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Dillon’s Rolling Western: The Last Ranger
Review by: Russell Archey
If you like action-based tower defense games that use the touch screen for just about everything, this might be the game for you. READ FULL REVIEW...
Shin Megami Tensei: Devil Summoner: Soul Hackers
Review by: Matt Mirkovich
Matt's been hacked! Well not really, but he really likes Soul Hackers. READ FULL REVIEW...
HarmoKnight
Review by: Russell Archey
Can Game Freaks develop a hit game that does not revolve around Pokemon? If you’re a fan of rhythm games, then yes. READ FULL REVIEW...

Fire Emblem Awakening stumbles a little bit past scheduled release

by: Jeremy - - Add a Comment
Don’t go running to your local game retailer hoping to pick up Fire Emblem Awakening today... or tomorrow for that matter. It appears that the game has suffered a minor delay in the shipment of the physical game which will set it back a few days. The game was scheduled to be in retailers yesterday, but is currently nowhere to be found (aside from digital distribution).

The delay is reportedly due to a manufacturing error, which should be remedied by now. The game will likely show up later this week for those seeking the actual, physical game cartridges. We will also have our full review of the game very soon.

Now Loading for February 3, 2012: Life of Crime Edition

by: Jeremy - - Add a Comment
It didn’t take long for the heavy hitters of 2013 to begin hitting store shelves! This is a pretty busy week for the industry with major players such as Dead Space and Sly Cooper releasing new entries in their respective series. We will have reviews of both titles tomorrow to coincide with their releases.

There are plenty of other titles to enjoy this week as well:
  • Bentley’s HackPack for PlayStation Network (PS3 and Vita)
  • Dead Space 3 for Xbox 360 and PlayStation 3
  • Fire Emblem Awakening for Nintendo 3DS
  • Fists of the North Star: Ken’s Rage 2 for Xbox 360, PlayStation 3, and Nintendo Wii U
  • Mensa: Academy for PlayStation Network
  • Sly Cooper: Thieves in Time for PlayStation 3 and PlayStation Vita
  • Special Forces Seal Team X for Xbox Live Arcade

Luigi's Mansion Dark Moon gets multiplayer

by: Sean Colleli - - Add a Comment
Nintendo has never been a company that crams obligatory multiplayer into their products just for the sake of it--one of the things I like about Nintendo. So when they add it to one of their longstanding franchises, odds are it will be good. That's what I'm hoping for Luigi's Mansion Dark Moon, which will have a multiplayer mode when it launches on March 24th.

Players team up as different colored Luigis, which makes me wonder why they don't just have various other Mario characters working together. The multicolored Luigi team will have to work their way up the haunted ScareScraper, clearing one floor at a time and wondering if they'll run into Drs. Veknman, Spengler and Stantz in the process. It sounds interesting but I'm not sure if it will be more addicting than the Luigi's Mansion minigame in Wii U's Nintendoland, which had everyone rolling their eyes at last E3 but now has them all glued to their couches.
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Luigi's Mansion Dark Moon gets a multiplayer mode

by: Sean Colleli - - Add a Comment
Nintendo has never been a company that crams obligatory multiplayer into their products just for the sake of it--one of the things I like about Nintendo. So when they add it to one of their longstanding franchises, odds are it will be good. That's what I'm hoping for Luigi's Mansion Dark Moon, which will have a multiplayer mode when it launches on March 24th.

Players team up as different colored Luigis, which makes me wonder why they don't just have various other Mario characters working together. The multicolored Luigi team will have to work their way up the haunted ScareScraper, clearing one floor at a time and wondering if they'll run into Drs. Veknman, Spengler and Stantz in the process. It sounds interesting but I'm not sure if it will be more addicting than the Luigi's Mansion minigame in Wii U's Nintendoland, which had everyone rolling their eyes at last E3 but now has them all glued to their couches.

Etrian Odyssey IV demo coming February 7th

by: Sean Colleli - - Add a Comment
If you're on the fence about Etrian Odyssey IV, you can give the game a spin on February 7th. Atlus is releasing a pretty meaty demo that not only plays up until the first dungeon, but also numerous side quests and the full set of skills, classes and equipment in the main game. Not only that, but your progress in the demo can be applied to the retail version if you decide to but it. Considering how unforgiving the Etrian series is, it might be a good idea to test the waters first. I love that Atlus goes the extra mile to do cool stuff like this for their loyal customers.

[READ MORE]

Resident Evil Revelations coming to consoles later this year

by: Nathan - - Add a Comment
For those who hated Resident Evil 6 (I actually enjoyed it) CAPCOM has announced some news that may soften the blow. The originally 3DS exclusive title Resident Evil Revelaitons Revelations will be heading to the Xbox 360, PS3, PC, and Wii-U on May 21st in the US and the 24th in EU. The game will be released as a $49.99 physical disk or a digital version for PS3 and PC the same day. Xbox360 and Wii-U digital version will follow. No word yet on if the digital version will cost less then the psysical copy but if recent trends tell us anything it probably wont. 

Anyways the console version will be a port of the 3DS version with added features including HD Graphics, lighting and new additions to Raid Mode including Hunk who will be added as a playable character. A new enemy, a harder difficulty, a new raid weapon and custom parts will also be added.

All joking aside Resident Evil Revelations is a very good game, one of the best on the 3DS and a worthy addition to the Resident Evil series in my opinion. If Resident Evil 5 and 6 left a sour taste in your mouth and you want something to help cleanse your palate, Resident Evil Revelations should help. 


Be sure to also check out Russell Archey's review of the game

CES 2013: Sennheiser

by: Sean Cahill - - Add a Comment
On Wednesday of CES, my appointments finally brought me into the Las Vegas Convention Center to begin the meat of my schedule.  As Dan and I have both mentioned before, audio seemed to be the primary focus of this year's show, and sticking with that theme brings us to the Sennheiser booth.  The goal at this booth was to get my hands on the latest PC gaming headsets that Sennheiser had to offer in the form of the U320 and the PC363D.


U320 Gaming Headset

The U320 is a multi-platform gaming headset, meaning it isn't just for use with a PC or a Mac.  Sennheiser realized that console gamers need some love as well, so the U320 has been made to be fully compatible with the Xbox 360 and Playstation 3.  The highlight of this headset is the fact that a user can change the audio levels independently to either raise the in-game volume, or to raise and lower the volume of the other players in the match.  The sound quality is stereo sound, so it is not a surround sound headset.  Still, even with it being just a simple two-channel audio headset, the sound quality was excellent.  There was no cracking at higher levels and the comfort of the headset itself is good initially.

The U320 Gaming Headset retails at $169.99



PC363D Gaming Headset

This was the headset I was really wanting to try out.  Sporting a virtual 7.1 Surround Sound system in a powerful package, the PC363D was directly developed with Dolby to ensure a beautiful array of audio while playing any proper title.  The 363D is designed to be used with a computer system only, due to the output of sound that it needs.  Comfort isn't an issue here either, and the microphone is specifically designed to mute when moving it up from the talk position to a side position on the headset, which is a great feature to have.  If it's a great surround feeling that you are looking for in a headset, the PC363D may very well be your best option.

The PC363D Gaming Headset retails at $299.99

Team Fortress 2 invades Sonic & All-Stars Racing Transformed

by: Mike - - Add a Comment
Sonic & All-Stars Racing Transformed is releasing digitally for PC on January 31, along with the Pyro, Heavy and Spy from Team Fortress 2.

With the help of Valve, these characters will be added to the roster, along with two others, on release day.

Shogun, from the Total War series, and Manager Man, from Football Manager, will also be available from the outset.

Sonic & All-Stars Racing Transformed will be available for download for $29.99.

 photo sasrt_zps60aae344.jpg
[READ MORE]

If you have kids, kiss your money goodbye: Disney Infinity

by: Jeremy - - Add a Comment
Not to be out done by Toys for Bob and the Skylanders franchise, Disney Interactive Studios has revealed Disney Infinity. The game, which is scheduled for release this coming June, will take the Skylanders concept but utilize Disney and Pixar characters.

Disney Infinity will be available for nearly every platform that you can imagine: Wii, Wii U, Xbox 360, PlayStation 3, and 3DS. As you would expect, the whole business plan for this title revolves around additional purchases after your initial investment. After you pick up the start pack for the game, which will contain the game, three figures, and three playsets for $74.99, addicted gamers will be dropping addition cash to pick up additional character and playpack sets. Character three-packs will sell for $34.99 while single-character packs are $12.99.

If you thought that kids were addicted to collecting Skylander figures, wait until they see the lineup of familiar faces coming with this game. Announced characters for the game include the following:
  • Cars: Lightning McQueen, Mater, Francesco Bernoulli, Holley Shiftwell
  • The Incredibles: Mr. Incredible, Elastigirl, Dash, Violet, Syndrome, Edna “E” Mode, Mirage, Rick Dicker
  • Monsters, Inc.: Sully, Mike
  • Nightmare Before Christmas: Jack Skellington
  • Phineas and Ferb: Phineas, Ferb, Perry the Platypus
  • Pirates of the Caribbean: Jack Sparrow, Barbosa, Davy Jones, Joshamee Gibbs, Pintel, Ragetti, Tia Dalma
  • Toy Story: Woody, Buzz, Jessie
  • Wreck-It Ralph: Wreck-It Ralph
You can check out the first screenshots and trailer for the game below and start saving your pennies now, especially if you have children.


Monsters set to invade the Wii U and 3DS this March

by: Jeremy - - Add a Comment
Capcom has finally placed a firm release date on Monster Hunter 3 Ultimate for the Wii U and 3DS. The game is set to launch both in stores and digitally on March 19, 2013. The game is an update to the Wii-classic Monster Hunter Tri.

The game will feature higher definition graphics and full online multiplayer on the Wii U and local multiplayer on the 3DS. There is even a bit of cross-platform support when it comes to local multiplayer as up t 3 3DS systems can be connected to the Wii U for cooperative play in the same session.

Those who want to get their hands on the game prior to release only have a few more weeks to wait as a demo version will be released about a month early. Interested gamers can download the digital demo on both the 3DS and Wii U beginning February 21.

You can check out the new trailer for the game below:

CES 2013: Mionix

by: Sean Cahill - - Add a Comment
One of the great things about CES is the proverbial "shows within in the show" that are attended in the first half of the week.  One of these shows is called ShowStoppers, which gives a chance for companies to spotlight specific products in a more intimate setting instead of on the main show floor at the Las Vegas Convention Center.  Dan and I had the chance to meet up with Peter Nygren, the CEO of Mionix, at ShowStoppers to check out a couple of the new products that Mionix is bringing out for PC gamers in the form of the Zibal 60 keyboard and the Naos 8200 mouse.

TECHNICAL SPECIFICATIONS:

Naos 8200

Right handed truly ergonomic design, full palm grip
Grip friendly rubber coating
7 fully programmable buttons
3 steps in-game DPI adjustment
6 integrated LEDs in 4 colour zones
Up to 16.8 Million LED colour options
Lighting effects Colour shift, Solid, Blinking, Pulsating and Breathing
128 kb built-in memory
Large PTFE mouse feet
Gold Plated, Full speed USB 2.0 connection with Plug and Play
Cable 2m long braided cable

SENSOR SPECIFICATION
 
32bit ARM processor 72mhz
8200 DPI gaming laser sensor
Max tracking speed 3.8 m/sec (150 ips)
Max acceleration 30g
Data Format 16-bit both sensor and USB
Adjustable to1ms response time
Upto 12000fps
10.8 megapixel per second Image processing power
 
 
DIMENSIONS & WEIGHT
 
18.5 x 13.5 x 5.7 cm
Netto weight: 320 g



Zibal 60 Gaming Keyboard


Switch type: Cherry MX black linear mechanical switch
Switch mount: 18k gold plated backed
Actuation force: 60g
Key shape: Cylindrical
Responsiveness: 2mm (4mm to bottom)
Cable length: 1.55m (braided for durability)
Laser printed keycaps
Audio & USB 2.0 Hub
Media function buttons
Detachable wrist rest
 
 
DIMENSIONS & WEIGHT
 
44.4×20.6×4.4 cm / 17.5×8.1×1.7 in
Netto weight: 1.56 Kg
 
 
SYSTEM REQUIREMENTS
 
Windows® 2000 / XP / Vista / 7
Available USB port



Impressions of the Naos 8200

The mouse is incredibly comfortable.  Having larger hands, it can be difficult for me to find a mouse that truly molds to my palm and fingers, but the Naos 8200 is about as good of a fit as I've found.  The design of the mouse is very ergonomic and has a natural grip to it.  The material is soft and offers a nice cushion for long sessions of gaming.  Of course, the impressive part of the mouse is the 8200 dpi laser that it offers.  Gamers that require quicker motions need the extra dpi to make sure that there is a distinct advantage over their opponent.  The Naos 8200 looks to be a good choice, though I want to have longer sessions with it instead of the few minutes we had at ShowStoppers before coming to a final conclusion.



Impressions of the Zibal 60 Gaming Keyboard

This isn't your everyday gaming keyboard.  In a world where there are a ton of gauges, monitors, macros, and so forth, on just about every keyboard, it's nice to see a company provide a product that is built to last and is no frills.  The Zibal 60 stands out simply because it is a beast of a keyboard.  It is heavyweight, durable, and can take a beating from any gamer.  The solid body of the Zibal 60 means that durability isn't an issue, and the keys are quick-firing even though they stand out higher than standard gaming keyboards.  

CES 2013: Samsung PC

by: Sean Cahill - - Add a Comment
Dan and I managed to take a break from the overwhelming amount of audio that was covered at the show to take a look at Samsung's new line of PC laptops that are slated to come out in 2013.  While Samsung jumped head first into gaming last year with a couple of powerful gaming systems, they seem to be scaling back a bit and focusing more on creating a well-rounded PC, only having two new models of laptops out of the gate in the Series 7 PC with the Ultra and the Chronos.

The Series 7 Ultra provides the PC user with a sleek design that is sure to be an eye-grabber.  Coming in at a weight of just over three pounds, the thin and light Ultra is easy to carry no matter where the destination is.  A full metal body takes over the standard look of most laptops that have opted for gloss black that is made of various types of hardened plastic.  Sporting a full HDMI port as well as mini VGA ports, connectivity to monitors and televisions is not difficult at all.

The beauty of the Ultra truly comes in with the display, graphics, and audio.  The full HD display of 1080p gives a gorgeous illumination of WIndows 8 and any other programs used.  Brightness is not an issue as well, sporting the SuperBright Plus display that Samsung is very proud of when it comes to visibility.  If one is showing off a video to others, the 178 degree viewing angle will make sure that no detail goes unnoticed.  Truthfully, though, the 7 Ultra shows off when it comes to the powerful Radeon HD8570M graphics card.  As if anyone needed another reason to buy this laptop, JBL premium speakers are also in the 7 Ultra.

 If the Ultra doesn't have what you crave, perhaps the Chronos will.  While some of the specifications are similar, such as the 1080p display, great viewing angle, and SuperBright screen, the Chronos sports a longer battery life (11.5 hours compared to 8 hours), a very powerful Intel-based Quad Core i7 processor (information yet to be released on specifics with the processor) and a more powerful graphics card in the Radeon HD8870M external card.

Of course, both of these Series 7 laptops are loaded with Windows 8 and are fully optimized for touchscreen control.  Don't take our word for it, though, as a collection of images below will help you decide if Samsung Laptops are right for you.

CES 2013: Onkyo

by: Dan - - Add a Comment
One of the overriding themes at the 2013 International CES was lots and lots of audio products, including headphones of all shapes and sizes.  One of the companies that is now producing headphones is Onkyo, who is usually known for their high-quality A/V components.  Sean and I went to visit with them in the Gibson tent, which is an awesome place to check out products as musicians are strumming away on a variety of guitars.  Heck, while we were in there, Felicia Day gave away a guitar to one luck guy in the audience.

What we went to see was the Onkyo ES and IE lineup of headphones.  I posted about them early last week, but after we actually had a chance to try out the ES-HF300 over-the-ear headphones, both Sean and I were quite impressed.  After listening to a variety of music, the one word that we came up with to describe them was “precise.”  Meaning that whatever song we listened to, the music came out beautifully, as we would expect and without any sloppy audio sounds or muddiness.  The ES-HF300 on display were in white, black and purple and were quite comfy and with an MSRP of $179, on the lower end of what you would normally pay for that type of quality headphones.

There was one other Onkyo product that really caught my eye (other that the massive TX-NR5010 9.2 Networked A/V receiver), and that was the RBX-500 3D music system/dock that was being shown.  The RBX-500 had an incredibly compact design, comes with a remote and connects with Bluetooth or digital dock.  Internally, it has a 6.1 array of speakers (six 2” drivers) including a ported 4” sub.  The best feature may be the Sonic Emotion Absolute 3D Sound Technology that drives the RBX-500.  As with all wireless speaker systems, the possibilities are endless for gaming, video or music playback.

CES 2013: Duo Games

by: Dan - - Add a Comment
The folks at Duo Games brought with them a few of their latest products, with a couple that folks running iOS gear will love.  We received our first look at Digital Experience, but I was able to get more hands-on with them when I toured Duo Games booth on the show floor.

The product that I was most interested in was the Duo Gamer, a collaboration between Duo Games and Gameloft.  The Duo Gamer is a handheld game controller that connects via Bluetooth to iOS devices such as iPad, iPhone or iPod Touch.  It is primarily set up to work with specific Gameloft titles (including Asphalt 7: Heat, Modern Combat 3: Fallen Nation, Order & Chaos Online, Brothers in Arms 2: Global Front, and N.O.V.A. 3 – Near Orbit Vanguard Alliance.)  It comes with a stand, travel bag and AA Batteries and is Apple MFI certified.  I spent about 15 minutes playing Asphalt 7: Heat and was quite impressed with the comfort and responsiveness of the controller.  It is already available and can be found with an MSRP of $39.99.

The Duo Gamer at the Duo Games booth.

The other product that really caught my attention was the Duo Pinball, which is an app-supported pinball controller for iPad.  Once again, it uses Bluetooth connectivity, so regardless of whether you have a 30-pin or lightning connector, your iPad will work.  I spent quite a bit of time with it on the floor and was thoroughly impressed.  The Pinball HD and Pinball HD Collection apps were very responsive (you get five free tables right out of the box) to the physical flippers and spring-loaded plunger that the controller uses.  The iPad itself fits snuggly within the controller and gives off a nice feel because you can pivot the controller around like you would a real pinball machine.  The Duo Pinball is also available right now at an MSRP of $59.95.

We hope to take a look at both products early this year, so check back to see what we think.

CES 2013: Ion Audio

by: Dan - - Add a Comment
I stopped by the Ion Audio booth again this year to see what they had in store for iOS and Android users.  While they weren’t showing off any updates to their popular iCade lineup, they did have quite a few cool accessories for gaming on hand.  As with most things at this CES, there was a heavy emphasis on audio, as Ion was showing off DJ gear, speakers and party rockers.

I first looked at the All-Star Dance, which is a wireless dance mat for the iPad.  The mat comes with a free dancing app that teaches the basic moves while playing the game, it connects via Bluetooth and lights up (with embedded LED light) as you dance on it.  It was quite responsive and works seamlessly with the iPad and application it ships with.  One other item of note, there is a stand for your iPad included that will elevate it to the height you need to watch while dancing.  The All-Star Dance will ship in May at an MSRP of $49.99

The next item I looked at was the Party Rocker cubes.  These are a combination speaker, amp and karaoke machine all in one solid wood box.  It will ship with a microphone and has an internal 50-watt amp with color choices of white or black and also connects via Bluetooth to your iOS or Android device.  The coolest feature (especially if you are hosting a slumber or New Year’s Eve Party) is the light show that moves to the music.  The Party Rocker will have an MSRP of $149.99, and a slightly smaller version called the House Party will come in at $99.99.

ION Audio Party Rockers in action.

Probably the smallest gadget Ion brought to the show was the Clipster.  This is a very portable wireless speaker that can clip to just about any object.  It includes a built-in rechargeable battery, connects via Bluetooth and will be available in April for $29.99 in Red, Green, Blue, Black and Pink.  This would be great to use for music, games or video when you are working outside where headphones would get in the way or just chilling out sitting on the couch.

The last item that I saw in Ion Audio’s booth was their DJ accessories.  The iDJ 2 Go Plus (shipping in June for $99.99) and Scratch 2 Go ($19.99) give aspiring DJs a way to convert their iOS devices into instant music machines.  The DJ 2 Go has a physical board and works with several DJ apps (including Ion’s iDJ 2 Go app) and connects via the lightning connector, making it compatible with iPhone 5 and iPad retina or newer devices.  The Scratch 2 Go comes with physical controls that sit on any iPad, so as long as there is a compatible DJ app, this will hook up and work.  I am not big into DJ games or apps, but both options seemed to work well during the demo and should appeal to those that enjoy the creativity of being a DJ.  You can probably hook it to the Party Rocker to create some interesting effects.

ION Audio's Scratch 2 Go DJ Controls for iPad.


I would like to thank Wendy, Ion Audio’s Product Manager, for showing me around the booth.

Special Fire Emblem Awakening 3DS Bundle coming next month

by: Nathan - - Add a Comment
Fire Emblem Awakening arrives in stores on February 4th only for the 3DS. If you don't have a 3DS you might want to consider picking up the new Fire Emblem Awakening bundle arriving on February 4th as well. The bundle will include a beautiful blue Nintendo 3DS with Fire Emblem artwork on it, Fire Emblem Awakening pre installed and a 4GB SD memory card. 

If you cannot wait to play the game a demo will be released in the Nintendo eShop on January 17th! 

Also announced is that on launch day downloadable content will be available for the game. New maps will be available to download and the first map will be free on launch day. Free DLC is always awesome! 

For more info about Fire Emblem Awakening, visit their official website.

CES 2013: Dual Play TVs

by: Dan - - Add a Comment
When we visited both Sony and LG, each company was prominently displaying their dual-play TV capabilities.  The technology essentially lets two gamers (or viewers depending on content) view a single 3D TV and see two different images by using different polarity 3D glasses.  Although both companies were using the word “first” on their demos in their respective booths, the technology has been around for some time and we have seen it as prototypes the last few years from both companies.  If you view the screen without the 3D glasses, there is a "ghosting" of the two images that appear on top of each other.

The Sony version is called SimulView and was being shown off on an 84” 4K (3,840 x 2,160) television.  We were treated to a little Gran Turismo 5 racing action for the demo and depending on which glasses you chose (left or right eye) it does truly work.  In addition, PS3 titles such MLB: The Show and Battlefield 3 that support 3D will also work in SimulView.

Sony SimulView of Gran Turismo 5

LG’s technology didn’t appear to have an official name, but was released on their Smart TVs using Mini Motor Racing.  The game was originally released on to Android and iOS, but did not have the dual play option that LG showed off.  To play this particular game, we used the LG Magic Remote, but going forward the technology can be used with any type of controller, as it is independent to the TV and glasses.

LG Dual View Smart TV demo of Mini Motor Racing

One thing to keep in mind is that neither Sony nor LG was using active shutter glasses to showcase their technology.  Sony plans to ship to SimulView glasses along with four traditional glasses in their 4K TVs that support the tech.  Additional glasses can be purchased for $299.99 ro $99.99, or you can have any optical company order a pair for you to get something a bit more comfortable.  LG is compatible with any third party passive 3D glasses, so that means you just need to track down a comfy style and get one in polarity for both the right and left eye.

As for the tech itself, it is a cool concept, and if 3D survives to the point where it is just another option available in all TVs I can see where this could possibly take hold.  However, like any technology it is always about cost and content, and at this point, it seems like we may be a few years out for dual Play TVs to make much of a foothold.

CES 2013: Tomb Raider Limited Edition Controller

by: Dan - - Add a Comment
There was one last news bit in addition to John's impressions and our multiplayer video that came out of our time spent with the folks from Square Enix and Microsoft regarding Tomb Raider.  When the game comes out on March 5th, you can expect to find a limited edition Tomb Raider Xbox 360 controller also available for purchase.

The controller will retail for $59.99 and feature custom Tomb Raider artwork, a transforming D-Pad and an exclusive downloadable character.  You can check out the overview at the official Xbox 360 page for it or try to win the one of the five that Major Nelson is giving away if you enter before January 18th.

CES 2013: Tomb Raider multiplayer video

by: Dan - - Add a Comment
Last Friday, John posted his thoughts on our sit down with the folks at Square Enix for our first look at the new Tomb Raider multiplayer modes.  During the sit down, I shot about five minutes of video as Sean and John were getting hammered by the developers (who they had no idea they were playing against.)  Also, I grabbed a few still of the in-game, after-party menus and splash screens.  Take a look and let us know what you think.

GamingNexus staff getting hammered by developers in Tomb Raider multiplayer

CES 2013: LG IPS Monitors

by: Dan - - Add a Comment
LG was showing off some spectacular In-Plane Switching (IPS) 21:9 monitors in their booth, and we had a chance to take a look at them.  The E93 is a 29” ultra-wide monitor featuring the LG Cinema Screen design with the ultra-thin bezel.  It can connect any number of devices as it has the LG dual-link feature that allows simultaneous connectivity of two external devices.   In the booth, we saw a smartphone, an Xbox360 and an external laptop all hooked up.

Sean spent the better part of five minutes testing out Forza Motorsport 4 on it and was pleasantly surprised at how well the extra real estate enhanced the game.  From a bystander’s perspective, the image was incredible sharp and smooth and it felt natural seeing more area within the game itself.  Unfortunately, retail price and availability were not announced at the show, so we will have to wait for additional announcements in the future.

Check out the short clip below of Sean testing Forza 4 on the monitor and just how well it looked.


LG EA93 IPS monitor Demo

Fire Emblem Awakening to get day one DLC

by: Russell - - Add a Comment
Nintendo has recently revealed that Fire Emblem Awakening, slated to hit store shelves on February 4th for the 3DS, will have DLC on launch day, as well as SpotPass and StreetPass functionality.  The first DLC map will be free for a limited time and will be an intro to a weekly stream of new maps, which will be offered at various price points.  To access the DLC, players will need to get access to the Outrealm Gate which is located on the in-game world map and will be accessible after players complete the fifth mission in the main story.

Players will also be able to obtain new maps with new storylines via Spot Pass that will be distributed around the launch window.  With Street Pass, players can exchange certain game data with other players, which will make other characters via StreetPass randomly show up on the world map and allow you to recruit the team leader with gold, battle and win the privilege to recruit the leader for free, or can buy weapons or items that the team is carrying.

If you're not sure if you're ready to pick the game up on February 4th, you can download the free demo on the Nintendo eShop starting January 17th.  For more info, check out http://fireemblem.nintendo.com. [READ MORE]

Skylanders retail sales reach more than $500 million

by: Travis - - Add a Comment
Activision has announced that the Skylanders franchise of games and figurines has reached more then $500 million in U.S. retail sales. In addition, the sales of the Skylanders figurines have outsold all of the other action figure lines in the U.S. The sequel Skylanders Giant earned more than $195 million in U.S. sales proving that gamers simply can't get enough of the series.

Upon a past press trip to Toys For Bob in 2011, I was able to get an early glimpse of Skylanders and witness firsthand the dedication of the developers behind the game's creation. With Skylanders earning its spot among the top selling brands by Activison, it's not difficult to foresee the series receiving a yearly product release as with the Call of Duty series.

CES 2013: Tomb Raider

by: John - - Add a Comment
Square Enix was kind enough to invite us to their meeting room at CES to check out the multiplayer feature of the new Tomb Raider game coming March 5th. Multiplayer is rather new to the franchise, if you don’t count the Guardian of Light since that’s a radical departure of the traditional Tomb Raider games.
 
What Sean Cahill and I played though was the rescue mode where it puts two teams against each other with two different goals. One team’s tasked to find a health pack and take it to a certain point on the map. The other team’s task is to eliminate them at all costs.
 
You’ll earn experience and can upgrade your weapons as you play more and more, like in most multiplayer games these days. We were presented with characters in the level 30 range with a lot of options already purchased so we were able to try out a few different loadouts and upgrades.
 
 
There was a machine gun, shotgun, crossbow, bow and arrow, and you’ll have both a primary and secondary weapon. A third object can be carried such as a mine, that I used to place in a few high traffic areas. I mostly played with the machine gun, but Sean used the bow and arrow a few times. From what the developers said, the bow can be very deadly once you get used to how it worked.
 
The map we played had various traps that could be set. Go and set up a snare to string your enemies upside down. Set a wall trap that will squish your enemies to a bloody pulp. Throw up a sandstorm to obscure everyones view. These traps are littered throughout the map and really keep you on your toes when moving around.
 
When playing as part of the rescue team, teamwork is the key. See, when a person is carrying the health pack, they can’t fire their weapon. Also, they can’t run or they will drop the health pack. Now, they can throw it and I found that to be a pretty good strategy to try and move the health pack at a quicker pace or when I was confronted with someone and needed to switch to my weapon.
 
The rescue team needed just five health packs moved to the designated location while the attacking group had to get 20 kills to win. Now, downing a rescue person isn’t as easy as just shooting them until their health ran out. You had to run up and melee them and finish them off before the score counted. This was to help balance out the scoring as it’s a lot tougher to try and get the health pack to the designated area then it is to shoot someone. With the melee finisher, it gave the rescue team a fairer chance to win the game.
 
Multiplayer Tomb Raider felt a lot like Uncharted sprinkled with a little bit of Gears of War. You can do this melee charge that can take people out with one shot. Action is a little bit slower and more methodical. You could zip line around various areas on the map and that seemed to be a pretty quick way to get around provided a rope was there. 
 
 
It took a little bit to get the nuances of the game and the controls, but after 30 mins we started to really get the hang of traversing the map and working together on the objectives. Shooting the enemies was easy, but doing the melee finish took a little bit of practice because the downed rescuer can fire back with their secondary weapon. It led to a few times where I got a little frustrated at trying to notch a score only to be killed right before I was able to go and finish the person off.
 
Of course, it didn’t help that we were facing off against some of the developers, which we didn’t know until the end. As with most games, it can get frustrating facing off against a team that knows what they were doing. Sean and I were put into that position and we had a fun time picking on the “camping” devs after the session was over.
 
Graphically, the game looked really solid. The single player portion was pretty fantastic and while I don’t think the multiplayer maps have the level of detail that the single player does, they still looked pretty solid. The sandstorm effect was pretty cool to experience and the team really pulled off the effect with some impressive particle effects.
 
I liked what I experienced with the multiplayer portion of Tomb Raider. While we only played Rescue, it had some really fun moments and I can see myself going back to it with a good group of folks. As an aside, I was able to spend 20 minutes playing the single player mode and it’s a ton of fun, very cinematic and with a lot of great little puzzle solving situations. March 5th will be the date everyone can experience the new, re-imagined Tomb Raider.
 

CES 2013: Thrustmaster

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Thrustmaster makes some really, really solid stuff and Dan and I stopped by their booth in the Central Hall to take a look at what they had for the show. 
 
First up were some brand new Xbox 360 controllers. The GPX LightBack is a high performance Xbox 360 controller with vibration technology licensed from Immersion Corporation. Immersion’s been around for a long time and they make solid force feedback technology. The motors on the gamepad felt strong, but not overpowering. As with all third party controllers, it’s not wireless. 
 
 
On top are two rows of LEDs, one for each trigger. They display how much you press down on the trigger so if you want a visual cue as to how far you are depressing them, the LightBack gives you that. You can turn the LEDs off if you wish. 
 
Thrustmaster has gone and made the two analog sticks more accurate and provide double the rate of information back to the Xbox 360. The example given out was say you had a box on the screen. With a traditional Xbox 360 controller, if you place your palm on the sticks and rotate, it would go to each for corners of the box. With the LightBack, rotating the sticks would generate a complete circle rather than just hitting the corners. That means more precise movements for games like shooters and racers.
 
The GPX LightBack also comes branded in a Ferrari Edition as well with a nice red and white paint scheme.
 
Pricing was not announced, but Thrustmaster says it will be comparable to the 360 controller. 
 
The other new item being showcased at their booth was the Y-250C headset. Featuring 50mm drivers, the Y-250C produces some pretty great sound and it’s backed by the expertise Hercules provided with all their years of audio experience . 
 
 
They have a generous amount of padding for comfortability so you should be able to wear these for long gaming sessions.
 
A long adjustable mic is included for voice communications. Should you want that out of the way, just go ahead and detach it from the left earcup. 
 
The line from the headset runs into a control unit that can adjust various audio functions. Here you can turn on or off your mic should you want to mute yourself. Volume and mic gain controls are also present in the control unit.
 
The Y-250C is compatible with smartphones as well, even for calling. 
 
With great stereo sound, the Y-250C sounds like a nice little headset from Thrustmaster all at an affordable price of around $90.

CES 2013: iFrogz Caliber Advantage

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ZAGG’s probably best known for their screen protectors (I use one on my Note II.), but they acquired iFrogz a few years ago to help expand their product line. With that, I met with them at CES to go over the Caliber Advantage.
 
The Caliber Advantage is a nicely designed gamepad accessory for the iPhone. The iPhone attaches to the Advantage like a case and looks just like it’s part of the back of the phone. When you slide it out from either side though, that’s when the magic happens. There are two analog sticks, a D-Pad, four top buttons, and two shoulder buttons. The analog sticks are pretty unique for this type of accessory. 
 
 
Magnets on the Advantage can detect when its slid out, thus turning the unit on.  There’s no on and off switch as the Advantage knows when it’s closed up and it will also turn itself off after about 5 minutes of inactivity, saving battery life.
 
The Advantage connects to the phone via Bluetooth, but not in the traditional way. Games have to use the the hooks provided by the SDK in order to use the Advantage. That means the product pairs with the game, and not with the phone. You may be used to pairing a Bluetooth device with the phone in the traditional manner, but here it only pairs to the Advantage when a game supporting it is launched. Yes, it’s a little bit different and you can’t just go and use it on any game, but the reason being is that for the analog sticks to truly work as intended, developers have to use the SDK.
 
Where the phone sits, it can rotate to portrait or landscape mode. This way, you can use it in games that don’t support one or the other, which is really nice. With the phone’s headphone placement, it can get in the way of the analog stick on the right side. Thankfully, iFrogz has included a 90 degree adapter so you can plug your headset into the iPhone when using the Advantage as well without interfering with the controls
 
You can even use it with an iPad. Just launch the game on the iPad while the phone is inactive and the Advantage will automatically pair up with the iPad. 
 
I’ve been told companies such as EA and Epic are really bullish on the Caliber Advantage. So much so that Epic is thinking about releasing some games for the Apple platform that they haven’t yet due to the lack of a good analog stick in the mobile area. Perhaps if this takes off, we’ll see some of those “unreleased” games come out from Epic.
 
Coming in the first half of 2013 at around $70, the Caliber Advantage with its 10 hour of battery life for gaming might be the gaming product that drives some new games for the iOS platform.