wait to hop on the bus to my campus to play this game, but it definitely passes the time well and when I pause the game I don’t feel like I’ve wasted a level or my time. When the time calls for some mindless iPhone alone time, I don’t want to feel like I’ve compromised my time or the effort I’ve put into the game. Gourmania certainly handles the idea of a casual round of gaming on your mobile device with their series of about 60 levels within each of the 8 establishments that you progress through. Ultimately, while Gourmania isn’t exactly an attempt at an innovative game for what is becoming a thriving gaming device, it’s still perfectly enjoyable for all intents and purposes of casual gaming time.

Tiger not the only EA Mobile game on iPhone OS accepting cash

by: Dan - -
EA Mobile has let word be known via their Facebook page that The Sims 3 for the iPhone OS also received a title update today. Unlike the Tiger Woods update, which seemed to just enable the Pro Shop, The Sims 3 update also fixed some bugs, added some features in addition to enabling the in-game Sims Store. I have not purchased The Sims 3, so I cannot see what the pricing or content is in the Sims Store. However, I expect it to be in the same $0.99 mold as the Tiger Woods golf course. Check out all the details of the update below:

  • New Sims Store with exciting new stuff for your Sims and their homes
  • Redecorate your Sim's house by customizing your wall coverings and flooring
  • Change your Sim's appearance at any time during the game
  • New Car Dealer Shop is featured on the Town Map
  • New Driveway is featured in front of the Sims houses for a better view of their cars
  • iPod Media Playback - through Main menu and Stereo objects in-game
  • Sims can be rotated in Create-A-Sim
  • Minor bug fixes

Tiger Woods for iPhone OS gets landmark update: The Pro Shop is open for business

by: Dan - -
When logging into my iPod Touch this afternoon, I noticed that Tiger Woods PGA Tour had an update waiting for me. When I looked at the details of the update, I was expecting some tweaking for bugs or with the iPhone OS 3.0 compatibility that many apps have been doing lately. Instead, the details said that a new course (Hazeltine, home of the 2009 PGA Championship.) is now available for purchase. It didn't take long for it to register that EA had finally enabled microtransactions in Tiger Woods, as Isaac Feldman (Associate Producer at EA Mobile) had alluded to way back in our interview with him in July.

While microtransactions aren't anything new to console and handheld gamers, this is the first use of it by EA in one of their major iPhone OS releases. After loading up the updated Tiger Woods, the opening page of the game now sports a link for the Pro Shop, where all of your in-game purchases are made, kept and restored. The Pro Shop appears to be a well-done interface that I found both simple to understand and easy to navigate. Of course, the only thing in there right now is the Hazeltine course, but if it sells well and base don the console version, we could expect to find clothes, clubs and who knows what (cheats anyone?) in the Pro Shop before long.

The biggest question was still unanswered, and that was what is the going rate for 18 more holes of golf? With the Tiger Woods game looking to have settled in at $4.99 on the iTunes AppStore, the items in the Pro Shop shouldn't be priced too high, or they would be out of whack with the game itself. When I took a look, I was grateful to see that as of right now, $0.99 will get you the brand new Hazeltine course. Only time will tell as tow hat the market will bear for these additions, but that is surely a fair price for the course. What I do know is that EA Mobile didn't go through all that effort to incorporate a Pro Shop into Tiger Woods without the intention of filling it up with goodies. So grab your update and keep your eyes open for the next purchasable items in there.

If you don't own Tiger Woods PGA Tour on the iPhone yet, take a look at our review of the game.

And then there was light...

by: Dan - -
Yesterday, I headed over to the Apple Store at Easton Town Center here in Columbus for a Genius Bar appointment for my recently non-functional iPod Touch. Not knowing what to expect, I arrived a few minutes ahead of my scheduled appointment to get a feel for what they intended to do.

When I walked in the store, I was greeted twice and quickly whisked back to the Genius Bar where Sean took a look and determined that the backlighting had indeed failed, and that a replacement iPod Touch was the solution. While the Apple one year warranty does not allow for the updating to newer equipment by paying the difference (c'mon Apple, get with the picture on this), I was able to get a partially refurbished 2nd generation 8GB iPod Touch as the replacement. Partially refurbished means that at least 90% of the device is brand new, including anything the owner can see or touch. Some internal components may be from other devices, but it could also be 100% unused to by human hands. It also came with an additional 90-day warranty from replacement date that runs concurrent with the original one-year warranty. So if you originally one-year warranty is still in effect and has more than 90 days left on it, that would still be the remainder of your warranty coverage and the 90 days wouldn't matter. If however, you only had 50 or so days left on your original one-year like I did, than 90 days from the replacement date will be when your warranty coverage is over.

I would like to thank Sean and the other team members at Apple Easton for a quick and painless experience to get my iPod Touch replaced.

Eliminate now available on the AppStore

by: Dan - -
ngmoco announced today that Eliminate, their FPS that they debut to select press back in September. Our own Adam Dodd was in attendance and was able to spend quite a bit of time with the game and came away extremely impressed. We also ran a video that shows off some of the armor and other various tips and tricks. Eliminate is free to download and play. Check out the official website here for further info. [READ MORE]

The Sims 3 expansion pack is going, going, gold!

by: Chad - -
EA's consistent PC cash cow is about to get grow another udder for them to milk.  The Sims 3 World Adventures, the first expansion pack for The Sims 3, has gone gold.  It's set to be in stores for the November 17th release date. 

What can you expect?  Check out the screens below for some appetizers but you can expect more Sims craziness from around the world.  There is a new photography skill, treasures that can be brought back to their homes, and more.  Fans can pre-order the game for $40.  You can also grab more info about The Sims here.



[READ MORE]

Dan's iPod Touch goes dark....

by: Dan - -
Not quite a year into ownership of my 2nd Generation 8GB iPod Touch, it finally let me down completely yesterday. Ever since the update to iPhone OS 3.0, I have been having one problem after another with over heating and three separate screen issues. The worst was certain games would cause the Touch to heat up to significant temperatures and eventually freeze the device. As for the three screen issues, here is what has happened in order of appearance since OS 3.0 was added:

1. Screens was jumpy and vertical lines racing up the right side edge
2. The Touch would lock and the screen would go green or get gibberish all over it when overheating
3. The backlighting started going the middle of last week (around 10/28) and finally winked out for good on Sunday 11/1
 
While #1 happened periodically during a 3-month window, I took great pains to NOT play the game(s) for long periods of time that were causing issue #2. As a result, I wasn't having too many problems lately and actually cancelled a previous service that I started to schedule in September. Unfortunately, issue #3 took out the backlighting completely yesterday and I can barely make out the images on screen when angling the touch into the light.

At this point, I have scheduled a Genius Bar appointment with the Apple Store at Easton Towne Center in Columbus (GamingNexus HQ) to have them run a diagnosis on it to determine what is going on. I certainly have not abused my iPod Touch, but it does get some serious use with my duties reviewing games for GamingNexus and playing music while working. I am on it multiple times per day even on the weekends and evenings.

Currently, I am pretty disappointed that the iPod Touch backlighting failed, but I hope that Apple makes it right without too much of a fuss. I would like to see Apple at least replace it, but I would be much happier if I were allowed to upgrade to the new 16GB  32GB model that has the faster processor found in them. Tomorrow should prove to be an interesting day.

If anyone else has had backlighting, heat or screen issues, I would like to hear from you.

Namco bringing Garters & Ghouls to iPhone OS

by: Dan - -
Namco announced last week that Garters & Ghouls will be hitting the iPhone OS before the end of October, bringing what looks to be an entertaining little action game. In addition to a dedicated website, they have also put out the below teaser trailer and several screens. Check it out below:


Gaming Nexus receives odd package

by: Chuck - -
It's rare that we get big packages in the mail.   While EA "Rick Rolls" other sites for Dante's Inferno we'll be lucky to receive a review copy of the game when it's released so I was a bit surprised to come home to a large crate sitting on my porch.  I took the crate inside and took some pictures and then had Tasha the wonder puppy sniff the crate for bombs. Once she had lost interest (meaning the package was free of explosive devices and potential doggie snacks) I took a hammer and opened the crate as carefully as possible.  Inside the crate was a bunch of stuffed Squeeballs from the upcoming game from PDP.  We'll have our review up shortly but kudos to the folks at Performance Designed Products for coming up with such a cool way to promote their game and thanks for not Rick Rolling me.

iPhone Game Review - Pocket Devil

by: Tina - -
The iPhone gaming market has a lot of interesting angles to play around with. One of the more notable ones is the immensely popular episodic game, Pocket God. Developers at Eyedip have taken the episodic style gaming, and the God style gaming, to a more blatantly devious route with Pocket Devil.

If you’ve ever played Pocket God you’ll notice that it’s more fun, and a lot more fitting given the options the game provides, to be cruel to the poor pygmies on the island. Well, Pocket Devil is all-evil and there are no insinuations of any pleasantries to be had for the minions in this afterlife simulation. Pocket Devil has released their first episode, Burn Baby Burn, where you rule over the Mugat2 population in purgatory. You have various methods of killing them: there’s the classic guillotine if you’re feeling medieval, or perhaps you’d like to chain your Mugat2 from the neck and swing him side to side. Burning them with gasoline is nice, too, but I like spiking them on the skeleton fish called Zifeeshie that swims in the lava. If you’re feeling sympathetic, you could always summon the staircase to heaven and spare them a miserable life/death by turning them into angels…but where is the fun in that?

The music is ironically upbeat, and that is to my liking. The Mugat2 also make cute little whiny noises when you pick them up, which almost makes me feel bad for the impending doom that I am dead set on imposing on them.

Future episodes could get really interesting and creative, which is what I’ve always liked about Pocket God. These games aren’t something that I consistently pick up and play, because in all honesty they are dependent on their chapter updates to maintain my interest. While I’m always excited to see what Pocket God has in store for me next, this brutally sadistic episodic God game is piquing my interest more and more as I consider it. I wonder what dark and mutilating ways they will come up with for me to torture and kill my cute little Mugat2 clan. I also wonder when the parental or political outrage will break out.

Guitar Hero has 1 million documented fans…on Facebook

by: Tina - -
I think Guitar Hero just got a leg up on Rock Band with their most recent accomplishment: Activision announced that they’ve hit 1 million Facebook fans and are the first console videogame franchise to do so. Although I’m not particularly a fan of Facebook, it is unquestionable how expansive and pervasive it is so this must be wonderful news for the PR and marketing reps over at Activision. What a load off, eh? I’m sure they’re cracking the champagne now.

By joining the Facebook page, fans get access to information on the franchise including artists’ debuts and exclusive content on the games. They also get a chance to share their own experiences and opinions. The fan page currently has 1,085,008 fans, but I wonder what the impact this press release will do for that number. [READ MORE]

Zombies and wolves in Rock Band

by: Tina - -
Next week your Rock Band DLC will be infested with zombies and wolves. That’s right, Rob Zombie and Wolfmother are bringing you some tracks to perform in Rock Band in the spirit of Halloween. Other not-so-festive tracks are coming to you from Liz Phair and Morningwood. Read on for the specifics.

The bands listed above are for the PS3, 360 and Wii but the PSP will be getting two tracks: one from Sonic Youth, and one from Steely Dan. [READ MORE]