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Rush Bros.
Review by: Cyril Lachel
Rush Bros. is a fun platformer/racer, but it can't quite get over the finish line! READ FULL REVIEW...
Logitech G700S
Review by: John Yan
Logitech's back on the game with the G series and today I'm reviewing the G700S wireless gaming mouse. READ FULL REVIEW...
The Night of the Rabbit
Review by: Dave Gamble
After a multi-decade hiatus, Dave returns to his gaming roots and tries a modern adventure game. READ FULL REVIEW...

E3 staff spotlight: A few minutes with Mike Mahardy

by: Jeremy - - Add a Comment
Shelby Hunt, my partner in the Now Loading venture, took the time to chat a bit with GN staffer Mike Mahardy regarding his first E3 experience as well as his thoughts and impressions on this year’s show:
 

E3 2013: No such thing as easy: Hands-on with Alien rage

by: Mike - - Add a Comment
There is no "easy" in Alien Rage.
 
Developer City Interactive wants to capture the competition of Unreal Tournament and Quake in its upcoming shooter.
 
In Alien Rage, players can play traditional team deathmatchs as one of two factions, which can be tough enough as it is, but the single player is no walk in the park either.
 
On the “select difficulty screen,” there is no easy mode. “Normal” is as easy as it gets, followed by hard and brutal. After playing through two missions of the single player, it’s clear what City Interactive is talking about.
 
If I’m too slow on the take, enemies are quick to dispatch me, as they’re more accurate and aggressive than enemies in most shooters. Cloaked enemies move in swiftly to use melee attacks when I’m unaware, and heavy soldiers launch rockets at me when I’m parked behind cover. The aggressive AI make the single player sometimes as challenging as playing against humans in multiplayer, City Interactive told me.
 
The levels I played through are comprised of corridors and caverns, lending Alien Rage a conventional, linear feel. The weapons I use are all assault or pistol archetypes, each with a secondary fire, such as the assault rifle’s grenade launcher. The controls feel tight with a controller, but City Interactive is focusing on keyboard/mouse controls as well.
 
As a downloadable title, City Interactive knows it needs to set Alien Rage apart from the plethora of other shooters on the market. With the game’s difficulty, it just might do that.
 
Alien Rage releases this fall for XBLA and PSN for $20.

E3 2013: Step by Step: Lords of the Fallen demo

by: Mike - - Add a Comment
Developer City Interactive is intent on making you learn. In Lords of the Fallen, if you don’t learn, you’ll die. A lot.
 
Set in a medieval fantasy world, Lords of the Fallen takes place 8,000 years after a war between humans and their god, in which the humans won. Now, the armies of the former god are back, and it’s up to the player to fight them off.
 
Players can choose between three character archetypes, all of which serve different play styles. There’s the rogue, the warrior and the cleric, the fighter that wields a hammer that, although slow, is the most devastating one available.
 
The gameplay demo follows Tomasz Gop, executive producer at City Interactive, as he guides a rogue character through the corridors of an ancient castle. Gop, formerly a senior producer on The Witcher 2: Assassins of Kings, stresses that Lords of the Fallen is all about tactical combat that forces the player to learn from every death.
 
“Our goal is to make a game that properly rewards players for doing what it takes to win,” Gop said.
 
“Dying is not a failure; it’s part of the learning process.”
 
Gop runs across the demo’s first enemy, a knight reincarnated by a mysterious light hovering over the scene. The evidence for Gop’s “learning” approach is soon seen, as Gop’s character dies after two swings of the enemy’s sword.
 
“There’s a big difference between randomness and skill,” Gop said. “We want to cross that gap.”
 
After respawning close by, Gop uses his rogue’s quick dodges to dodge his enemy’s sword, quickly gaining an advantage as he stabs the knight up close. When the knight finally falls, Gop gains a level and points that he can allocate t”o specific character upgrades.
 
“It’s important that we give players a feeling of progress, and a feeling of learning new skills,” he said. “We’re not orthodox, though. We’re not focusing [entirely] on classes.”
 
The rogue’s skills are spread across three trees, but Gop says that it’s up to the player to use them efficiently, as Lords of the Fallen revolves entirely around skill and tactics. When City Interactive’s RPG releases for unannounced next-gen consoles and PC next year, players will get the chance to learn from their deaths.

E3 2013: Mad Catz (Impressions)

by: John - - Add a Comment
While Jeremy and I have posted much of what Mad Catz have announced, I was able to stop by their booth today and met up with Big Boy Barry, Alex Verrey. He walked through a few of the things they were showing off today.

First up was the M.O.J.O., which is their Android micro console. Something different from the OUYA here is that they are allowing it to be very open. How so? Well, it supports Google Play Store. It supports Amazon's Android App store. That means if you are an Android user and you have your library of games, you'll be able to play it on here without having to go through a third party store like how the OUYA does. Games you already own, you'll be able to play on it. Right now, the prototype uses a Tegra 3, but Mad Catz is committed at bringing forth the most powerful mobile chipset there is. It could be a Tegra 4, it could be something else.

There's a small skin that seems to be applied to 4.1 version of Android being run on the M.O.J.O. but those that enjoy a stock experience will like what the M.O.J.O. has to offer. I asked about updates and Mad Catz will be doing updates to the console, which you'll be able to download from their website. Now, we'll have to see how quick they will come out with updates once Google releases them, but the ability is there for updates. The console is unlocked so you could potentially install updates from other developers as well. It's up to you.

It's got all the necessary connections on the back and features 16GB of storage, which is expandable via the SD card slot or USB port. At the show floor, there was a mouse and keyboard connected to it and the M.O.J.O. acted like a mini computer with this setup. You'll be able to also pair it with any Bluetooth controller as well.

It will ship with one C.T.R.L.R., which has some pretty nice little features of its own. First up, this controller features both Bluetooth 4.0 and 3.0 radios. With 4.0, you'll be able to get a years worth of standby power and 40 straight hours of gameplay on two AA batteries. That's a great deal of battery savings if you have a product that has a Bluetooth 4.0 radio to pair it with. The controller felt really comfortable in the hand and really responsive. It was definitely more responsive than the OUYA Bluetooth controller and that translated to a better gaming experience. What's nice about the C.T.R.L.R. is that since it's a Bluetooth controller, you can connect to any other Bluetooth device such as a phone or PC. It can run in Gamesmart mode, which is Mad Catz's way of putting out a standard to make it easy to use with mobile games. There's the traditional PC mode that you can switch to so it acts like a regular controller. Finally, there's a mouse mode that will let you control an onscreen mouse with the stick, letting you play games like Angry Birds on the big screen. If you're playing it with a phone, Mad Catz will also have available a detachable clip that you can put in a phone to. It's large enough to clip a Samsung Galaxy Note 2 to and is adjustable to phones of various other sizes. You'll be able to purchase the C.T.R.L.R. separately of course, and I think it feels like a nice controller with multiple uses. 
 
Mad Catz also had an Xbox One on hand with Killer Instinct running. Shown off is their fightstick and they will be the only ones with a fightstick at launch. The buttons and stick have a solid arcade feel, which is no surprise for those that have experienced Mad Catz's fight sticks. There's a hinge that allows you to get to the internals or store the wire, but we weren't allowed to look inside just yet. Also, it will be a lot easier to change the top panel's graphic as the stick can drop and you'll be able to change design with removing the buttons. The buttons light up as well as the side with a soft bottom so it sits on your lap easier. No pricing was available yet, but for those that want a good wired fightstick for Killer Instinct, Mad Catz has you covered. 
 

As mentioned earlier, their lineup of headphones were there and the S.T.R.I.K.E. 3, which is a more entry level keyboard in that line that will come in at around $100, was also briefly touched upon. Overall, Mad Catz has a solid showing and I'm now more interested in the M.O.J.O. and the C.T.R.L.R. after seeing it up close and personal.

E3 2013: Fighting the machine: Titanfall impressions

by: Mike - - Add a Comment
Titanfall is a game of hulking behemoths, of metal monstrosities and the havoc they wreak on those surrounding them. But mechs aren’t entirely necessary.
 
At Respawn’s E3 presentation of the newly announced Titanfall, a multiplayer match was played to show just how deadly players can be outside of the mechs. The player sprinted across the battlefield with only a pistol and C4 to his name, but he could also wall-run and double jump to reach high places; high places such as a mech’s back, for instance.
 
The pilot ripped open a protective cover on the machine’s back, exposing vital parts of the engine weak to enemy fire. Even the player’s handheld pistol did massive amounts of damage. This, combined with an ally mech firing flaming grenades at the walking vehicle, made short work of the enemy.
 
When the player originally dropped into the match, the squad only had one mech to fight for their cause. As time goes on, however, players could call in their own mechs, until the battlefield eventually filled up with more and more of the Titans.
 
The mechs have weapons ranging from gattling guns to the aforementioned grenade launchers, but can also melee, even rip out the opposing pilot if his mech is suffering a lot of damage.
 
All of this devastation between the pilots and mechs seemed balanced, especially considering the obvious disadvantage the soldiers on their feet had. Although foot soldiers fared better behind cover and away from the searching eyes of the mechs, their hijacking abilities and handheld weapons put up a tough fight. It’s an interesting dichotomy in a game seemingly all about mechs.
 
The main objective of the mission was to capture hold points, much like the pervasive Domination game type, in an effort to accrue points for each team. Mechs were called in to defend particularly troublesome chokepoints, or to aid an attack on an enemy strong point.
 
As the match came to and end, the winning pilots were then tasked with evacuating the area, in an “epilogue” section not commonly seen in competitive shooters. With a limited amount of time, the remaining pilots retreated to a landing ally dropship. Shortly after arriving, the first ones there accepted the responsibility of covering their fellow pilots as they boarded the dropship as well. Once all were on board –– or if time ran out, whichever came first –– the match ended, and the pilots were once again in outer space, ready for the next match.
 
Titanfall is an Xbox One and PC title, and it’s boasting more than the titular mechs that adorn its posters and E3 booths. The disparity between the pilots and the vehicles –– ans the way they interact –– could be the thing to set Titanfall apart in the mech shooter space when it releases in 2014.

E3 2013: More Smash Bros. info on the three new characters announced so far

by: Russell - - Add a Comment
A little while ago I posted a video showing Mega Man joining the Smash Bros. cast.  However, what would a new Smash Bros. be with only one new character?  Thus far it seems that three new characters have been announced: Mega Man, The Villager from Animal Crossing, and the Wii Fit Trainer.  Granted those last two kind of made me scratch my head a bit, but if Nintendo can make it work, more power to them.

The video below is a Nintendo Developer Direct that talks about these three characters and their moves.  It's also worth noting than when talking about Mega Man's weapons they show off the Top Spin, which wasn't one of the nine shown in the reveal trailer.  This might be the most use the Top Spin has ever had.  I'm also interested in The Villager's ability to catch projectiles and fire them back, including even Mario's fireballs or Samus's power beam.
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E3 2013: Saints Row IV (Hands-On)

by: John - - Add a Comment
Ah Saints Row. I had a lot of fun in Saints Row The Third so I was pretty excited to try out Saints Row IV over at Deep Silver's booth. The demo had you play a little bit of what looks like the beginning where the aliens first come to attack and then a little bit of the open world portion that we've all come to know and love.

First up, the gang's all back. Kinzie, Oleg, Josh Birk, Pierce, many of your friends from the third game are part of your crew as you are now the President of the United States. Walking through the White House, you can see the Saints influence as you're served by females with low cut tops and strippers' dancing with the poles stationed throughout the White House. As you are walking to a press conference, you're given some choices such as a character voiced by the awesome Keith David wanting to know if you want to cure cancer or end hunger. Another had Josh asking if you want to go out to a party. 

Like the beginning of Saints Row the Third, you'll partake in some action that are intermixed with in game cut scenes. The aliens start their invasion and that's when all hell breaks loose. That awesome Saints Row humor abounds as I laughed out loud when I hear Kinzie tell the alien leader she's smarter than anyone on the room and gets promptly abducted. As I battle the aliens with my secret service, I hear one shout out has he dies, "Tell my wife... I have another wife.." I then strap myself into a shooting gallery type scene where I hop into a turret and took down enemy ships that flew towards the White House. The scene ends with a small quick time like scenario fighting the alien leader leading to my defeat.

The second portion of the demo had my character infused with super powers, and boy are they fun to use in the open world. Imagine Crackdown, but taken up many notches. It took a little getting used to, but I was soon running at super speeds around the street, up the side of buildings, jumping high in the air, and crashing down with my fist to the ground sending debris and people to the waste side. I played with the freezing power, which froze enemies and vehicles in place letting me punch them into small pieces. The telekinetic powers allowed me to launch anything and anyone through the air, while the fire power created an aura of destructive fire around me causing anything near me to become engulfed in flames. The super powers are a great deal of fun and adds a new element to the series.

The famous wub wub dubstep game was in the demo, and yes it is really awesome to use. Shooting out beams of light and broadcasting some infectious dance beat, the gun was a total blast to use and seemed to be a big hit around me in the room as well with other members of the press. 

I was able to try one of the side missions and it was another Genki challenge. I had to use my telekinesis to throw various things into floating targets earning me points. Cars, people, Genki head models, the targets dictated what you needed to toss through before you completed that section and moved on to the new one. It's a nice little diversion, but I'm anxious to see what new mini games are available in the final now. Oh, and it sounds like Hulk Hogan is back to narrate the action in the Genki mini game as well.

Graphically, it does look like the previous game, so I wouldn't expect too much increase in that area. Now, I am used to playing the game on the PC so I don't know if the anti-aliasing problems persist but there were some pretty bad jaggies and there were ties the hair and teeth had some weird white pixels around it. I'm hoping these get fixed before the game's released, but if you liked the look of the previous game, you'll be fine with what Saints Row IV has to offer.

Saints Row IV is more of Saints Row The Third with super powers, aliens, over the top action and humor. And that's not a bad thing at all. The co-op feature is back so I'm sure I'll be spending a ton of time with a friend to go through the entire game. I was surprised at how much I enjoyed Saints Row The Third and having played Saints Row IV here at E3, I think I'm going to be pretty happy with it as well.

E3 2013: Dynamic Laws: Hands-on with Need for Speed Rivals

by: Mike - - Add a Comment
In Need for Speed Rivals, there is no single player, and there is no multiplayer; there is only the law, and those that fight it.

At any moment, another person can drop into the world of Rivals. Developer Ghost is creating a changing world, one where you can find another player just as fast as you'd find the AI. 

First, you pick a side: cops or racers? I donned a badge and got behind the wheel of a High Speed Pursuit car, ready to chase down all of the speedsters making a joke of my town. At my disposal are road spikes and even EMP blasts –– by the end of the demo, I had used up all of both.

"For the next generation, we fully embrace the fact that it's about connection," Greg Sullivan, creative director at Ghost, said. 
"Friends can drop anytime as racers, or as cops."

As I drifted across the roads of the open world, I came into contact with an AI racer fleeing in the opposite direction. Chasing behind him, I used my EMP to lock on to, stun and subsequently bash the delinquent into a nearby rail, netting me points in the process.

As a cop, it's my sole responsibility to "bust" the racers by any means necessary. I t-boned them. I laid road spikes in front of them. I drove them off the road and turned around to finish the job. The more racers I bust, the more points I earn, pushing me higher in a career ladder interspersed by the rungs of the law.

Play as the racers, though, and you earn points for escaping pursuit, pushing cops off the road and altogether avoid being thrown behind bars. The more time you survive, the more points you'll accrue. The AI works the same way, although their skill will fluctuate above or below that of the players. 

One of the racers on the stretch of road in front of me seems different: the car's motions are sporadic, drifting from side to side on the road laid out before us. Try as I might to imagine that these are the AI's evasive tactics, the more logical conclusion is a member of the games media becoming acquainted with the new Playstation 4 controller. 

Moving up the road behind the ruffian, I tap the button for EMP. After a few seconds, the equipment is fully charged and shocks the fleeing suspect, seemingly ending my pursuit as I drive him into a nearby rock wall. He escapes, however, when I overshoot his bumper. Rather than reverse to meet him again, I lay a set of road spikes on the patch of road I know he'll cross. After a few seconds, his car is one again spinning out of control, letting me eliminate him, earning all of the points he had collected for my own gain –– the better the racer, the more points I receive for busting them.

"We want to play up one of the oldest rivalries there is, that between cops and racers," Sullivan said. "You can play through the whole game as a cop, or a racer, or a mixture of both.

"We aren't doing split screen. Almost everyone is connected now, so we had to take that into account. The seamless world works because your friends could join at any time, or you could be playing a single player game. From game to game, you never know how things will shake out."

As the game ended and the points appeared on-screen, Sullivan told us that we'll earn rank up based on how well we evade, or capture. The choice is ours.

Need for Speed Rivals releases this fall for Xbox One, Playstation 4 and PC. 
 

E3 2013: Official Trailer and Screenshots for Destiny

by: Jeff - - Add a Comment
After unveiling some awesome multiplayer gameplay at E3, the official trailer for Destiny and some screenshots have been released.

 

E3 2013: Exclusive E3 trailer for LEGO Marvel Super Heroes

by: James - - Add a Comment
An all-new exclusive E3 trailer for LEGO Marvel Super Heroes has been revealed. This game is to featuring a wealth your favorite Marvel heroes like Captain America, the Hulk, Spider-Man, Wolverine, Thor, Mr. Fantastic and more! Get ready for some more classic brick smashing and bashing in classic superpower fashion in this new LEGO adventure.

LEGO Marvel Super Heroes features an original story that crosses the Marvel Universe where players can control Marvel's greatest heroes as they try to stop Loki and numerous other villains from creating a dangerous super-weapon. Players will travel across LEGO Manhattan and be able to visit places like Stark Tower, the X-Mansion and Asteroid M. Check out all the action in the special E3 trailer below.

LEGO Marvel Super Heroes is set for release on multiple platform this fall.
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Guild Wars 2: Dragon Bash

by: Jeff - - Add a Comment
It's a time of celebration in Guild Wars 2- where players can now access the latest content in an ongoing series of updates. The Dragon Bash festival is held to honor another year of survival in the shadow of the Elder Dragons, meaning that there's a ton of new mini-games, rewards and surprises. Players can also get together to fight holographic dragon minions, bet real money on Moa racing, or fight in the Dragon Arena in Lion's Arch.

For more information about the Dragon Bash content, visit the Guild Wars 2 website

E3 2013: Killer Instinct details

by: Jeremy - - Add a Comment
Although Microsoft glanced over the announce trailer during their press conference yesterday, the details regarding the new Killer Instinct are starting to make their way out of E3. The development of the new game has been handed off to Double Helix Games, the studio that brought recent titles such as Silent Hill Homecoming and Battleship.

The game will actually be presented as a free to play title via the Xbox Live Marketplace. The base come, which is available to players at no cost, will feature one selectable character: Jago. Addition characters, including Sabretooth and Glacius, will be made available for purchase for those who want to expand their roster. Microsoft is assuring fans that there will be a nice mix of both familiar and completely-new characters. The price points for characters, and other features, will be decided closer to the game’s launch.

You can expect to get your hands on the game when the Xbox One launches this November (reportedly 11/21) as it will be a launch title available for the system.

E3 2013: Wind Waker HD sets sail for October

by: Jeremy - - Add a Comment
Nintendo announced a release window for the HD version of The Legend of Zelda: Wind Waker for the Wii U. The game is being targeted for a release this October.

An updated trailer for the game was revealed this morning during the Nintendo Direct stream which showed off not only the improved visuals of the new version, but also brought with it details of a new feature. The Tingle Tuner is officially out and will be replaced by the Tingle Bottle. this new mechanic gives players direct access to the Miiverse via the Wii U control pad.
 
 

E3 2014: Bayonetta 2 doesn’t appear to be losing its edge on Wii U

by: Jeremy - - Add a Comment
I, like many people, loved Bayonetta. As much as we love the game, we were also worried that it might lose a little bit of its “edge” when it become a Nintendo exclusive on the Wii U. Platinum Games showed off a new trailer for Bayonetta 2 at E3 this morning which should reassure us all that the witch isn’t going to miss a step on Nintendo’s console.

The latest trailer for Bayonetta 2 looks fantastic and can be found below. The action is every bit as over the top, frantic, and utterly raw as it was in the original. So much for that watered down direction we thought it might go...although I do have one question. If Bayonetta’s power lies in her controlling her hair, why did they give her a short haircut?
 
 

E3 2013: Mega Man is coming to Smash Bros.

by: Russell - - Add a Comment
At first I thought it was a joke.  I mean, putting Mega Man in Smash Bros. is what gamers have been wanting and couldn't ever seem to get, so when I saw a video posted on YouTube, I thought it was somehow fan made.  Then I saw it on the Capcom Unity website and on the tail end of today's Nintendo Direct...and I couldn't be more estatic.  Mega Man is joining the Smash Bros. crew in the upcoming 3DS and Wii U entries simply titled Super Smash Bros. at this time, and along with him he's bringing nine robot master weapons from his classic adventures.  Personally, I can't wait until this gets released.

This video was found on the YouTube channel SmashBrosCh, but can also be found towards the end of today's Nintendo Direct.

E3 2013: Teaser trailer and website for Stronghold Crusader 2 released

by: Chuck - - Add a Comment
The folks at Firefly Studios have released the first teaser trailer for Stronghold Crusader 2 which features a knight, a pirate, and lots of sand.  
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The company also launched a new website for the medieval RTS game which features more information of the game along with some artwork and other goodies.  I'm checking out the game today so be sure to check back for my impressions later this week.

E3 2013: More Mad Catz goodies

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While Jeremy touched on a few things that Mad Catz is announcing at the show, here are three more products that we just got wind of.

  • M.O.J.O. Android Micro Console: A few companies are putting out micro consoles utilizing the Android operating system and Mad Catz is getting into the game. I don't see any specs (I'll ask when I see them today which chipset they are using), but the small box has all the connections needed to plug into a TV as well as controllers. Pair it up with the Bluetooth 4.0 C.T.R.L.R. controllers and you'll have a full fledge console on your hands for your TV.
  • C.T.R.L.R. Wireless Controller :  These wireless controllers use Bluetooth 4.0 technology to connect to any product you own as well as the new M.O.J.O coming from Mad Catz. It features a technology called GameSmart mode which will simplify connecting to devices as well as improve battery life. Sounds promising and it will come in three colors: black, white, and red.
  • Arcade Fight Stick Tournament Edition 2 for Xbox One: That's a mouthful, but it will be the fighting stick from makers of great fightings sticks for the Xbox One. This sounds like a perfect compliment for Killer Instinct. You can check out the pictures below, but expect some thoughts later today as I try and get my hands on this one.

E3 2013: Mario Kart 8 turns the Wii U upside down

by: Jeremy - - Add a Comment
The best kart racer in the business is coming back next Spring in the form of Mario Kart 8. The new version takes a variety of elements from the previous entries in the series and turns them on their head, literally. This time around, racers will have to deal with an anti-gravity feature that will have them racing up walls and clinging to inverted tracks. Best of all, online multiplayer has already been confirmed!

You can check out the announcement trailer for the game below:
 
 

E3 2013: Konami to show off lots of Castlevania, Metal Gear at E3 this week

by: Chuck - - Add a Comment
It looks like you can boil Konami's current strategy down to Castlevania, Metal Gear, soccer, and mobile as their lineup is dominated by those titles.  Matt will be checking out the booth later this week but here's what he'll hopefully be checking out:
  • Castlevania -Lords of Shadow (PS3, Xbox 360, PC)
  • Castlevania -Lords of Shadow- 2 (PS3, Xbox 360, PC)
  • Metal Gear Solid :  The Phantom Pain
  • Metal Gear Solid: Legacy Collection (PS3)
  • Pro Evolution Soccer 2014 (PS3, Xbox 360, PC)

E3 2013: Super Mario 3D World revealed

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Nintendo showed off a new four-player, 3D Mario game for the Wii U this morning called Super Mario 3D World. The new game, developed by the talented development teams behind Super Mario Galaxy and 3D Land, lets players take control of the Mushroom foursome of Mario, Luigi, Peach, and Toad.

Each of the four characters has their own unique characteristics that will make them play differently in both solo and cooperative play. The game is being planned for launch this coming December, just in time for the holiday season.
 
 

E3 2013: City Coast trailer revealed for Infinite Crisis

by: Mike - - Add a Comment
Warner Bros. revealed a new map for Turbine's upcoming MOBA Infinite Crisis, Coast City.

The map presents DC heroes with two lanes above and below a central area called "The Wastes." Located in this area is the Doomsday Device, a gameplay addition that offers a powerful attack against enemy characters and structures. The device must be captured by tema after every respawn, and is defended by a neutral turret, making it a veritable choke zone for both teams.

Coast City also uses "power relays," points that give players a patrolling view of the entire map. Coast City is the newest announcement in Turbine's line of environments that aim to "introduce new and innovative features to the MOBA genre." 
 
 

E3 2013: Nyko announced accessories for next generation systems.

by: Sean Cahill - - Add a Comment
Nyko has jumped head first into the world of next-gen systems already with the announcement of new peripherals that are on display at E3 this week.  The Smart Clip will allow a gamer to attach his or her smartphone to their controller to take advantage of applications.  As expected, of course, Nyko will bring their award-winning ChargeBase devices over to the next generation as well as an unnamed Headset Adaptor for the Xbox One in particular.  More information to come as it becomes available. [READ MORE]

E3 2013: The new 3DS Zelda is called The Legend of Zelda: A link Between Worlds, coming this holiday

by: Mike - - Add a Comment
The newest original installment in the Legend of Zelda franchise is now called A Link Between Worlds, and Nintendo revealed a new gameplay trailer at its Nintendo Direct E3 conference today.

The new entry is a sequel to the SNES' A Link to the Past, using the art style of the Nintendo DS titles Phantom Hourglass and Spirit Tracks, as well as a mechanic that allows Link to flatten himself along walls. He uses this power to avoid falling during a platforming sequence in the new trailer, which also shows the different tools Link will come across in A Lin Between Worlds.

Although A Link Between Worlds has no definitive release date, Nintendo has said that it aims to release the 3DS game this holiday season. 
 

EA 2013: Commander mode detailed for Battlefield 4

by: Nathan - - Add a Comment
EA and Dice revealed Battlefield 4's multiplayer gameplay at E3 and the also revealed the new Commander Mode. 

The Commander has a tactical advantage by seeing an overview of the map and can help out the team by letting them know where enemies are, calling in air strikes, dropping vehicles and supplies and more. The Commander can use a tablet connected to live games to turn the tide of the battle. 

I loved Battlefield 3 and Battlefield 4 is looking amazing. I am really interested to see how Commander mode works out. I am hoping that winning battles doesn't depend on whether or not you have a competent Commander. Also It would seem unfair to me if one team has a Commander and the other doesn't.

?We also got the news that Xbox One will get Battlefield 4 map packs first. Regardless of whether I get a Xbox One, or PS4, Battlefield 4 is a game I will absolutely pick up at launch. 
 
 

E3 2013: TellTale releases the first trailer for The Walking Dead 400 Days

by: Nathan - - Add a Comment
TellTale games had teased that we might get some more Walking Dead between seasons one and two and they weren't lying. 

The reveal trailer for The Walking Dead: 400 Days has been released, much to the delight of Walking Dead fans everywhere, including myself. The Walking Dead: 400 Days is a brand new downloadable episode for Season One and focuses on five brand new characters as they struggle to survive the first 400 days of the zombie apocalypse.The five short stories can be played in any order and are connected to each other. 

The Walking Dead: 400 Days will be available this summer for $4.99 on Xbox Live, PSN, PC and iOS devices. The game will also be coming to PS Vita and the rest of season one will be available in one package. The game also REQUIRES that you have at least Episode One of Season One installed on your system in order to play 400 Days.